View Full Version : Assault Rifle Weapon Model and Texture

10 October 2004, 08:46 PM
I have made a weapon for our MOD.

Texture is also from me.


10 October 2004, 10:03 PM
nice texture work :thumbsup:
maybe the magazin is a bit to clean in contrast to the rifle.

don't know if the concpet art is also done by you, but i'm surprises that i can't find an aiming system.
and the trigger part (model) is way to oblique. it will be difficult to hit the trigger or just place your hand to hold the gun without getting a cramp. just adhere to the concept art and you'll do fine.
also the trigger itself seems to be very long. it would take much time to push it all the way down until the gun will fire.

just some litte tips from a weapon freak :D

10 October 2004, 01:59 AM
Great looking model and texture so far. A few things to note:
--(Stated before) Magazine looks a bit clean

--(Similar comment as before) Trigger placememnt looks a bit harsh, grip wise. I would not want to hold that gun anytime soon. A possible thumbhole in the model could work well, but seeing as you already have it textured, a significant change such as that is doubtful.

--The black on white shows up quite a bit on the other side of the model. It looks like a heavily used clouds filter in Photoshop. Maybe this could be reduced a bit?

--The texture on the grip does not seem to work to full effect. Same goes for the front of the gun, before the barrel. (The bubbly sort of texture)

10 October 2004, 03:02 AM
The handle/trigger area is really, really awkward. In the concept the handle/butt has a more vertical front which would make it easier to hold, although still awkward (the design looks like someone forgot about recoil) and the trigger sticks way too far out and is way too fat.

The texture looks good except for the front part where the contrast jumps up.

10 October 2004, 07:21 AM
the concept is great, really love the shape of this weapon, although the trigger is indeed very weird, i wouldn't wanna hold this gun in a firefight, i'd probbly aim very bad due to the trigger :p and the textures and UV map layout are also very nice done, great overall model/texture, you did great!

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