View Full Version : Grand Space Opera 2D Entry: Kieran Ingram

10 October 2004, 12:59 PM
Kieran Ingram has entered the Grand Space Opera 2D.

Challenge Page (

Latest Update: Final Image: The Greatest Beggar (

really sorry about this, this is my actual final. once again thanks to evryone who helped, and good luck to all.

10 October 2004, 01:04 PM (

This is my first concept after a bit of random sketching and brainstorming.

10 October 2004, 06:03 AM
a bit pixellated image.. reminds me a bit of frozen throne. Good luck to you.

12 December 2004, 05:29 AM (

This is a concept set in an imperial style civilisation where a revolutionary had just killed the emperor in a bloody coup and seized power of the empire. some people in the crowd will be supporting him, but others will appear to be worried. most of the focus will go to the usurper.

12 December 2004, 05:34 AM (

this is what ive done on the usurper so far. the background is about the right colours but it will have a lot more form once i have finalised it ( a throne pillars etc). forgot to do lineart so ill have to do that for the rest of the pic. any comments and crtique would be appreciated, thanks

12 December 2004, 03:15 PM
Cool idea ! To get the emotion of the usuper right, i think tilting his head back and putting blood on his hands would give it a dramatic edge. As it is now his stance, although cool, dosnt really convey any emotion. Tilting his head back would give him that kind of evil laugh look maybe. I cant wait to see an update on the BG and the croud, good luck !

Another thought, if you wanted that super macho flex look, like a human version of a roar, you coul bring his arms in at the elbows, like you would if you were flexing. Practice infront of the mirrior to get a perfect position!

12 December 2004, 03:53 PM (

thanks for the reply, the problem is that im not quite going for a victory roar. aiming more for him to be aggresively taking the empire into his arms, sort of like a really strong hug, if that makes any sense. i guess i just need to keep tweaking the emotion till it sticks. just added a different backround which will form the basis the painting rather than the temporary one i had before.

01 January 2005, 04:14 PM (

this is just some progress, i made some big changes, altered the composition and i intend to make it outdoors to allow for more action in the backround. the focus character is now a soon-to-be defeated king, which explains the chage of expression. i should have some more updates of the rest of the scene soon. any comments and critique are welcome, thanks

01 January 2005, 04:32 PM
I think you have a good idea which needs to be cut back a little to focus the message more effectively. You have lost a lot of depth in the image, perhaps some windows would help or a slightly more oblique perspective. I find it hard to draw characters front on and still keep movement in the lines.

Grand Space Opera 2D Entry: Ashton Simmonds (

01 January 2005, 07:07 PM
conundrum - I like your most recent changes. The expression on his face, especially in his eyes, definitely reads as "soon-to-be-defeated." I think that you could push the mouth a little further in that directions, perhaps push the edges down more and make it more of a grimace of pain? I also like these colors a lot more than the previous shots, 'though i find the pink a bit glaring. anyhow, good luck with it!


01 January 2005, 12:16 AM
I like the warm color you employed in the second to the last image. The expression in the last one looks to be closer to what you are after. All of your compositions are dead center. A center composition could be good for a confrontation image though. Though somewhat static you can over come that with a slight dutch-angle and very dramatic directional light.

01 January 2005, 04:35 AM (

thanks a lot for all the replies ill try to takee them all into consideration from here on in, yet to fix the mouth but i have put a slight dutch angle but will leave the lighting as is until the backround and remaining characters are more complete.
some more progress, added in his son and started developing backround elements. im thinking of having a lot of turmoil in the backround to emphaisize the stillness of the two main characters. any more comments would be really helpful, thanks.

01 January 2005, 04:43 AM (

just thought id show how i want the viewer to go through the painting

01 January 2005, 02:03 PM
Hey great work so far. I think you need something of interst in those areas. Right now the eye is drawn to the center based on color contrast so maybe as you add in elements you could start mixing doen the purple and green - point of interst 3 darker down to the most faint. Just an idea : )

01 January 2005, 01:04 AM
I love what you've done so far, perhaps placing them on some sort of elevated heighth so you can get a view of thier falling city behind them? Just an idea...also, I love the face on the king - and I like the mouth, it looks closed like the white space there is the light hitting his upper lip? His mid section is a bit broad for me currently though. the contrast you have currently moves the eye as you wish it to, I think. We'll have to see more detail to know if it keeps the flow. Great Job so far! and Good luck

01 January 2005, 03:23 PM
I like it. You've really captured the emotion with the later ones. I like the contrasts. What sort of background you going for?

01 January 2005, 04:38 AM (

Thanks a lot for the relpies, I have been working but havn't posted for a while. I've had a lot of trouble developing a decent backround, this is my best effort so far so ill have to go for this as my choice. still a lot of work to do on the city behind so ill be lucky to get in by the skin of my teeth. any more critique would be appreciated, thanks

01 January 2005, 10:13 AM (

added some more backround, going for a shoreside city with more of these obscure structures. if all goes well im also going to have an attacking force emerging from a misty sea.

01 January 2005, 02:11 PM (

sorry about all the posts, more work on the backround, added in the sea and crowds, still not sure how much detail the ships on the horizon should have. i was thinking that if i leave them fairly loose in the distance it may add to the sense of mystery? ill be grateful for an help, thanks

01 January 2005, 03:44 PM
Looking good so far:) . May be you should leave them fairly loose. Well ,not so sure.You have to try it in order to know if it will suit.

01 January 2005, 12:21 AM
I like what you have so far, can't offer much critique till you get more details in. Keep up the good work!

01 January 2005, 09:39 AM (

thanks for the replies, added in more background and a very loose shape of an attacking fleet. trying to get the background finished so i can begin adding detail.

01 January 2005, 12:33 PM
Coming on brilliantly. I love the feel of the background and environment. I agree with the earlier suggestionsof raising his face a little so he's looking upwards. A bit late for that I guess but otherwise, can't wait to see the end result.

01 January 2005, 11:11 PM
I love the green and the mood it creates. I feel that you could dessaturate the purple a bit so that it does not stick out of the image too much. Otherwise it's coming up nicely! You work fast. Keep on with the painting but hurry! :thumbsup:

01 January 2005, 03:07 AM (

thanks for the replies, i may paint over the face and raise it slightly but only if a i have enough time. ive desaturated the king and added some more green hues, hopefully thats better? i think this is the background finished, i just need to keep adding detail to it.

01 January 2005, 06:06 AM
now it is more perspective.....welldone:thumbsup:

01 January 2005, 09:54 AM (

thanks, it took a while to get the perspective working. just some more progress, im shocking at detail so im struggling a bit, but ill just keep adding until the deadline.

01 January 2005, 11:23 AM
Very good pic, the environnement is great with this green choice color. The ambiance is, for me like the arkonen's planet, with this green atmosphere very impresive, good work

01 January 2005, 08:32 PM
I think the contrast in your second to last post is great - but the detail in the last is awsome. Perhaps overlay the shadows while keeping the detail in tact? Keep the work coming - what you have so far is very cool.
a note - I agree with the face being lifted if you get the this composition I think it would emphasize the enormity of what is happening.

01 January 2005, 03:33 AM (

thanks for the comments, ill try to improve the face if i get time. this is a bit more stuff touched up. i wanted to know what people thought about how it is flipped, i prefer it but thought it would be good to get other people's opinion. still got a lot of things to touch up though.

01 January 2005, 04:16 AM
yes , i like the latest one you flip, it's better! I like your color , keep going! you have to finish it , i waiting for the final image!

01 January 2005, 04:44 AM
I'm glad you flipped the image. It's starting to get a nice sense of scope and the water is looking nice as well.

I think once you get the depth in the sky BG nailed that's really bring out the two figures in the FG.

Nice work so far!

01 January 2005, 05:59 AM
I love the ambience of your scene...I do believe that the flip is working better for your composition as well. The depth and mood remind me of the sort of surreal feel in films such as blade runner and dune. Very nice piece.


01 January 2005, 04:42 PM (

thanks a lot for the encouragement, i've tried to add a bit more depth to it as suggested. right now im just trying to tighten up parts of the painting that look wrong, i should post the final sometime tommorow.

01 January 2005, 04:54 PM
nice mood, i like the water idea.
only crit i can give:
i would suggest little longer forearm and fingers. (the bigger character)

01 January 2005, 07:57 AM
Hi Conundrum, keep it going, it's looking very striking and original. And choosing a green-dominant colour scheme makes it stand out. A few things you could do might be:
introduce atmospheric perspecitve - the further away the object, the more atmosphere between it and the viewer, meaning that the darkest an object could appear would be say a 10-20% green rather than black. You could put a layer on top, fill it with the light green atmosphere colour and reduce the opacity to 10-15-20%, whatever looks right, and then erase over all the areas of the immediate foreground, I reckon they'd pop right out nicely.

how about introducing a gradient toward the horizon, getting somewhat lighter. This could be both from top sky to horizon, getting lighter, and also from foreground to horizon getting lighter. Another real-world phenomenon that increases the sense of depth.

the most effective colour you can use now is red - being the exact complement of green, it'll seem very bright and saturated, but try to avoid putting them right next to each other, use it sparingly when using it bright. Generally speaking, shadow areas can always use a little bit of the complementary colour in them, so you could use a near black with a very slight hint of red to very subtly define the forms in the shaded areas.

Ok, I didn't mean it to turn into an essay, but maybe you'll find something useful in what I said. Good luck hitting the deadline!

01 January 2005, 11:11 AM (

thanks for the critique
kenji: i extended the fingers slightly

speaky: thanks for the nice long reply, i added a bit more depth as you suggested as well as a bit more gradient to the sky. i didnt manage to put any red in as i found it a bit difficult.

well, i thought it was about time to upload my final image. a big thanks to everyone who helped me along the way. good luck all

01 January 2005, 11:20 AM (

i had to fix a few problems i didnt notice. another thanks and good luck to everyone

01 January 2005, 11:41 AM (

really sorry about this, this is my actual final. once again thanks to evryone who helped, and good luck to all.

01 January 2005, 09:25 AM
Congrats on final!

Very unique style.... kinda weird image, but don't get me wrong - weird is good! It's what makes this image so appealing. Very good rendering on the water btw.

Good luck

01 January 2005, 12:25 PM
nice mood to this one! I get the impression this character is mabie a deciever, the green reminds me of poisons and polutions. And he seems so powerfull in a "smart" tecnological environment. Cool work!

01 January 2005, 03:12 AM
thanks a lot, good luck to you as well

01 January 2005, 12:36 PM

I like the whole setup of the picture.
Although it might be too late, I would love to see more chaotic form in the clouds on the right side and more constrast in the picture to make it easier to read.
The ocean shore and the land is great, but the sky could be improved.

Anyway, I think it does transport the mood very well. :thumbsup:

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