View Full Version : Grand Space Opera 3D Entry: sean o. wilson
10-18-2004, 07:58 PM
sean o. wilson has entered the Grand Space Opera 3D.
10-18-2004, 08:56 PM
concept for buildings in the main corporate area.
10-18-2004, 09:00 PM
these towers are set in a perimeter formation to secure the in-land boarder.
10-18-2004, 09:03 PM
this is the blocking model for the dock are of the city.
10-18-2004, 09:05 PM
this is a birds eye view of the blocking model for the city.
10-18-2004, 09:09 PM
heres a 1st pass on the style of building structure in the city.
10-18-2004, 09:12 PM
wide shot of building concept model, as you can see im trying to combine organic and non-organic structures to create a more moduler and easily adaptable structure.
10-18-2004, 09:16 PM
the buildings will be covered with exopods that have different purposes from communications to energy regulation.
10-18-2004, 09:18 PM
pods and wires will cover the majority of each building
10-18-2004, 09:23 PM
wow... how on earth did u managed to do all that in such a little time?... dude u got some gr8 concepts going on... keep on working... would love to see more
10-19-2004, 12:22 AM
U have the 3d madness i tell you. I look forward to following your thread. Looks like you got to make so much detail on that corporate building. U must be so fast man. GJ.
10-19-2004, 12:47 AM
right on, thanks for the props. Yes there is going to be a ton of details to flesh out ....im sure ill be braindead before its over. Of course im gonna cheat it with low res stuff in the background but still got a lot of work...good luck
10-19-2004, 01:05 AM
I like the tower/building structure. Keep jamming, you are quite speedy. I am still working out my story concepts.
10-19-2004, 01:53 AM
right on, everything is in its most simplistic stage of development at this point. all i'm working with is lowpoly box models to move fast and layout the conept in waves.....each pass takes more time. this first pass took no time at all, but its up hill from here.
10-19-2004, 01:56 AM
Wow! you are fast.
I like the organic look of your buildings.
10-19-2004, 02:13 AM
you're wasting no time. looking forward to see your piece :)
10-19-2004, 05:04 AM
dude, you're so quick even your screen captures have motion blur... :D
keep up the good work.
10-19-2004, 08:27 AM
woow speedy... I like the city !!!
10-19-2004, 06:57 PM
nice work i like the first concept, so much. it has too much details in it, if you manage that details in nicely and reality manner you will end up with something we do not expect.
i'll check this out.:applause:
10-20-2004, 02:59 AM
yea im with ya on the detail....what i would like and what i can render are 2 different things, so im looking for a ballance and some surprises.
10-20-2004, 03:50 AM
Good Luck :thumbsup:
OK you are seeing big!!!
10-20-2004, 04:26 AM
That's REAL big sean! Great start, I like your organic design sense on the architecture.
10-23-2004, 05:53 PM
I'm curios about the polygon count on this one :D
11-01-2004, 03:22 AM
This is the a climactic scene of the story where the team is trying to escape but is ambushed by hordes of corporate merchs. The chick has hacked into an enemy tank and is firing it back at them. The modified vehicle with jets and a blower in the front is rolling in for the pick up while popping caps for support....
11-01-2004, 03:29 AM
this is a 1st pass on the Crash the hacker chick in the crew
11-01-2004, 03:40 AM
11-01-2004, 06:09 PM
I hat to say, but your whole image could probably be simplified to just your concept sketch of the inland security tower. I think it has more of a presence.
11-01-2004, 06:21 PM
Great work in this thread! I have to agree with neble - the architecture pieces have so much potential in the shapes and combination organic/non-organic. The hacker chick seems a bit more cliche - but it might just be the pose: She doesn't exactly look like she's about to hack something. Looking forward to see how this turns out:thumbsup:
11-01-2004, 08:21 PM
Yea im with ya.....there are several scenes in my story to choose from, this one takes place on the street....but im still looking for better shots to come down the line.
11-12-2004, 10:06 PM
nice aspect onthe last one
01-19-2006, 03:00 PM
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