View Full Version : Grand Space Opera 3D Entry: Eric Claeys

10 October 2004, 05:08 AM
Eric Claeys has entered the Grand Space Opera 3D.

Challenge Page (

Latest Update: Final Image: Guarding the Gateway (

After having Rhino3D crash for the 20th time due to lack of memory, I finally got a decent render. The planet was rendered separately in Flamingo, altered in photoshop, and inserted into the image. Overall, I like how the image turned out. I would have loved for the scene to take place over an ancient ruined city, but that idea came too late. I tried adding explosions and missiles - in 3d and photoshop, but they really took away from the image - so I left them out. Good luck to all the other entries and thanks for all the comments!

10 October 2004, 05:13 AM (

This is just an initial sketch for one of my ships. More to come!

10 October 2004, 08:51 AM
oi, i like it :), where can i order those? ^^

10 October 2004, 04:48 AM (

This is just a quick idea I had of a moon pulled out of orbit in the middle of a mecha conflict - one of the armies going a bit overkill...

10 October 2004, 05:32 AM (

I think this is the idea I am going to run with.
Basically, a large scout ship flees from a giant monster as the military attempts to collapse the ancient gateway as hundreds of demonic creatures poor into our dimension.

10 October 2004, 07:14 AM
Hi Eric,

looks really dynamic

Exciting to watch how you´ll develop those creatures.

Have fun

10 October 2004, 08:36 AM
Beautiful sketches Eric... I'm waiting the following impatiently... :thumbsup:

10 October 2004, 12:11 AM (

starting on the scout ship...

10 October 2004, 12:13 AM (

more work on the ship...

10 October 2004, 12:14 AM

Looks really fun, kind of like Buffy the Vampire slayer, with the whole portal thing. Good luck.
and the modeling is looking good as well as the line drawing of the ship.

10 October 2004, 03:34 AM (

Another update of the scout ship.

Modeling in Rhino3D 2.0. I'll do the texturing and rendering in Maya. Thanks for the comments.

10 October 2004, 04:19 AM
looks really cool actually, looking forward to more great work :)

Shadow Seraph
10 October 2004, 04:22 AM
Really loving your concept so far, quite impressive. Can't wait to see how it turns out, you are working very quickly.... best wishes to you.

10 October 2004, 04:30 AM
Nice progress, Eric. I gather you'll be using mental ray for the rendering. One question: I know that mental ray has a 2 million triangle limit in XSI, but am uncertain whether you've got the same limitation in Maya. If so, how do you plan to keep the count down with such a complex scene?

10 October 2004, 04:34 AM
Wow, now thats a great loking ship and i like the idea a lot :thumbsup: Keep up the good work!

lord Sphere
10 October 2004, 05:04 AM
Well it's not the most original concept, but it could look excellent. My only critique at the moment : your ship looks a little like a chainsaw right now. Might look just fine after it's textured w/ windows, details & the like, though. Keep up the pace. :thumbsup:

10 October 2004, 06:30 AM
The concept sketch looks cool. The ship design has a nice feel to it as well. I'd love to see some surface detail on the smooth outer shells of the ship. Can't wait to see more detailed demon designs as you flesh them out!

10 October 2004, 07:54 AM
cool concept.. modelling looking gr8 so far.

looking forward to see the monster modelled.

10 October 2004, 09:57 AM
I love the demonic portal idea. That really stands apart from the norm, modeling looks good so far. I'm not sure if you've fixed the image aspect ration but i would suggest a wide anamorphic view, it'll look very good with the horizontal motions you have in your last concept.



10 October 2004, 11:40 AM
I just love that scout ship! :thumbsup:

10 October 2004, 04:02 PM
I know it's still early, but can we see a wireframe? Your modeling expertise is very sound, do you work professionally as a modeler?

10 October 2004, 04:48 PM
I just wanted to say ,your scoutship designs are simply sumptuous, Your use of varied rectalinear and organic form is wonderful and fits well with the clean metallic look youve picked for them. WHat modelling methodology did you use for these? May I ask what your reasoning for doing the texturing and rendering in Maya but not the modelling is?

10 October 2004, 04:55 PM
HA HA, cool monster I like it. Looks like a ton of fun. and you ship looks like it's comming along really fast. good luck!

10 October 2004, 07:48 AM
Yo Eric, whats up! It's Kevin from school congrats on the job and all. This model looks great as always, can't wait to see the rest put together.

10 October 2004, 10:06 PM
Honestly I like the chaos dimesion idea better than the other! Modeling looks great! Keep it up and good luck!

10 October 2004, 06:35 AM (

Another update - starting on the engine. I'll add more detail as soon as I finish blocking it in. It's all in nurbs at the moment, but I think I should be able to limit my polygon count enough.

Dom: I agree, I think the final image will be pretty wide.

Hie Spike: I'll have some wireframes eventually. ;) I work professionally as an illustrator - I guess most of my 3D stuff is a hobby. (for now...)

Xeniusascendant: I didn't really have a 'methodology' to my modeling - just that I wanted something that looked reasonably fast and not too bulky - hence the exposed internal details. I am using rhino only because it is the first modeling program I learned and I have far more experience in it than Maya. I am learning Maya and intend to use for modeling in the future. The reason I am texturing, rendering, and special effects in Maya is because rhino is extremely limited in those departments.

Lord Sphere: Hopefully it will look less like a chainsaw when I am finished. ;P

Good luck on your entry Kevin.

Thanks for all the comments!

10 October 2004, 07:22 AM
excellent ship design.. :thumbsup: looking extremely cool.. it deffinitely needs proper environment..
good luck Eric..

10 October 2004, 07:29 AM
Wow! great modeling. very clean lines and appealing proportions. The "nacels" or thrusters are awfully treky but it's hard to escape all likeness to what inspires us.

The worm hole/gateway to an evil dimension is great. that would make an epic sci-fi novel cover.

10 October 2004, 07:37 AM
Well, eric, what can I say? Your models are excellent, as usual. what kind of textures are you gonna put on them?

10 October 2004, 07:47 AM
great job yet... beautiful model :thumbsup: I imagine the quality that will follow...

10 October 2004, 07:48 AM
I like the quality of your space ship. It has a nice feel to it. I can't wait to see your progress. :)

10 October 2004, 09:07 AM
Wow! Great ship. Keep it up!!!:bounce:

10 October 2004, 09:21 AM
Great job.
Your ship looks fantastic, and above all it is very original concept of space-ship.
Keep up the good work...

10 October 2004, 10:50 AM
best ship on here right now :thumbsup: keep it up

10 October 2004, 01:57 AM
Well, I gotta say thats some top notch modeling. Not to mention a sweet design! Looks very clean and professional.

Very well done! Keep em coming :).

10 October 2004, 01:58 AM
nice modelling and concept. like to see more.

10 October 2004, 02:08 AM
Your scout ship looks really good so far , and I like your concept as well.

10 October 2004, 02:25 AM
Hey Eric!!, I thik your space ship is very well done, continue the good work .....

¿could you post a wire? ..... thanks

TiTaNiuM sAMuRa
10 October 2004, 04:43 AM
Your style of detailing the ship reminds me of the artwork done for the game 'Starflight 2'. One could definitely see that the box artwork and accompanying ship chart were done by a professional illustrator. Keep up the excellent work, but don't forget the function of the composition.

10 October 2004, 01:15 AM
Very nice design,...

It is VERY ICONIC. It seems you have some expireance in illustration. Your ship design is very 'beefy'. It looks like the space version of the American "muscle" car. As far as texturing goes, I would rather see you keep the ships "clean" and shiny. It really fits them. Cant wait to see what you have cooking up for the organic deamons!

Buena suerte amigo!

10 October 2004, 01:27 AM
Rhinomaster in da house :thumbsup:

look great

10 October 2004, 07:29 AM
awsome concept. Run, run the monster is coming. Can't wait to see how you are going to do the portal.

MaX :eek:

10 October 2004, 09:19 AM
good stuff

good job on the modeling

10 October 2004, 01:28 AM
Very nice, Love the ship. Can't wait to see more.

11 November 2004, 05:32 PM
Hello EricClaeys,

The design of your spaceship is quite original, in my opinion; and the second coloured sketch is also evocative. it possible to see more sketches of your "global vision", I mean, how do you think to connect elements on the composition...a few simple sketches of other models...etc...just to organize the work from a general point of view, and not simply starting from the straight modelling. Thank you. Have a nice work.

11 November 2004, 06:12 AM (

Sorry, I have been really busy lately and haven't had a chance to post anything new. I did a bit more work on the ship...

11 November 2004, 06:14 AM (

here's a wireframe for ya ;)

11 November 2004, 12:39 PM
Woah, that ship looks awesome, really cool! Great modeling, lots of wires, and the whole sjips looks very great, thumbs up!

11 November 2004, 06:26 PM
very nice, if you were producing a 2D entry, that wire frame would be very fun to paint :)

I really like the ship design, very unique. Keep up the great work!

11 November 2004, 08:44 PM
Great design on that ship, and flawless modeling. Very cool stuff...

11 November 2004, 01:19 AM
wicked concept and modeling...

11 November 2004, 04:37 AM (

Just a quick ~5 min semi-detailed sketch for the military ship in my scene. I like to come up with my more precise details as I model. This type of ship is obviously more heavily armored and carries a huge payload of missiles among other weapons. It has a large collaspable docking bay on top. Thanks for the comments everyone! Enjoy...

11 November 2004, 04:47 AM
Forgot to mention - the small sketch on the bottom is for the rockets. They are highly manueverable with exchangeable warheads: low impact, high impact, camera/sensor probe, cluster/micro missiles, and EMP. Other weapons on the ship enclude various machine guns, nuclear missiles, RAIL guns, and volatile plasma cannons.

11 November 2004, 04:57 AM
:buttrock: great work so far!!!

best luck

11 November 2004, 07:49 PM
wow detailed designs, detailed models. your doing good.

11 November 2004, 05:32 AM (

I started on the military ship. I'd liked to make it pretty bulky and a bit more detailed than the scout ship. Enjoy!

11 November 2004, 04:22 AM
The modeling looks great as always. I still think you should highlight the one area in blue. Think it over, let me know. Love Ya Babe

01 January 2005, 05:49 AM (

I got sick of the other military ship and decided to try a different one...

01 January 2005, 05:51 AM (

I started the modeling process. I am a lot more satisfied with this one than its predecessor. Enjoy!

01 January 2005, 09:18 AM
Cool Stuff Here Welldone Model.......:thumbsup:

01 January 2005, 09:43 AM
I said it more than once on renderosity, is there a limit to the detail you add to models?
or do you just go on till your puter(s) starts to moan & cry :eek:

more than impressive:thumbsup:

01 January 2005, 04:13 AM (

Hopefully I can get some serious time in to finish before the deadline...

01 January 2005, 04:17 AM (

here's a sketch for the main demon creature...

01 January 2005, 05:11 AM
Not Bad ....:thumbsup:

01 January 2005, 05:34 AM
First time here. Now that I have finished I have time to browse other's work :thumbsup:

Your concept is wonderful. The fact that the ships are trying to destroy that portal reminds me of my favorite SIM game: Freespace 2 :twisted:

Anywayz, that ship is a killer, and your demon there is screaming to be modeled. Good luck!

01 January 2005, 06:53 PM (

I started the modeling on the main demon creature. I liked the lighting on the right (though I realize there should be some subtle light coming from the right to show a little detail).

01 January 2005, 10:54 PM (

the demon is pretty much finished - added a little bit of texturing and lighting...

01 January 2005, 02:28 AM (

sketch of the collapsable fighters...

01 January 2005, 02:36 AM (

they'll be pretty small in the scene, so they are not too detailed.

01 January 2005, 05:41 AM (

Rendering the portal... I thought it had a nice dark feel to it.

01 January 2005, 06:14 AM (

playing with a little lighting and how I want the creature to arrive through the portal. Still rushing - about a day and a half left...

01 January 2005, 07:30 AM (

Just doing a bit of lighting and texturing.

Unfortunately I just realized that I wont be able to submit a final image as I do not have access to an ftp. Granted I am annoyed, but nothing I can do about that now. I'll post a final image in the regular gallery.

Good luck to all the entries!

01 January 2005, 08:07 AM
why dont you have access ? I thought you just upload it to
the cgtalks servers.

c`mon, your stuff is too promising to be left lying around
on your harddrive. :)

go for it !

01 January 2005, 08:17 AM
you have done a relay nice texture and lighting ....bravooo:bounce:

01 January 2005, 09:28 AM
If they run the same procedure this time as they did with Machineflesh you don't need to have any FTP servers of your own. You upload the final image from your HD to CGTalk's FTP, that's all.


01 January 2005, 05:27 PM
Yeah, I just read over the instructions for the final entry - looks like I can still play. Yay!
Thanks everybody!

01 January 2005, 10:55 PM
very good modeling & texturing skills

01 January 2005, 01:18 AM (

I have my basic composition rendered. I'm doing a bit of effects in photoshop. I'll also insert a planet in the lower left. Enjoy!

01 January 2005, 06:01 AM (

After having Rhino3D crash for the 20th time due to lack of memory, I finally got a decent render. The planet was rendered separately in Flamingo, altered in photoshop, and inserted into the image. Overall, I like how the image turned out. I would have loved for the scene to take place over an ancient ruined city, but that idea came too late. I tried adding explosions and missiles - in 3d and photoshop, but they really took away from the image - so I left them out. Good luck to all the other entries and thanks for all the comments!

01 January 2005, 06:54 AM
That, my friend, is incredible!!!
I really like the colors and the excellent marriage of perspective with composition. The portal and emerging beast are truly unique and fit well in the scene. It looks like a professional poster I'd see for some 3D movie. Without a doubt, you are a master!

01 January 2005, 08:30 PM
Thanks Sharga. I emphasized the perspective to show the scale of things and direct your attention to the portal/chase. I figured the oranges and blues in the image would give it a nice contrast. The portal vortex meshes turned out alright- I was worried that they wouldn't have the right effect.

01 January 2005, 07:13 AM
hey hey man... great entry and very good composition I think... best wishes for the following Eric :thumbsup:

01 January 2005, 12:58 AM
Great composition, like the dragon creatur, and the ship. i think you could've put mor dents or something on the ship, they look clean. :) Good luck though!

02 February 2005, 11:31 PM

I really like your composition. Rhino 3d is a really nice, easy to use modeler.
Like to see more of your work in future. How did you get the geometry
to maya ? As OBJ or IGES ?


05 May 2005, 06:52 PM
WOOT! I thought I'd lost ya boyo. :) Great work Eric. Long time my friend, long time. Cheers!


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