View Full Version : Grand Space Opera 2D Entry: Christopher Catizzone

10 October 2004, 03:54 PM
Christopher Catizzone has entered the Grand Space Opera 2D.

Challenge Page (

Latest Update: Final Image: Rallying Call (

Finished image with final cropping.

Just to repeat the concept, as stated earlier:

During a battle for a strategic planetary outpost, the tide of war is turned when an officer rallies his last remaining men for a desperate surgical infantry strike that cripples the enemy command ship.

As always, comments welcome.

10 October 2004, 03:41 PM
Well, I used to be using this space for a copy of the most recent image I've posted, but now that CGtalk has built that into the submission process, this spot is redundant. So ignore it. ...You're not ignoring it. ...Stop it... Scroll down already... Fine, continue reading this useless drivel for all I care.,.. .. . ,..., ,,. .

10 October 2004, 01:13 AM (

My fourth concept idea I've come up with today, drawn at work while waiting for a meeting.

Premise: during a battle for a strategic planetary outpost, the tide of war is turned when an officer rallies his last remaining men for a desperate surgical infantry strike that cripples the enemy command ship.

Comments welcome.

10 October 2004, 09:56 AM
you posted on my thread so a'm taking a look at yours.

Love the concept because its very dramaticly, a man with a whit flag surendering is a nice picture, you find him in several old paintings of historycal battles.

Keep on working on your comosition.

and good luck.

10 October 2004, 09:58 AM
'composition' I'll keep working on my English deal?

10 October 2004, 01:52 AM (

Here is my linework for my piece. Quite a bit more legible than my thubnail, hunh? The colour scheme will ultimately be mostly warm tones. As always, comments welcome.

11 November 2004, 06:20 PM
I like your composition, dramatic and classic.

11 November 2004, 10:39 AM
Right, well I think you should take a look at the perspective. If this guy is on
a cliff then clearly all buildings should be seen from a higher view point. A nice
panoramic city in flames should do the job :)
You should consider the ship also, by my guess it is seen from a lower view point.
You`ve done well to check the perspective on tht cathedral building on the left, but
it would do only good if you`d push the city down.
Take note - I`ve confused myself with this comment so if you don`t get it just ignore it :}

11 November 2004, 02:11 PM (

I have a somewhat unusual technique that I've been using recently; I don't know how many other people do this.

I start by just putting in the values for the piece, ignoring colour. I do two versions at first, not for any fine detail work but just for the overall values. I do one starting with a white canvas and adding black, and one starting with a black canvas adding white.

Right now both canvases are in their early stages and therefore don't resemble each other much. Once they're developed enough that they begin to resemble each other, I layer them. With a little creative layer masking, I'm able to get the advantages of both techniques. Only then do I start the detail work.

I'll explain more later. As always, please feel free to leave comments, questions and critiques.

11 November 2004, 09:02 PM
Hi Chris, looking good here! That's a very interesting technique you've developed to tackle the values in your pic. This has been a sticking point with me for a long time and I do believe I'm starting to get the hang of it myself. I wonder if your approach might lead to an unnaturally even spread of value from dark to light though? What I mean is that optically, camera film, cinema and to a lesser extent the human eye has to find an appropriate 'exposure', say to take in details on a sunlit wall, or the inside of a gloomy cave. This tends to mean that the dark to light range is actually quite a narrow band from the totality of actual, real world light values, and those values outside of the current 'exposure' are clipped sharply toward white or black. This is something I'm only starting to 'get' and artists like Craig Mullins who are masters of this can produce very filmic and believable pictures.

Please excuse the thesis, I'm just very interested in how others solve the value thing. I know this is an early sketch and I'm simply keen to know a bit more about your approach. I'm looking forward to see how you develop this. :thumbsup:

11 November 2004, 09:07 PM
I wonder if your approach might lead to an unnaturally even spread of value from dark to light though?
Well, I guess we'll find out in a few weeks. :shrug:

11 November 2004, 11:25 AM
Good start :) will be waiting for updates.

smack monkey
11 November 2004, 06:31 PM
Thanks for posting on my thread

I like your composition, a classic setup. The big chunk out of the moon is a nice touch. My only crit would be that maybe the angle is a little predictable. To make the piece more dynamic try a more radical POV for instance a lower POV would make the space ship seem more imposing and threatening. Probably to late for this pic but something to keep in mind for future works. Looking forward to seeing your progress.

11 November 2004, 07:51 PM (

The images are beginning to resemble one another. The white-on-black image is practically done. As you can see, the additive and subtractive techniques both have different line-quality and brush-strokes. When they're eventually combined, I feel they'll have the best of both.

11 November 2004, 02:24 AM
wow your speeding your way threw this. Good times

Like the pose on the guy with the flag, vary dramtic

11 November 2004, 02:59 AM
Since this is a symmetrical composition I would recomend a more dramatic perspective of the buildings on the background, more depth of field.

11 November 2004, 03:30 AM
wow, that was a quick WIP of a concept, wowuld have been nice to see the conceptual work leading up to the final line art. I think Pilate is right, take another look and try rendering another concept just to play with it.

11 November 2004, 03:52 PM
Thanks everyone for your suggestions. A few of you have suggested lowering the POV, which I think might look good and wish I could try out, but it may be a bit late to do. If I had the time I'd love to do two or three of these, but I have a day-job and various other responcibilities, so I'm just going to be happy if I finish this one.

As for Plate's suggestion about the depth of field, I will be including a bit of that later in the process, as well as other features such as background structures, debris and ships in the sky. So if you have any suggestions about elements that can be added, please feel free to leave them.

As always, comments are welcome. It's just that POV suggestions may not be possible to do. But thanks anyways.

11 November 2004, 04:22 PM
Really nice and original style.Only if it is I find it misses a little bit of energy.
Keep it going!!!

11 November 2004, 09:40 PM (

So now that the values are basically done for both the additive and subtractive images, I layered them, fiddled around with the layer mask a bit, and then flattened the layers together. I still have more work to do before I start adding colour.

11 November 2004, 11:12 AM
your drawing are cool perhaps adds some vessels to bring
back depth.
good road

11 November 2004, 02:07 PM (

Well, the greyscale stage is now pretty much done. On to colouring. Hopefully I'll be able to post some of the coloured ones soon.

Moon Dragon
11 November 2004, 08:34 PM
Since this is a symmetrical composition I would recomend a more dramatic perspective of the buildings on the background, more depth of field.
That's what I was gonna say, keep the composition in mind while painting, mate!


11 November 2004, 10:28 PM (

I'm tinting the b&w image by placing it on the top layer in Photoshop and setting it to "Hard Light", then I paint a layer of colour underneath that shows through.

11 November 2004, 04:17 PM
interesting technique. I think it's important to get the textures right - after all, that (which is what light shows) is where you can really make the difference in photoshop/painter between something that looks ok and something that looks believable and/or impressive.

Your picture reminds me of el greco's work for some reason - i thin it is teh buildings in the background. Why not pick out some highlights in brighter colours? It might add some extra depth.

11 November 2004, 06:47 PM
I love seeing your progress and how you work through the piece. It might look kind of neat to have more reflections coming off his suite. Maybe bring out some red and bluish greens like you have on jets engines. Maybe even taking the same engine highlight colors and bringing them down into the city and smokey areas. I agree with adding highlights opinion.

11 November 2004, 07:20 PM
Very interesting piece, and a very unique style of painting. I am not sure which artist your style closest resembles but it is very nice :)

Keep up the great work!

11 November 2004, 09:47 PM
Hiya Christopher my friend,

nice progress the image has come along way, has a Roger Dean feel to it.... :thumbsup:

12 December 2004, 04:18 AM (

Alright, no more underpainting. Now I'm actually adding detail on top of the existing image. I decided to change the colour of the ship's main weapon from red to blue because it was beginning to look like a christmas ornament. The highlights I've added are going to be tinted various warm shades, but I haven't got to that yet.

As always, commments welcome.

12 December 2004, 05:58 PM
your picture are very iconical, i like it. :bounce: :bounce: :bounce:

you mix heroic fantasy and space opera in a very nice concept:thumbsup:

good luck

12 December 2004, 06:03 PM
Hi, the colors am I cool likes your last station, you could
perhaps improve the right leg of the character who is a little wobbly?

12 December 2004, 01:10 PM
You have a good color scheme going, and it is starting to tighten up nicely. My only suggestion is to look at the broken chunk of the moon, it may be too sharp, but you might not have gotten to it yet. I love the fire!

12 December 2004, 07:44 PM
WOW! This piece is really Rockin'! REally nice work, keep it up!

12 December 2004, 04:01 AM (

More details. Hopefully I'll be able to finish this before the holidays. Comments welcome.

12 December 2004, 04:19 AM
Wow looking really cool! =)

12 December 2004, 11:59 PM (

I think I'm just about done. I'm going to leave it alone for a week or so and then take another look at it; maybe looking at it with 'fresh eyes', so to speak, will help me think of a few changes to make.

12 December 2004, 07:43 AM
really love your style....very unique and image is very nice idea... good luck

12 December 2004, 10:16 AM
looks done to me....:applause: great job

12 December 2004, 04:09 PM
this looks great... just to knit-pick... one problem spot i see is where teh bridge stops close to the edge of the image on the left. is it supposed to be broken or continue off the page? if its supposed to be broken its a bit too close to the edge and maybe should have the shape of the break worked out a bit better.

12 December 2004, 01:36 AM (

Finished image with final cropping.

Just to repeat the concept, as stated earlier:

During a battle for a strategic planetary outpost, the tide of war is turned when an officer rallies his last remaining men for a desperate surgical infantry strike that cripples the enemy command ship.

As always, comments welcome.

01 January 2005, 04:14 PM
good work man.....the epic force is the essential force in your work good luck (

01 January 2005, 05:08 PM
Looks Excellent Chris! :thumbsup: you are very talented.

01 January 2005, 04:54 PM
Wow, you're finished already? Good stuff! :)

I really like how you have that subtle light blooming effect on your highlights. One thing I wanted to ask you about was how the buildings tend to cut off along with border width of your piece. I just thought it might be a little stronger to have more buildings and portray a larger city in the background.

I do like how the buildings create that triangle and draw your eyes to the ship. The curly smoke trails are cool too :)

01 January 2005, 09:50 PM
Hi, good picture is not like the other the style is originely the misc between the futur ( the ship and the man) ans the nvironnement who is like a middle age achitecture is very good, your style of draw is like a "naif paint" i don't know if you understand my terrible english but when i said "naif art" i said like the art of "the douanier rousseau" or the haitian art, i like that, good work

01 January 2005, 05:53 AM
Chris hi... Great work.

I have a few suggestions: Put some volume of physics such as sand or wind blowing caused by the ship's velocity. or maybe some papers or debris flying.

Other than that... your piece looks great.

01 January 2005, 05:21 AM
Good image, I like your style.

My 3D GSO entry (

01 January 2005, 05:47 AM
Chris, i just voted for your piece... Congratulations and Good luck.

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