My scene: Great white shark crusin' by the camera quick and simple, made the shark, got my background, forground, sea bottom etc, it kinda gives the impression of water when you look at a quick F9, but I want to float some fuzzy particles around to add more dimension and give the impression of a large shark swimming around. I do have a reasonable understanding of hypervoxles but am not sure if that's what I should use in my scene.
Isn't there a way just to add particles to a scene and be able to render them ?!? I get everything set up as for what I want the "particles" to do but they don't render in the scene... I got piles of tuts for hypervoxles and their effects, but they can become mindnumbingly looooonnnng during renders and re-tweek it againto tone the effect up or down. I checked the manual and not much is mentioned about them except they can save time and render faster than hypervoxels. And yes I tried the tuts for the various settings using particles with friction, bouncing off of surfaces, interacting and so on, only I can't get them to render the way I would like them to, sometimes I see tiny little dots on a rendered frame, so I then adjust the particle size of 'em so they'll be bigger of course: - in your standard views you see them as large or small yellow wirframed shapes but the changes are unseen in my renders. Am I crazy, or just wasting time trying... maybe you can help me out? is there a surfacing trick I'm missing for particles?, I can't find one.... and It's making me NUTZ !
Appreciate yer help once more,
Thanks for your help and patience
(using LW7.5c waiting for version 9 ;))