View Full Version : Grand Space Opera 2D Entry: Mark Okon

10 October 2004, 03:05 PM
Mark Okon has entered the Grand Space Opera 2D.

Challenge Page (

Latest Update: Final Image: Final Images! (

This is the final image for the record. It is great to be done :) I have learned many new techniques and overall improved my skills significantly.

I would like to first thank everyone who has provided me with feedback and critiques during the last 3 months. You have no idea how grateful I am for your help :) Without it, I must say my entry would not be as strong as it is now.

I want to say congratulations to everyone who finished their entries or are in the last stretch to doing so. There is a large amount of talented artists who entered this challenge and it is great to participate along side everyone.

I would also like to thank the staff of CG Networks for establishing such a wonderful contest.

I wish everyone good luck with their final entry and I will be looking around for them during the voting stage.

Just to finish up with this challenge, this is the story behind my entry.

In the distant future, the people of Sahashi were being extremely oppressed by their emperor. As tension began to rise the Sahashians established an underground community that pledged to over through the emperor using force. However, because resources were rare and foreign trade was regulated, they themselves had to construct the weaponry from what possessions and materials they could acquire locally. After years of preparation, their desperation could wait no longer, and so the Sahashi revolution began with surprise attacks that lead to the destruction of the emperor’s home.

10 October 2004, 07:39 AM (

Finally had a chance to scan in some thumbs. I have several more on the way.

For now I want to explore city sky lines, and extreme angels. In my other concepts I was thinking of doing a huge city scape in the end with a civilivation that isn't technologically advanced, instead of ships they use ballons, flying wagons, imagine ancient china with a futuristic twist to it. Sounds silly but I have some really great concepts.

10 October 2004, 07:54 AM
Sounds and look promising airborn - doesn't sound silly at all. Look forward to watchin how this progresses but a nice start so far.


10 October 2004, 04:55 PM
Nice perspective - looks high populated and very massive

In this scetch you have thin background line - maybe you´ll
need a bit more space to let the image breath.

10 October 2004, 07:31 PM (

Another quick concept, basic city scape with a high angle, this one isn't my favorite but I might as well post it.

I am currently colouring another one, I'll post it soon.

10 October 2004, 09:36 PM (

Same idea, this time it is with ships flying within the city towards a target.

I am going to swtich my concepts into a different direction for the next set of concepts.

10 October 2004, 11:13 PM
Looks good, taking shape nicely, I like the last one the best.

10 October 2004, 12:22 AM
nice, clear roughs with clean values. I like these a lot, and being a fan of the whole 'steampunk' genre I like the incorporation of airships and a 19th century tech aesthetic.


10 October 2004, 01:18 AM
interesting scketches and designs. keep it up

10 October 2004, 04:48 AM
Thanks everyone for the comments. :)

unitstudio: I totally agree, can't wait to get into ship and vehicle design :)

10 October 2004, 09:40 PM
Very nice sketches and design concept. I think if you work a story into one of these it might increase your chances of creating a winning piece.

Keep up the good work.


10 October 2004, 01:54 PM
Well I am not a 2d guy, but the concept so far is really cool and promising. waiting for your next rocking update:thumbsup:

10 October 2004, 02:44 PM
Your sketches are really looking good. I'm looking forward to seeing the refinements and prorgression.

I like how you've created a sense of being enclosed while still maintaining a sense of scale with each of these.

10 October 2004, 10:22 PM
crusty_butt, madshooter, oregano: Thanks for the comments! I should have some more updates soon, I promise I won't keep everyone waiting too long. :love:

10 October 2004, 02:23 AM
Yo Airborn, you've really got some good stuff here. I dig the way that it looks like you work. Thumbnail>scan high res>color. It really gives a lot of flavah and dynamism to your work. The colors and compositions you've chosen are CAKE too. I'll be watching to see where you go with the ancient far east/ future motif. Sounds rad.


10 October 2004, 09:14 PM (

This is a short range jet bike, mainly for inner-city transportation.

I have a story (I think), the grand opera I am thinking of constructing is the uprising of a supressed society. Everyone basically revolts and together equipped with basic weapons and vehicals, bring their murderous dictator out of power. The scene will be a pinical point in the revolt when all men, women and young children take back the city, or are in the process of invading the center, (hense the third concept I created last week).

10 October 2004, 11:10 PM
• Lovely colored sketches! and very good concept of light and shadows on them, I almost can see the final 3D image! and with all those "old fashioned" aircrafts i can't wait to see more!

• I definitly like the old china idea, have you also consider some da'Vinci's like aircrafts? It would be amaizing some Personal transportation units, where u can see the people actually flying'ems :thumbsup:

10 October 2004, 11:39 PM
hi Mark..

im not a pro in 2D but one thing is clear for me.. your environment sketches are one of the best i've ever seen including all well known modern artists.. your composions are simply brilliant.. :thumbsup:
you just got one fan.. :arteest: i'll fixedly follow your thread..

cheers and best of luck in challenge!

10 October 2004, 03:00 AM
these concepts are pretty nice, great colour. also are you going to expend the bottom of the canvas? it would be good to show more at the bottom to show a high rise city, with heaps of action down the bottom

Bishoppess of Death
10 October 2004, 03:03 AM
Man, you've got some sweet mechanical designs. And I like the last compostion the best. Just for the record

10 October 2004, 09:54 PM
Thanks everyone for the comments: :)

eupee: I think you are right, I probably will expand the bottom of the canvas by about 15%, thanks :thumbsup:

climax: I am thinking of trying out some old fashion vehical designs, I complete forgot about Da Vinci, thanks for the reminder. :)

11 November 2004, 07:50 PM (

Here are some quick sketches of what the civilians could look like. Some of these concepts could work for what I want to construct.

I pretty much have my colour palette decided, it will be warm yellow/orange. This is because the planet this civilivation exists on has a more mars like lighting.

Anyway, what do you guys/gals think?

11 November 2004, 08:22 PM
hi Mark..

hehe.. very cool 'retro-futuristic' dressed folk.. i like the guy in the center.. he looks like an officer from the "chippolino" opera.. hehe.. very cool.. also child on the right side reminds me a shepherd from the mountains of caucasus.. absolutely the same dressing style..

in my opinion your choise of the yellow/orange color pallet is absolutely legitimate.. especially comming out from the environment sketches..

hehe.. i like your folk a lot..

keep great stuff up mate! :thumbsup:

cheers.. :beer:

11 November 2004, 08:28 PM
Great characters! They look like an animation film ones. They have something from euro comic style too. The outline looks great in your drawings. It could look good n the final image. The idea of air Leonardo´s vehicles could be good but fixing technology with them, the same way your characters do. Congratulations! Give us more!

11 November 2004, 11:02 PM
ah I love retro-tech, great characters. It's good to see some different takes on the Space Opera theme. Maybe their planet is rich in a reddish brown mineral which eventual dyes everything brown.

11 November 2004, 12:05 AM
Thanks guys! I am glad you look them, I wasn't sure what people would think.

Riki: That mineral idea is a good reason why everything would be died reddish/brown. I going to see where I can take that in once I start bringing all these elements together. Thanks :)

greentek: I cooked these concepts up pretty fast, I guessed that these costume design exited somewhere else. Perhaps in my subconsious, I'v seen these somewhere but didn't realize it.

kaparo: Thanks for the comments! :)

11 November 2004, 02:12 AM
the colours and costumes ring a similar tone to the series Last Exile, which is a good thing.

11 November 2004, 02:14 AM
hey airborn. i like ur stuff so far. looks promising and may very well be inspiring soon enough :). i would reccomend thinking a bit broader. i myself dont know wat broader is, but it just comes to me. tells me 'broader'. i need to work on the word 'big n broad' myself :)

11 November 2004, 07:42 AM
Hey, thanks for the kind words on my thread!
You've got a great feel going on here- I see a bit of Moebius and Miyazaki (Nausicaa), which I really like.

Can't wait to see where you go with this!

11 November 2004, 01:14 PM
I really love your last post and you have a sense of continuity beween your last and second to last posts. are you sticking with teh first environment sketches and altering the colors to the orange palette? i also like your color scheme. keep up the great work! can't wat to see how all this comes together!

11 November 2004, 12:11 AM
THanks everyone for the comments and suggestions. :)

Peddy: I am glad you mentioned Last Exile, I needed more research material. Thanks!

11 November 2004, 05:30 PM
Yep,really nice sketches you got there!!Like the last one!!!

Could imagine touristbaloons or something like that,with enormous monuments in the buildings and the flashes of their cameras reflecting etc,etc, just an idea like that.:-)

Waitnig to see the rest,great!!!

My spacepra!

11 November 2004, 08:39 AM
Mark.................Too cool.....Very nice.Love the look and style,another one of my fav's.......I like the out of box thinking here,unique designs and interesting angles and viewpoints,nice color tones, and it just has a good feel to your art........I'll be watching,and look forward to more eye candy......Keep up the excellent art here.............:arteest:

11 November 2004, 04:43 PM
OKMER, Virtuoso: Thanks for the comments! I am going to design the female characters next. Before saturday they should be up.

11 November 2004, 06:03 PM
• I like very much your characters, They remind me to the art of Heavy Metal Magazine, COol!

11 November 2004, 06:17 PM
Very nice sketches! I'll follow ur thread with pleasure!

11 November 2004, 09:20 PM
I love the first sketches... the influance, the approach... all agree me and I found the civilans too cool... all my best wishes for the following... I'm waiting the next update :bounce:

11 November 2004, 08:32 PM
It's cool to see how detailed your thumbs are, and how you seem to have everything so well planned out. I'm looking forward to seeing how the rest of your concepts turn out!

11 November 2004, 08:44 PM
You have been very successful in putting the viewer right in the middle of the scene. Looking at your drawings, I became a participant rather than a viewer. Like a visual equivilant to surround sound! Good Luck!

11 November 2004, 11:27 PM
I love the Jet Design and the orange palette, My only thougt on your concept is to keep it looking like this world is held together by duct tape, super glue, and the necessity of the creators for their creations to work. Like it's something that would have been built on a galactic version of "Junkyard Wars" It'd be funky and different that the usual slick sci-fi theme. But I'm not one to criticize at all, you work is great! :applause:

11 November 2004, 07:13 AM
Hi mark ,! your line and color is great! i like the canyon sketch , it look huge , and make the scene is large scale . will you plan to merge your charactor to the scene?? want to see what's will come out !! great work ! keep going!

11 November 2004, 08:57 PM (

Some female civilian concepts. I still have another three to paint, which are very unique, I just need to get some other work done before I start them :)

11 November 2004, 08:58 PM
Hello Mark!

I have to say I really love the direction you're taking here. I am an avid fan of spaceship-supernova classical Sci-Fi, but what I'm really into is "fusion" Sci-Fi. Mixing technological and ethnical references is a great recipe for a truly interesting look, especially if you only have one image to tell the tale...

As for the revolution setting i find it very interesting. If you could have three or four "interest points" of your piece where you would clearly show the conflict between the ruling class and the revolutionaries in a more symbolic fashion, thet woul be amazing.

You can check out french or soviet revolution related art for additional inspiration...

Anyway, best of luck mate

P.S. Also checked your online portfolio, pretty impressive stuff... congratulations

11 November 2004, 09:12 PM
Hey everyone, I am glad you find these concepts interesting, Thank you all very much :)

Rui_Padinha: I am glad you mentioned to have interest points, elements like that are important in order to explain what I see in my head. Once I have all the designs done, I'll get back into the compositions. :) And I'll do some research on revolts, and history has lots of them!

monsitj: I am going to try to merge the characters in to the airships, and I am also currently designing a single person "air speeder", try to imagine a sea-do but for air travel. And I see these guys taveling in packs using metal bars, or even rocks as weapons.

Starzchica23: Your suggestion is interesting, it would be a funky too! I'll see if I can do anything like that in the coming designs. :)

gordonm, YeeWu, Lemog, NinjaASSN, and Climax: Thanks for the comments everyone :)

11 November 2004, 12:31 AM
hi Mark..
great stuff again.. your folk looks excellent.. :thumbsup: and they really look like folk as they are united by your unique and original common style.. and at the same time each of them has its own character.. really very impressive mate..

especially i like this guy on the right - some special force diver who just run from the intensive therapy.. :D j/k

well.. best of luck Mark and keep posting great stuff!!!
cheers.. :beer:

11 November 2004, 12:35 AM
I really like the style of your characters! They have a continuity in the lines that makes them really original! I've put an eye on your website too... It'll be cool to see the influence of your graphic art study in the present work!!

Good luck with the challenge!

11 November 2004, 11:08 AM
your design of characters are very original to follow, Good road.

11 November 2004, 11:31 AM
I love these concepts for the city. The people are wonderful too, very special style so far - keep at it! Looking forward to see more :)

11 November 2004, 07:36 PM
Gunilla, Tranchefeux, Kraull, greentek: Thanks everyone for the comments :) Expect the other three females concepts to be up by tomorrow.

11 November 2004, 04:40 AM
Nice Designs Mark. Rich colors work well within the style. Looking forward to seeing what youre final compostion turns out to be.

Good Luck.

11 November 2004, 03:25 PM
i like idea and your characters very much - you are realy talanted ,and colors are great:)best wishes keep on working!

11 November 2004, 04:04 PM
Hi Mark,

very cool sketches u present here...I'm envious about your talent drawing characters...:bounce:
Looking forward to see this thread updated with such great stuff:thumbsup:

best wishes and have fun, man!

11 November 2004, 01:51 AM
Hey Mark, great concepts!! Keep on dude!:thumbsup:

11 November 2004, 08:34 PM (

Here are the other three concepts for female civilians. I am going to start working on vehicals and then on to the composition and line art :)

11 November 2004, 02:14 AM
pBarrelas, Saschi0815, centavrus, Rares_Halmagean: Thanks for the comments everyone! :) I am going to get back into vehical design, I have some ideas on paper but I have to refine them and paint them. Expect another update soon. Take Care!

11 November 2004, 03:18 AM
Your sketches are cool, heaps original, and a cool style, keep it up!:)

11 November 2004, 06:46 AM
Very nice sketches Airborn... I love this great :thumbsup: in particlary this one on left... too much original. I can't wait the 3d models of them :bounce:

11 November 2004, 08:21 AM
Can't wait to see further progress on the whole piece. These concepts are nice and well thought out.

11 November 2004, 12:29 AM
rusty_carr, Lemog, V_Shane: Glad you like the concepts. Thank you for the comments everyone :)

I am going to paint some vehical concepts tonight. Expect them in a few hours.

11 November 2004, 07:34 PM
Your sketches are really nice, I like the third concept sketch . It really suggest some motion or direction to the target as you said. Looking forward to seeing these sketches turned into final images. Keep up the good work.:thumbsup:

My GSO entry

11 November 2004, 08:04 PM
As I mentioned earlier I like the look and style.There is also an exotic feel to your creations......A very nice piece(s) of art you have here mark,I certanly will look forward to seeing more eye candy here................:arteest:

11 November 2004, 08:10 AM (

One of two vehical designs I plan on finishing this weekend. This is a single person air vehical. No guns on board but the pilot would normally be carrying a metal pipe, or a chain that he/she would be holding on one end and another pilot the other, cutting people off by tripping them causing non-fatile but serious injuries.

I also see these air bikes carrying another rider in the back holding on for bear life perhaps also with a hand to hand weapon.

11 November 2004, 08:13 AM (

Here is a profile shot with more detail of what the vehical will look like.

Sooo... what do you all think? I should have the other vehical up tomorrow.

11 November 2004, 10:18 AM
Like lunatic say often... "try to set the general idea before detailling each part :) "
but really nice sketches :)
you have some unik style in theese ones :)

11 November 2004, 02:09 PM
nice designs will be looking your final comp/

11 November 2004, 04:25 PM
Nice work so far, really ql concepts! Im also wondering how will be the last composition look like... come on.. show us :)

11 November 2004, 05:24 PM
Always much of poetry in your last drawing!
Very good

11 November 2004, 05:32 PM
These are some really cool sketches, looking forward to see them modeled. Are you planning to keep the earthy colors? Could look great IMO.
Keep it up - I'll be back for sure :thumbsup:

11 November 2004, 12:08 AM
Hehe Can you sell me one of this flying scouter?

11 November 2004, 02:33 AM
Neozoom, techart, NinjaASSN, Tranchefeux, Gunilla, and Kraull: Thanks for all the support everyone! Things have been slowing me down, I have sketches lieing around that need to be painted for this challenge but I need to find some time. :(

Hope everyone's progress is going well, keep up the great work! :)

11 November 2004, 07:56 AM
hmmmmmmmmmmmmm... I like the design of this vehicle... so interesting... this idea totally agree me :thumbsup:

11 November 2004, 08:41 AM
:eek: :eek: And I was thinking in get also into the 2D challenge..... :D

• Lovely Updates Mark! If you were her i'd buy you a beer! :beer:

11 November 2004, 08:45 AM (

Another quick vehical concept, this is a single person air engine. I have one more concept to paint and that is the Zeppelin Air Ship. I may even skip that one and just go straight into the line art for the composition. We will see how the week goes.


11 November 2004, 08:51 AM
Lemog, and Climax: Thanks for the support :)

11 November 2004, 08:14 AM (

OK, this is the last airship design. On to the line art. Finally!

11 November 2004, 12:20 AM
This two last sketches are as cool as the others! Time for lineart you said? Oh yeah!!!

11 November 2004, 12:55 AM
Yeah!! Your concepts are good as usual!! When we start to see some 3D?:bounce:

12 December 2004, 05:17 AM
Kraull: OH yeah :) the line art is coming soon. I can't wait either!

pBarrelas: Thanks for the comments, you mentioned 3D models in a previous post. As much as I'd love to put these into 3D, I am sticking to a 2D challenge. :) Thanks!

12 December 2004, 09:22 AM
Dude...Cool sketches... Keep it up.

12 December 2004, 09:35 AM
Mark..................I think these are some very nice,very unique and stylsih designs/ideas.....I look forward to seeing this go further,and will be here watching,a very nice effort thus far,and I am sure this will be great to follow from this point as well............Keep it up,and all the best to you..........:) :thumbsup:

12 December 2004, 02:14 PM
You have so much great concepts, I can't wait to see what you'll do with all those !

12 December 2004, 06:50 AM
cabertevon: Thanks! :)

Virtuoso: Expect only the best of my ability. Stick around, I will need critiques soon :)

bonestudio: Soon you shall see! :)

Thanks everyone for the comments! I can start the line art with confidence.

12 December 2004, 04:10 PM
Every concept is great. Individual engines are big chunks of pure fun and the zeppelin is a dream. :applause:
I like the overall mood but i don't catch your workflow. Are all these designs going to fit into your scene ?
I look forward for your progress...


12 December 2004, 02:07 AM
montclaris: Thanks for the comments! I plan to include all the vehicals, and hopefully a few of the characters. One of the vehicals will be in the forgrounds where you will see the character just slightly smaller then what you see in the concepts, maybe even smaller. :)

12 December 2004, 09:19 AM (

Ok, here is a slightly redesigned composition of what I did early on in this challenge. I want to ask everyone what they think.

I tried to add lots of ships and air bikes, but it feels way too crowded and after playing around with the composition, this one feels the best.

I would really appreciate some critiques, as I do take everyone's opinions seriously.

Thanks :)

12 December 2004, 10:15 AM
The perspective of the image is quite inviting.

I would possibly suggest including other flying objects but in staggered distances in groups of three. this would eliminate your "crowding" issue, but also add to the "epic" feel for a swarm of flying vehicles.

- Z

12 December 2004, 12:01 PM
Yes !!!
You opened my eyes on your concept. Your composition is awesome. :thumbsup:
i like the rock in the background that adds to the verticality but breaks the symetry. i like the position of the characters that create a sense of depth.
overall, i like the dynamic feeling of speed you created.
Maybe some additional elements *might* improve that. If you have some time, you can try to open a little more the motion/perspective lines. I don't know if you see what i mean (sorry for my bad english) : right now, the foreground is very narrow, and it opens on what seems to be a wider space. Maybe "exploding" the perspective a bit more would increase this feeling, add to the scene more dynamic and give more space for the eye to breathe (open the scene)? If it's not the feel you're after, don't bother with my comment.
Also, where is the boy with the flying propeller ? You forgot my prefered character :cry:
Anyway, it's SUPERB ! Keep up :applause:

Edit : don't worry about the guy with the propeller, i think i see why you didn't include him. He didn't fit in the motion lines, did he ? A way to include him might be to put him deeper in the scene, between the foreground and the background (maybe a pusuit ?)

12 December 2004, 06:04 PM
Hi Airborn,

Very good development. I like the perspektive angle and the characters in the foreground. This gives a good feeling of the size. I also like the environment you´ve established in the background.

The only thing I am a bit doubtfully is the arrangement of the big flanks of the buildings in the foreground. I think they smoth the space and confine the field of view a bit.


12 December 2004, 08:26 PM
Very beautiful point of view! I think it's the right way to follow...
Good luck, man !

12 December 2004, 06:24 AM (

Here is another rough comp based on suggestions. It is a little hard to make out the riders but that can be fixed in the final with some colour :)

Anyway, what does everyone think with this comp? Does the open space work a better? Let me know. I am still on the fence between the two comps.

12 December 2004, 06:34 AM
zachlost: I am going to try this out next, I want to get the right background elements layed out first. I was thinking of including only the bikers, and leave the air ships out.

montclaris: Thanks for the detailed comment. I tried to open up the scene a little so what do you think?

Fahrija: I tried to rearrange the buildings a little, I am starting to like this comp a little more, the open space and newly designed buildings feel nice. But what do you think?

Arctis: Thank you for the comment! :)

Thanks everyone for the comments. :bounce:

12 December 2004, 06:53 AM
Whoaaa great concepts man! Haha thats so cool..i keep looking back down at it =) Ill expect something really awesome once its finished!! cant wait =D

12 December 2004, 12:31 PM
For me it's better, because it opens space to make it more "grand".
Nice developement, man ! :thumbsup:
I'll keep an eye on this....

12 December 2004, 02:48 PM
... Anyway, what does everyone think with this comp? Does the open space work a better? ...
I like the open space better; it seems less pinched, though it could probably use one tower or antenna on the left near the edge of the composition. Nothing too big, just to break up the city's silhouette a little.

12 December 2004, 02:54 PM
Ok, i like the second comp better than the first one because of the openess thing. But for any reason, the action seems to me to have lost some dynamic / speed in the process. I suppose it's a tradeoff of some kind.
I'm not too good at composition, so i'll go for a tentative explanation but i might be out. Maybe the loss of speed (if ther's any) comes from the fact that in your first comp, the perspective/motion lines suggested by the buildings were very strong and followed a wide range of angles. Since you cut part of the buildings, these lines were deemphasized (sp?).
I don't have a clue how to fix this. Maybe as suggested in a previous post opening the perspective lines would help : it would make the "fore-foreground" wider in respect to the "back-foreground". Hum, wish my english was better:shrug: . If it were 3D, i'd say put your camera forward and zoom-out.
Anyway, it's a great composition so far. Definitely one of the best works out there :thumbsup:

12 December 2004, 05:16 PM
adonihs: Thanks :)

Arctis: I also agree, it does feel a little better :)

ChrisThatGuy: Good point, I'll see what I can do in the next update for the rough. :)

montclaris: I think I know what could help, perhaps as others have mentioned including other bikers in the background may add to the perspective lines. I will play around with the placement of these individuals, or perhaps add some indication of speed from the bikers themselves through the use of subtle speed lines, and smoke from the bikes themselves.

Thanks everyone for the input, it is really helping me shape this comp. :love:

12 December 2004, 05:27 PM
Hello, cool your composition, I prefer the rough 02
good road

12 December 2004, 05:38 PM
I think I know what could help, perhaps as others have mentioned including other bikers in the background may add to the perspective lines. The propeller boy comes back, does he ? please ... :bounce:
Excellent idea anyway :thumbsup: . Promising...

12 December 2004, 05:45 PM
montclaris: We will see :) I have an idea for him so I am going to try to include soemthing.

Tranchefeux: Thanks, a lot of people perfer the second update. Once I finish another update this week, perhaps it will work even better then the last one. :)

12 December 2004, 06:12 PM
nice so far ...keep it up....good perspective...good dof

12 December 2004, 07:10 PM
Hi Mark,

this one gives a very good impression of the grandness and devinetley enough space to breath. Great development. Now you have enough space to place some more fighters alongside the big building/space ship? > that will additonally increase the depth.

Maybe you can place some very large looking spaceships docking at the far building at the horizont and some other flying vehicles. This gives the viewer the indication that there will be a confrontation.


12 December 2004, 12:19 AM
techart: Thanks for the comment!

Fahrija: I am kinda glad you mentioned flying buildings. My intension was to make them simply inanimate structures, but several other people who seen the comp have mentioned similar points. I will see what I can do about the ships docked and so forth, but I am questioning whether I should go with the idea of making the buildings more into flying fortresses? The next update should be interesting.

Thanks guys for the comments.

12 December 2004, 01:12 AM
Excelent designs,nice perspective,great overall look.A dramatic battle will be the finishing touch.:thumbsup:

12 December 2004, 02:15 AM
• Great Mark! you know?, I like it very much, it is very inspirating, I know it is not the final image but I like them as they are, with those colors, man, next challenge I'll make my entry in the 2D also, you can see faster results, of course it depends of a good artist :D

• Good work Mark!. keep it up!

12 December 2004, 02:31 PM
Magnusv: A dramatic battle would be a nice sight, humm... perhaps some exchange of missile fire/gun fire?

Climax: Thanks for the support Climax :)

12 December 2004, 04:59 PM
Hi there...

This is truly coming together real well... I was curious to see how your "revolution" was coming along :) ! I really like your last composition, it breathes a lot better and gives you ample oppurtunity to explore the skyline (twin moons perhaps...).

Anyway, I see you made a more cautious approach concerning the "angry mob" setting, time is against us all and we have to keep it real... I can absolutely relate to that...

Great composition and beautiful concept work with the riders... what more could one want?

Keep it up mate, and good luck :thumbsup:

12 December 2004, 05:05 PM
Hey there, love the concept for the piece. Its a really simple yet very effective design. Makes me want to add more stuff into mine! Keep it up!

12 December 2004, 05:44 PM
Here is another rough comp based on suggestions. It is a little hard to make out the riders but that can be fixed in the final with some colour :)

Anyway, what does everyone think with this comp? Does the open space work a better? Let me know. I am still on the fence between the two comps.
hi Mark..
i think, and thats just my personal opinion, open space doesn't work as good as composition with taller buildings (btw i like it a lot.. as i said you before your compositions are great.. :thumbsup: ).. you don't have a huge ships or other very large vehicles.. your rider guys are flying on the small, retro style propellers.. and i think city theme should look and suit better..
keep going mate and cheers.. :beer:

12 December 2004, 11:55 PM
Rui_Padinha: Twin moons huh? Sounds interesting, I will try it out and see how that works :)

mack72: Thanks! It is always good to add little things here and there. :)

greentek: Wow... Interesting to know that some people still like the innercity concept. And teh point you made about it is sorta why I wasn't at first sure which two to pick. I most likely will go with the second concept, but you never know where my pen will take me. :)

Thanks everyone for the comments, they are really helping me with decisions. :bounce:

12 December 2004, 12:08 AM
I like the composition with the lower walls, it gives you free reign to fill out the rest of the composition with other objects, whether its space craft or something more biological, like some weird native flying animals/creatures, perhaps the riders are rounding them up like cattle in the sky. The perspective you have shown on the back end of some of the riders looks as though or could give the feeling that some of them would split off in different directions. The feeling that they could be diving down and flying into the section between the walls.

Youre right though, in terms of having to choose which composition youd want to move ahead with, both of them are really good. You should definately mess around with some of the suggestions the other guys have given you and see what pans out. Goodluck mate, ill definately be following your progress.

12 December 2004, 02:08 AM
It's great to see your composition! I don't have a lot of thing to say for now. I hope you'll put the engines with the helix somewhere, I kind of like these concept of yours that remembered me of final fantasy stuff.

I'll keep an eye on your process!:)

12 December 2004, 09:46 AM
Nice composition. Very dynamic. I like that wild west look. Good luck!

12 December 2004, 12:42 PM
Your concept work is amazing... all of them! Very quick but effective. I'm liking everything I see so far... only suggestion with the latest one would be.... I would like to see lots of explosions and havoc happening in the city (as I'm sure will be) as it looks like the fight is over and these guys have missed it... good work so far though.

12 December 2004, 10:01 PM
sketchfiend: You have some good suggestions, I will consider a lot that everyone has been pointing out. THanks :)

Kraull: Thanks :) I'll see what I can do.

KaleN: Thanks, the wild west isn't what I had in mind, but it is interesting that you think that :)

Jezzarts: Oh I do believe that there will be plenty of that going on in this comp :)

Thanks everyone for your comments and suggestions. :)

12 December 2004, 04:00 AM
I do very much like the dramatic perspective and scale of your piece. You've clearly delineated the are where the action will take place. nice one!


12 December 2004, 05:56 AM (

I tried to finalize the rough comp and I sort of like what I have, and I think I am just going to go ahead with the line art. All the little details can be added later on. Even things such as additional riders and little buidling and ship details.

Anyway, what does everyone think about this version of the final rough comp? What do you think about the smoke trails? Do they take too much away from the structures underneith them?

12 December 2004, 06:01 AM
unitstudio: Thanks for the support unitstudio! I hope to see some of your stuff posted sometime soon! :)

12 December 2004, 06:11 AM
Great use of perspective AiRBorN! Good choice on proof two, one is good, two is better!
I'll keep my eye on this one.

12 December 2004, 08:55 AM
I like it overall... I think the missile smoke trails are a little distracting, maybe you can have them coming from the front of the building structure just ahead of the riders?

I'm also not sure what is happening here. Are they attacking an alien invasion in the form of that structure in the BG, are they the aliens attacking? Storyline isn't quite clear yet...

Regardless... it's coming along great and I really like your colour choices.

12 December 2004, 10:06 AM
mixed feelings about the last rough, here.
I think the smoke trail of the rockets is too thick. Moreover, i think it breaks the motion line, the way it's incurving its path. It also has a very unnatural feeling, but maybe physical laws on this planet doesn't follow Lagrangian principle of minimal motional effort ;)
My personal opinion is that it was a bad move from rough#2. I'd be tempted to advise you to make the smoke trail follow depth line (straight) or at least a regular curvature(not sigmoid), and either decrease its opacity or push it behind one of the characters so that it takes less space in the foreground because it's very disturbing to my eyes, and i know for sure you can do much better :)
Alternately wait for other posters advices, see how they think it rocks and don't bother with me. I'll probably have changed my mind tomorrow anyway :beer:

12 December 2004, 11:15 AM
Hi Airborn,

about the smoke trails I would say that they draw to much attention. I think your own guess is right > the smoke shrouds to much of your environment which you´ve established very well.

I still would keep the idea of showing the flight path of the projectiles. But I think regarding the distance (which is very far) the smoke in the foreground have to be disintegrated allready. That means I would start painting the visible part of your smoke trails probably in the middle part of the picture. The flight path itself is maybe a bit to extreme. I would use that kind of path if the target is moving. If you soften this just a bit it will work fine.

I like very much that you brought back some parts of your big ship at the top (left side) of your image. That´s a very good idea. I would add some more of those parts like antenas or something like that.

Maybe it could be an idea to establish a fourth fighter at the left side > he could be shown trimed because he straightly coming from the backside into the scene.

I like watching this thread very much and look forward to your next development.


12 December 2004, 12:02 PM
Not hear for crits or suggestions....just for the art,I think this is a wonderful piece,the layout the tension in the scene,the color tones the designs,the whole mood and style are excellent...........I'll be back for more,very well done in all regards Mark..........:thumbsup: :thumbsup:

12 December 2004, 02:49 PM
newcenturydsn: Thanks for the support :)

cgkrusty: I also feel that the smoke is a little distracting, and the story needs to be a little defined. I feel that my story is changing with each update, so I feel that I need to revisit my original approach in terms of storyline, which was originally a civilian revolt.

montclaris: I was also thinking about having the missiles coming from space (from above) and this way it will leave more space under the riders. However, I feel that the missile attack will disconnect itself from the riders, or it will suggest the idea that the riders are late for battle since there is only three of them ( or what will be a select few).

Fahrija: A fourth rider I think will improve the distraction from the smoke trail. Based on everyone's suggestions I should be able to fix it accordingly, and also this large ship is suppose to be buidlings but I didn't establish that well enough so some people must getting different ideas. I only added the addition of what could be a giant ship, which will define the structures under the riders, to see how this might work. I think it works as people have mentioned, however I feel that I am stepping too far away from the idea that this is suppose to be a civilian revolt. Perhaps my story can change from my original approach and adjust to what is suggested with each update? Only time will decide, what do you think?

Virtuoso: Thanks for the support! :thumbsup:

Thanks everyone for the comments and suggestions. I really want to get started on the line art and worry about the details later. I have one question I want to lay out for everyone.

The structures under the riders originally were suppose to be buildings, and recently people are getting the impression that they are huge ships, (this is why I suggested this possibility by adding an additional ship in the top left corner of the comp). However, I feel that this huge ship idea is changing the original story of a civilian revolt to a invasion of what could be a alien race, or another nation. What I still see as a possibility with this composition is to have the strucutres stay as buidlings, and try to suggest the idea that the riders in the foreground are late for battle and are witnessing the pinical point in the revolt. This is what I would like to aim for, but I am willing to go either way as I feel they are both great opportunities to explore.

So what do you all think about that?

12 December 2004, 09:20 PM
Both of these are fine ideas though i found the civil war one more original.
I like the "too late" concept, but you might want to make the war scene in the background more crowded and the peak more damaged if you go for it. Also, i would completely get rid of the rocket thing or chose another place for it because it doesn't help understanding what's going on : the rocket is shot from where the flyers come from, so it suggests it's one of their rockets. Then i can't see why it's the momentum when they lost the battle ?
The buildings are fine by me. They help reading the scene and they're what hooks the riders in it. Changing them may disconnect the characters from their environment ?
On the workflow side of thing, other posters seem to think that something should be fixed. I think it would be profitable to take a few more days to improve your sketch before going on to the line art. I know the deadline is coming closer, but i fear you would face more troubles later if you rush to the next step immediatly. Just a thought.
Whatever option you take, you have my full support anyway. Rock on ! :buttrock:

12 December 2004, 06:52 PM
montclaris: I think I am going to go with the "too late" concept. Also, I think I figured out a way to tie the victory into the riders... Why not have one or two of them with their arms in the air cheering as they are rushing into a late battle? I think this may work, give or take a few slight adjustments here and there.

What you think?

12 December 2004, 07:13 PM
Also, I think I figured out a way to tie the victory into the riders... <snip>
What you think?It makes sense.:)
You probably can go on, now... after you have fixed this rocket trail:D

12 December 2004, 09:49 PM
I think I am going to take out the missile trail all together and place the air ships in the distance above the structures dropping bomblets, which are in this case the cause for the explosions. :)

12 December 2004, 05:29 AM (

So after giving the layout some more work based on everyone's opinions this is what I came up with. In the final I am thinking of making some of the airships on fire, to show some casualties loss in the revolt.

What does everyone think of the layout? Am I back on track? Any other details you guys/gals can pin point?

Thanks once again for all the comments and support!

12 December 2004, 07:24 AM
Good job ! :applause:
It's better without the smoke trail and your asteroid-field-like space ships and the nukes do wonders in the background. Just i liked better the position of the riders in the previous comps. Mainly because they weren't at the same depth and the middle guy was less in the center than how it is now (asymetric positions are more interesting i think).
Overall, a very good move IMO. :bounce:

12 December 2004, 02:04 PM
Composition is rockin' dude, I think you could proceed with the details and have a really nice peice here when you're done!:thumbsup:

Explosion looks great.

12 December 2004, 05:18 PM
There is nothing that bugs me in your composition. The taller building at the right makes the job in keeping my attention inside and the shorter one to the right to let me enter in. I'll wait to see your progress in the application of value before adding commet on that.:)

12 December 2004, 11:42 PM (

So after giving the layout some more work based on everyone's opinions this is what I came up with. In the final I am thinking of making some of the airships on fire, to show some casualties loss in the revolt.

What does everyone think of the layout? Am I back on track? Any other details you guys/gals can pin point?

Thanks once again for all the comments and support!

love the sketching style, looking for more action in the distance. Keep up the rockin work...

12 December 2004, 02:42 AM
wow! no crits just some fanboy drool! Love the colors and composition and I really love your character design the style is great!

12 December 2004, 10:27 AM
Hi Airborn,

this will be a great image. You´ve established the important parts of your composition and the rest will develop during detailing process. Great work.


12 December 2004, 02:18 PM
montclaris: I realized that after I submitted the image :) I can assure you it will most likely be like the previous update.

newcenturydsn: Thanks! I like the explosion myself, and it is something that will get a fair amount of detail, and hopefuly a degree of physics.

Kraull: Thanks :) Let me know what you think as I progress with the line art soon enough.

Cameron Gardner: More action is what I plan on doing. I feel comfident with the time that is left for us to do this challenge. :)

zilla: I love the characters themselves, it is too bad though that I am not using most of them, that is why the riders are going to look amazing once I start the lineart. Almost a tribute to the characters I designed that aren't going to be in the final. :)

Fahrija: Thanks! It seems that I pretty much have everything layed out where it should be. Glad you agree. :)

Thanks everyone for the support. I hope all your challanges are going well, we have just over a month left so nothing to stress about I hope. With that said, ON TO THE LINE ART at last!

12 December 2004, 04:48 PM
hey AirbORn, i really like your image, the way you have the riders flying towards the perspective really draws viewers in. I was thinking if you toned down the smoke/smog in the distance it would allow viewers to really see and appreciate the city structure. Great depth with the building though! Looking forward to the line-art! peace.

12 December 2004, 03:43 PM
this is going well, right now it is looking really really "heavy" on the bottom and "light" on the top, if that makes sense. maybe extend the architesture up teh sides or include some of teh things from your previous character/ concept sketches

12 December 2004, 06:47 PM
Anime_J: Thanks for the comments :) I plan to clarify the background a little more because the concepts were a little rough. But non the less it will be cleaned up!

Hillartsympho: I see what you mean, and believe me it will be a little more unified in terms of weight. :)

I am currently working on the line are and it should be up and finished by tonight. There is a high degree of detail I wanted to incorporate into the line art, but whether I do this or not depends on the amount of time and how smoothly everything goes tonight.

12 December 2004, 05:18 AM (

My scanner is not hooked up and I need to sleep so I took a quick digi shot of my line art. You probably noticed that I kept the riders and the environment seperate, this just makes it easier for me to get the exact placement when I composite them in Photoshop.

The pages are a little skewed, again sorry for having to photograph it.

The sheets themselves are 14 x 17 inches so they are fairly large, but it is hard to tell in the photo.

Tomorrow night the line art will be complete. Enjoy! ^^

12 December 2004, 05:21 AM

I always use digital photos for my work... it allows me to work in any format and not be limited by scanner size. I figure its just line art anyhow and you can rez it up without worrying too much.

I, like you, will be doing illustration layers... it just makes it easier to bring things in, you can draw in more detail for certail elements etc....

Good stuff!

Looking forward to seeing everything together!

12 December 2004, 05:50 AM (

Finally! I can start painting this thing with serious detail, textures, lighting, and all that jazz! I didn't include the explosions because I am not to sure how extreme they are going to be but everything else is there. :)


12 December 2004, 05:57 AM
cgkrusty: You were right, I found it a lot easier to composite the drawings then I imagined. Well this is the final line art, on to painting!

12 December 2004, 02:46 PM
Hi Airborn,

looks very good. Especially the modified arrangement of the characters. The position of the middle one is now much more in the foreground which establishes a clear triangular arrangement (a kind of strategic flight pattern) > I personally like that. The characters are also developed very well. This image will rock when rendered - I´m sure.


12 December 2004, 03:09 PM
Same thing as Fahrija said :) . And the space ships arrangement along motion lines fixes the loss of dynamic subsequent to the cutaway of buildings, while keeping the scene open. Brilliant, me think :thumbsup:

Waiting for the colors now... :arteest:
And don't forget : easy with the smoke trails ;)
merry christmas, Airborn et al. :beer:

12 December 2004, 09:38 PM
I really like how you did the coloring in your concept sketches. WHich color scheme will you be using for the final image?

12 December 2004, 01:02 AM

:thumbsup: And a very happy new year!

12 December 2004, 10:48 PM (

I had some time today on Christmas Day to paint some of this stuff. I just couldn't resist :)

Anyway, not much else to say, other then Merry Christmas and Happy Holidays to everyone else :)

12 December 2004, 10:59 PM
Fahrija: Thanks for the support. I am happy to know you think the character arrangements work well :)

montclaris: Have no fear... the smoke trails will stay to a minimum :)

swadepgh: Probably the one from the last concept sketch posted. It feels a little better I think. However, just as I did for my Machine Flesh entry, I will post colour variations and decide upon the best colour scheme with everyone else. :)

Climax: Marry Chirstmas to you too Climax! :D

Take care everyone!

12 December 2004, 05:29 PM
It's looking good, Airborn, I like how it's starting to come together. However, now that you have some colors it, it feels like the tower in the far background is listing: It's not at the same angle as all of the buildings that you've now added some color to. Also, just as a random suggestion, what if the guy on the furthest-botom sky-flyer were flipped (or at least what if his weapon were?) It might help enclose the composition a little better, and be less confusing where the staff overlaps the other flyer... But then, with full coloring, that are may not be confusing at all.

anyhow, good luck with it, it's looking nice!


12 December 2004, 08:02 PM
Good day Mark,

I'd have to agree with walrus on the tower in the distance leaning a bit, but i thought that might be due to the explosions (yet to be seen) other than that, looks fabulous, well done on the shadowing, the digipic of the desk at home,is a nice touch. not that it has anything to do with it, it makes your thread feel much more homey!
Keep it comin!:buttrock:

12 December 2004, 05:46 AM (

Again, not too much time tonight but I was surprized at the amount of colouring I got done. I feel my skills are improving with each challenge. :)

Anyway, I really like the mood and atmosphere that this piece is beginning to reveal, espeically since this is more or less what I was hoping to achieve.

12 December 2004, 05:55 AM
walrus: Thanks for the suggesions. I am going to try that out when I get to the characters. I may not like that position for the character but you never know right :) Thanks!

newcenturydsn: The tower is suppose to lean. I felt that it disconnected the tower from teh rest of the buidlings. What do you think? I sorta like it more skewed then the others. It gives it a sense of defeat I think. But I am very open to suggesions and comments. Just lay them on me. :) Thanks!

Thanks for the comments, and I hope to post something soon once again. I hope everyone elses entries are going well. Tomorrow I'll post lots of comments for everyone. It has been a while since I last did so.

12 December 2004, 01:42 PM
AirbORn- When you say it that way, I see where you're comin from.......But...

Leaning the tower like that does set it apart from the other buildings, but unless the bottom of it is exploding and beginning to crumble to the ground, then it kind of looks out of place in my eyes, like it was a last second addition that didn't quite fit right. I don't know, that's just my opinion, maybe i just need to see a finished product and it 'll probably look great!

Hope that helps:shrug:

Oh yeah your dust/fog effects are perfect, looks totally real!!:beer:

12 December 2004, 02:46 PM
newcenturydsn: You may be right. I think I will try it out both ways. I still have a resonable amount of time to experiment so it should be wise to do so.:thumbsup:

01 January 2005, 11:02 PM (

Hey everyone. Hope you all had a great new years!

I have been sick with the flu for the last few days, and I tried to do some more colouring, but I do not think it was such as good idea working with a massive headach and all the other stuff. Anyway, this update in my opinion is pretty bad, I will probably re-do the explosion. But I might as well post something then nothing.

Wish you all the best with your entries.

01 January 2005, 05:41 AM
lots of noodles,good stuff.seem like you are still thinking.

01 January 2005, 03:04 AM (

I feel a bit better today as my flu is slowing going away and because of that I did some more work to this piece.

I fixed up the explosion and I also started to work on the explosion highlights on the buildings and evironment in general.

Any comments or critiques? regarding the explosion or anything else for that matter? ^^

01 January 2005, 03:48 PM
Good job Airborn !

God, i'm addicted to these coloring WIPs. It's too good ;)


01 January 2005, 04:23 PM
Framing and the prospect are well controlled good courage for the
continuation of the colors.

01 January 2005, 04:48 PM
I take back my earlier comment: With the explosion in there, it seems perfectly natural that the building is aslant. I like all of the debris in the 2nd explosion, and the fact that the explosion is casting light on the falling tower (have you tried pushing that even further, or would that ruin the silhouette feel you're going for?) But there are some things I like about the 1st explosion as well: The "bump" at the top, so that it's not perfectly round and feels like multiple detonations, and the streams of fire/smoke shooting off, especially at the top. I think that if you just loppen the tippy-top off of #1 and grafted it onto #2 - wonderful! But hey, it's wonderful either way, and has added a lot more life (and death, i suppose) to the shot.

Also, it feels not like you could strengthen the explosion as a light source, make some of the shadows that the architecture is casting upon itself a bit longer (especially those vertical elements in the far-right building.)

Anyhow, hope you're feeling better! Looking forward to seeing the characters stuck back in too... good luck!


01 January 2005, 10:50 PM
The explosion is really working. Keep up the good work. I can't wait to see this finished.

Glad your feeling better. Life is art, design to suit!

:applause: :applause:

01 January 2005, 07:18 AM
Good job you do... very nice.. great artist :thumbsup:

01 January 2005, 06:05 PM
montclaris, Tranchefeux, Cameron Gardner, and Lemog: Thanks for the support guys.

walrus: Thanks! The tower leaning a little works well huh? I am glad you think so too :)

With the deadline coming up fast I need to get going with it. Today i'll put in another few hours hopefully. Thanks once again guys! and good luck.

01 January 2005, 10:15 PM
Nice painting style, looks fresh! Nice composition and perspective as well! Good work! :thumbsup:

01 January 2005, 07:48 AM (

Ever get the feeling at the last minute when you just look at your work and say, "geez, I hate this thing...?" Well that is sorta what I said when I looked at mine this evening.

Specifically the colours I hated. So I decided to add more work to the plate and ditch the orange palette and add more variatey and this decision came in the nick of time.

I put more detail into the buldings and there is more coming. I'll see who photo realistic I can make this sucker shine.

Anyhow, I believe we all at this point as working hard to the beat of the CG drum so let's keep it up guys and gals!

p.s. What do you all think of the new colours and details to the buildings?

01 January 2005, 07:53 AM
Lovliebutterfly: Glad you like it. Thanks for the support! :)

01 January 2005, 02:15 PM
Nice Airborne! The only thing holding it back IMO is that the vanishing point in the foreground and background are off a touch. I believe the horizon line is slightly too high and it needs a few elements that line back up with the very obvious vanishing lines of the foreground buildings. All of this is a fairly quick fix in photoshop and it will make a very good painting amazing. Keep up the good work.

01 January 2005, 02:45 PM
Hi Airborn,

hey! I know exactly what you mean. I had the same thing yesterday. The more you look on the image the more you get mad about the development. Cause you somehow you thought it should be different. Do you remember Andreas Rocha for about four weeks? He started his color wip much earlier than we did. He also felt a bit unconfortable in terms of his development for a while. So don´t worry - things are going well in your picture.

Maybe I would make some parts of your buiding surfaces a bit more shiny (just in case they are metal). But I think this is will be your next step. The colors are fine but maybe they could be bit darker. (not much)


01 January 2005, 05:59 PM
Been a while since I saw this last - it's really impressive to see how you've followed through on your inital drafts - Great work and good luck with completion! :thumbsup:

01 January 2005, 06:12 PM
Gunilla: Glad you still like it :love: GOod luck with your entry too!

Fahrija: Good to know I am not the onyl one then :) You are right about the buidlings, they do need a bit more shadow and the colours to be a bit more darker, while adding highlights to still give it that bright light feeling on them :) Thanks!! Good luck!

x_se7en_x: You are right, after finsihing up last night I also felt the vanishing points were off a bit. The problem is I am working on a single layer now so it might be a little tricky to fix, but I am sure I'll figure out a way. :) Thanks!

Thanks for the support everyone! GOod luck with your entries~

01 January 2005, 06:36 PM

I, and I think every artist on the planet goes through that same thought process. It happens right before what I like to call the final uphill climb before you start to see how the piece is going to end up, and begin the the downhill race to the finish. Your minds eye has a vision, but your piece may not be matching, so you begin to question the whole thing. At this point you have to trust your instincts and just keep going. (like you are) The colors are cool, the details and shifts in hue are fine, just keep in mind that you can adjust all the colors and bring it together in harmony as a final stage, that's when it all starts to make sense and the end vision becomes clear.

My suggestion is that you just blaze on this baby! Put in all the elements and just start rockin, things will work out. Trust yourself and your artistic abilities, they won't let you down. Most likely, you'll supprise yourself.

Cheers. :thumbsup:

01 January 2005, 11:20 PM (

Got more work done today with the buildings. I was hoping to get the buildings done today, but I ran out of time. All that is left to do for the buildings is the detail on the left side, and metalic shines, reflections, and lights. :) I can't wait!!


01 January 2005, 11:40 PM
Cameron Gardner: It feels great just thinking up stuff on the fly. Everything added today was out of instinct. Still a long way to go and I think I may even surprise some people with new additions to the composition. I am thinking of adding crowds on top of the buildings cheering with streamers going off. Should be fun, I wish there was a "Massive" plug-in for Photoshop like for Maya. lol! would save me some time.

01 January 2005, 11:54 PM
Hey, that's looking pretty good! The details you've added seriously help it a lot. I'm with Fahrija about pushing some of the shadows a bit more.

Great work :)

01 January 2005, 06:41 PM
YeeWu: The shadows are coming soon :) I will also add reflections, and lighting too. Thanks for the comment!

01 January 2005, 07:04 PM
Cameron Gardner: It feels great just thinking up stuff on the fly. Everything added today was out of instinct. Still a long way to go and I think I may even surprise some people with new additions to the composition. I am thinking of adding crowds on top of the buildings cheering with streamers going off. Should be fun, I wish there was a "Massive" plug-in for Photoshop like for Maya. lol! would save me some time.


Cool, it's looking great! good luck. I can't wait to see the final image.

Speaking of which, after looking at my "final image" funny thing, I started totally hating the character on the left. Heh, heh, Too stiff, too tight, the dreads weren't working etc, etc, ...and, I remembered I wanted to show the armor as some kind of living proctectant, covering and retracting as need for battle...

So, I re-did some things-- coming soon!

let me know what you think...

01 January 2005, 07:15 PM
• Damn! Mark, each time I come to your thread it is getting better and better, :thumbsup:

• Hurry up man, there are only 10 days left :bounce:

01 January 2005, 07:22 PM
Climax: Only 10 days!! :cry: The pressure is too much. lol Thanks Climax! :p Good luck too!

Cameron Gardner: I am gonna check yours out. Don't worry about fixing yor piece up. At least you noticed it before the deadline right :)

01 January 2005, 03:27 AM
nice style it reminds me of 3d with a toon shader i like it
mabye you can try adding some diversaty to the ships i saw you post somthing about wagons
cool idea i would love to see that, ballons are good but wagons would totally give it that old - new twist up.

01 January 2005, 08:19 AM (

SOoo.. I didn't like the sky in the previous concepts, so I chaged it also. I always wanted a blue somewhat hazey sky as early as the first few thumbs I did at the beginning of this challenge. Also, the buildings are completed, for now at least.

Next to work on is the middle field of buildings and explosion, then finally the riders :)

What does everyone think of the new sky? Is it better? or does the cloud compostion or colour need to change? Or did the previous sky feel better?

Thanks for the support everyone!

01 January 2005, 08:24 AM
lynch: The wagons huh? I never though of resurrecting that idea. I may do so, you never know. I still have to populate the scene with vehicals so you may see something new that wasn't posted as a vehical concept :) GOod luck!

01 January 2005, 09:13 AM
I love the feeling to this. You have a good perspective and nice coloring. Keep at it.

01 January 2005, 03:45 PM
Very good perspectibe anf light, i love the reflective light of the blast. The choice of ambiant color is good too; perhaps you can make more détails on the building at the forward,... good work

01 January 2005, 04:30 PM
I like the clouds in your new sky, but i preffered the hue of the previos sky. The blue tones clash with the oranges in the foreground, being complementary colors and all, and it's hard to guess what you'd use then for the sky-riders to make them rise abouve that jangle of color. The grey tones echoed the feeling of dust in the foreground, working with the colors instead of fighting against them. The fact that it wasn't a pleasant blue sky added a bit more drama to the piece, too, in my opinion. Either way, it's looking nice: Good luck with finishing it. Can't wait to see it with the riders back in!


01 January 2005, 06:08 PM
Your new sky is awesome, but... i prefered the previous one. I have to agree with walrus on this. Your first try had a uniformity in tones that i think gave it a more dramatic look. Maybe it would work better with a slightly different blue ?
Anyway, great job as always. :thumbsup:

01 January 2005, 08:05 PM
I have to agree with the others that the hue of the previous sky is much better. The bright blue in the second one is too much in contrast with the rest. Try make a combination of the 2 skies.
I love the composition, you have a nice fresh painting style as well! It's looking good so far! :)

01 January 2005, 06:24 PM
||) |V| |^|: Thanks :)

MDN67: I may put more details into the buildings, probably using a little bit of textures or something.

walrus: I had a feeling people would feel that way about the sky. I am going to try to mix the two together. But I have a feeling it may not work either. But my next update will have a fixed up sky. Thanks! :)
montclaris: You are right, the sky doesn't have the right feel. I will try to mix fix the hue a little. Perhaps that will help. :) Thanks!

Lovliebutterfly: Thanks for the tip! I'll see if mixing the two skies helps. It should be in my next update. Thanks!@ :)

Thanks for the comments and suggestions everyone. You are helping me a lot with zipping through the last few days that are left in this challenge. ^^

01 January 2005, 07:06 PM
Hi I like your concept,and the blow looks very powerful,I expect your finish work.

01 January 2005, 05:24 AM (

I changed the sky colour once again. I feel it works a little better. I also added more buildings in the middleground, and also repainted the explosion. I am still not completely happy with the explosion but I will leave it for now and finally start the riders.

Any comments on the adjustments :)

01 January 2005, 05:31 AM
g8long: Glad you like it! I changed the explosion once again, I hope you find this one a more powerful display. :) Thanks!

01 January 2005, 05:52 AM
Very cool. Nice work Mark. I love the explosion and how you have the effect of it blooming outward. Keep at it!

01 January 2005, 06:57 AM
nice explosion man maybe you should give the ground smoke more of a rushing motion in the same way the perspective is going to account for the force of the big bang and to give the image that extra dynamo , it looks like it not being affected by the explosion.But other wise im liking it.

01 January 2005, 12:58 PM
Hi Airborn,

The explosion looks good now and the impact has got an own character/style now. The background already looks good.

Maybe I would saturate the foreground part even more to get more kontrast into the scene. Especially now since you´ve established the big explosion in the background.

I´m looking forward to see the characters within the scene. Great work


01 January 2005, 05:15 PM
I have to say, that's definitely a sky that both looks "blue" but fits with the tones of your piece. Good work combining the two concepts! I agree with lynch, it would be nice to see more gasses/fog rushing around in the wake of the big explosion. And as it's become so much more powerful than the previous explosions, it might be nice to see that treated more like a dominant light source for those foreground buildings: I.e. more yellowy highlights and longer shadows. But it certainly has an impact now... Good luck with it!


01 January 2005, 05:20 PM

it's looking very cool. Love it, kepp up the good work.

01 January 2005, 05:54 PM
The blast is more expansive, it's an impression of very big explosion, i like, but you lust be added more smoke around the blast no?

01 January 2005, 06:37 PM
Looking great, and changing the sky *really* helped. It has a really dynamic feel to it, thanks to the perspective.
Only suggestion- try making the lines on the buildings a little thinner, they look a little less realistic the way they are.

01 January 2005, 11:13 PM
Wow, that's a big change from your previous color balance. I like this less saturated version better. Especially, you made a good job in fixing the sky issue. Though i'll miss the glowing heat of the atmoosphere around the buildings closest to the explosion. The explosion itself is great as is. I don't think adding more smoke would be a good idea, because it would further uncontrast the scene, and i don't see the need of it anyway.
I agree that the contrast is overall lessened in this new version but it also has interesting consequences. The explosion really takes root at the center of the scene, this way. And it might come in handy when you start working on the characters : they'll be easier to differentiate form the background.
This challenge is a great pleasure to follow and looks like a lot of fun to be in. I really wish i could paint to participate to the next one.

01 January 2005, 11:24 PM
Great explosion! It's very convincing and the little streamers flying out are a nice touch. The only critique I have is that I'd like to see the foreground buildings darkened up a bit, with more light from the explosion catching the edges. Overall this is a very strong picture, with a solid composition and color palette. Keep up the amazing work!! :applause:

01 January 2005, 06:01 AM (

I added the riders and I had to enlarge them a little because they didn't fit well in this composition with all the lighting and things happening around.

I also decided not to include the air ships, instead it is a swarm of riders attacking the tower with homemade missiles and "mini nukes". Talk about a party!

Anyway, with a few days left I am going to focus on touching up the riders and the riders in the background, along with cleaning up the entire images etc. etc...

Any comments regarding the riders? I feel the shadows and highlights could still be improved.

01 January 2005, 06:17 AM
||) |V| |^|, Cameron Gardner, and Nathaniel West: Thanks! I am glad you like the explosion :)

lynch: I may be able to give that sense of rushing motion from the blast. I'll see what I can cook up if time permits :) Thanks!

Fahrija: Thanks! Saturating the foregroud may be ideal. I will see what I can do. :)

walrus: Longer shadows? I think I will try that. I was hoping to leave the details in the shadow side of the buildings, but perhaps little lights may be a good compensation for the loss of detail. :) I'll see what I can do!

MDN67: Smoke is something I am still questioning, but it might be ideal, we'll see how the day goes tomorrow. :) Thanks!

sidchagan: Thinning the lines is the next thing on the agenda, right after touching up the riders . :)

montclaris: Isn't the sky great! :) Adding more smoke isn't a priority, but other people have proposed the idea. I probably won't add it in the end, but tomorrow is another day.

Thanks everyone for the great feedback. I appreciate it a lot! I hope everything is going well if everyones entries. I'll have a look at everyones progress tonight. :)

01 January 2005, 04:09 PM
Hey! This is looking very cool! I love the lighting and feeling of action, nice to see this comming together. My only crit would be the values and details of the buildings might be fighting with the riders a bit, a tad of motion blur and value change on the buildings here and there might help...

Just my opinion though.

Great job! Good luck!

My final:

01 January 2005, 06:46 PM
HOLY FREAKIN' CRAP MARK!! It's been a little while since i've seen your thread, this pic is awesome!!!

That explosion is just incredible, good show on making the riders in the foreground bigger, puts a nice touch on the composition.

I only have one quarry on the whole image. The rider in the middle front, his head is hard to distinguish between him and the buildings behind him, maybe use some darker browns for clour, or better yet, that explosion is gonna give off quite a bit of light, just darken the shadows on his back and that will probaby be enough to fix this.

Other than that, for lack of words. HOLY FREAKIN' CRAP MARK, THIS PIC IS AWESOME!!!

01 January 2005, 05:38 AM (

I think I am more or less done colouring all the details etc. The only thing left to do is create 3-5 different colour variations and decided if I should keep the current colour scheme or go with a slightly different one.

Anyway, any comments on this latest update? Especially regarding the motion blur I added to the middle ground?!?

01 January 2005, 05:46 AM
Cameron Gardner: Thanks for the tip! I kinda like it, it definetly seperates the riders from the middleground which was a bit of a problem in the previous posts. What you think? :)

newcenturydsn: I did touch up the colours on this helmet a tad but I think the motion blur really helped with knocking the riders out from the buildings. What you think? :)

I feels great to have all the hard work done :) All that is left is a few colour variations. Thanks everyone!

01 January 2005, 06:43 AM
great work, the explosion is really effective, no real crits other than maybe adding a slight spherical blur to the mid ground to associate it with the rest of the painting's tilt. hopefully that made sense. a very good entry so far, good luck

01 January 2005, 08:52 AM
Very nice... love that motion blur. ; )

01 January 2005, 09:45 AM
Hi Airborn,

the motion-blur idea is very good. It pins the viewers eye to the speeder group and gives the impression that he also sits on one behind them riding with high-speed into the action.

Maybe now, where the focus is set on the peoples I would detail them some more. What do you think about darken up the backsides of those characters because of the big flash light coming from the explosion?


01 January 2005, 10:26 AM
Hi, Almost end!, The explosion very is successful, the effect speed
adds you dynamism, tries to bring back reality in returned of the
character for better an integration, good luck for the end.

01 January 2005, 02:51 PM
AirbORn- The motion blur definetly makes the riders stand out more now, but....

It might almost be too much blur... I really liked the details in the buildings and the markings that you strategically placed (right?) on the buildings. The blur helps, but it takes away from the detail that you've spent so much time to perfect!!

Maybe just slow them down a bit, although, that might be hard to do than to say....

Hope I'm not being a pain in the ass, the pic is still rockin' !!:buttrock:

01 January 2005, 04:05 PM
Hey, it's lookign really good with the characters placed in there! I may be alone in this, but i find the blur effect kind of, well, cheesy. (sorry!) I wish i could better explain why it bugs me, but i'm having trouble enumerating it precisely. Maybe it's just that I've seen so much bad CG art where people slap on filters and call it cool computer art. NOT that I am accusing you of being a bad computer artist, i like your art very much. It's just that one-filter global solutions tend to bug me because they remind me of that. This is entirely subjective, and obviously others like it, but hey, you asked for opinions, so that's mine. I DO like the feeling of motion that it gives, though... Maybe a subtler effect would work better, a least for me.

right now the characters are getting a little lost on the background. Their flyers' bodies read well, because they're nice simple blocks of color more saturated than anything else. But that propeller on the right gets very lost in the similar values and hues beneath it. i agree with fahrija about darkening the characters' backsides to mak them read more. Saturating them more could work, going for a strong saturation contrast between foreground and backgrond.

One last thing - am i saying too much? - the black things in the sky: not sure they're reading right now. Can't tell whether they're ships, birds, or debris from the explosion.

But anyhow, you're most of the way there, you'll make it no problem! Good luck with the finishes, and nice work!


01 January 2005, 06:02 PM
airborn great art! I like the explosion alot. Those bigger plast particles really make the explosion alive.:thumbsup:

Anyway i was wanting to share my opinion about the motion blur.
Idea does work, but there are few reasons that might be holding it back.

Im not sure, but i think it is possible to see all the same contrast values inside motion blur. So as you add the motion blur. It just simple destroys the colors and hilites. If you can draw back some of the lost hilites and opposite values. It would in my opinion work better.

Also motion blur should be controlled in certain areas. Pinpoint straight down and thats were the motion really helps to draw me as a viewer to look at the rider and gives a cool feeling of speed.

Motion blur should be controlled gradually so it would dissappear towards to the center of the pic. Just by thinking of the speed and direction. Speed of the motion blur should lower partially not just the focus.

I might be wrong thought... Good luck! :thumbsup:

01 January 2005, 10:26 PM
Damn, Falcor! Very thoughful post. The degree of motion blur is something I never would have considered. However, I like the way that it sets the characters apart from the background, a concern I had when I looked yesterday. A few things I've got to mention:

Forearms look too long.
Review highlights, making sure they're true to the light source (is there one besides the explosion?).
More shadow on their back? If the subject is between you and a bright light source (explosion) the subject will be a sihlouette.

Pic looks very nice. The riders remind me of the lost boys from Peter Pan.

01 January 2005, 12:47 AM
conundrum: Thanks for the suggestion. I am going to see how I can improve this, several people have pointed out that blur may be a little too much so I will have to adjust it accordingly. :)

Jezzarts: Thanks :)

Fahrija: I think darkening up the shadows on the people is important. I just hate to lose some of the details. :( But perhaps some subtle highlights and glows in the shadow areas may help bring back some detail. Thanks!

Tranchefeux: Thanks for the comments! :)

newcenturydsn: DOn't worry, you are not being a pain in the ass. I rather you guys give me some solid feedback then none at all. :) I think I am going to try a different type of motion blur. I'll probably paint in speed lines like they do in manga and comic books. Hard to explain I guess, but it works in my head. Thanks! :)

walrus: No worries! THe more you explain the better. :) I enjoy comments anyway. I agree with you with motion blur being a "cheesy" way of painting you can say, I don't enjoy using it sometimes, but in situations like these where time is running out, and certain effects need to be achieved, they sometimes can help. But, I still have a few days so I am going to try a different type of blur. I am going to add motion lines like they do in manga and comics. It works in my head, so we'll see how it works in photoshop :) Thanks! As for the riders in the background, I'll try to make them more readable, but I want to avoid making them any larger because then the sense of scale will be incorrect when compared to other elements in the background. I think at least :) Thanks!

Falcor_: Thanks for the comments! I think I know where to go with this motion blur situation. You and several other people have pointed this out, and with everyones suggestions I should be able to fix this accordingly. :) Thanks!

Ilikesoup: Thanks for the suggestions! The forearms do look a little long, that shouldn't take to long to fix, and the shadows on the riders will be adjusted. There is a second light source but cloud cover on the right side of the scene I think would prevent it from influencing anything on the ground. Unless you think otherwise :)

Thank you everyone for your thoughs and suggestions. I really apperciate the feedback! Once again I will adjust the piece according to several suggestions and I hope to have them posted tonight or tomorrow night (Friday). Good luck !

01 January 2005, 02:13 AM

Wow, a lot of feedback on the motion blur... good comments all of them, subtlety is the key I believe. I agree it really adds the feeling of speed to the riders. it's a nice way to add separation and depth as well. I guess you'll just have to decide how much is needed and where. Think about some strong cast shadows from the blast across the backs of the bikes to add more pull.... hmmm, such fun at this stage!

Nice work.

01 January 2005, 10:57 PM
Wow, very cool atmosphere and dynamic feel. Great sense of movement. Maybe use some more of that motion blur effect you have going? I think its coming along great. Good luck!

01 January 2005, 08:45 AM (

Time is almost up, so I hope that I was able to nail the right adjustments :(

Any comments? Critiques would be helpful regarding the motion lines!! Tomorrow is the last day I will be working on adjustments, while Sunday I will be uploading the final.

01 January 2005, 08:57 AM
•I added a little bit more reflection to the body of the bikes
•I added shadows to the back of the riders
•I also redid the entire motion lines/blur problem I had before based on several suggesions, THANKS GUYS!! (what you think?)
•I also changed the base colour of the "butt" of the bikes, HOWEVER! I feel that the more saturated orange worked better, what do you guys think about that?
•Oh yeah, and the explosion also has a little bit more "velocity" due to a little bit of radial blur on the rays.

I uploaded a larger version this time for you all to see more detail. :)

Voytek: Thanks for the comments. :) It seemed to have worked well on beefing up the explosion. Didn't think I could improve it much this late in the challenge :)

Cameron Gardner: You are right, "subtle" was the key to fixing this blur problem.! :)

01 January 2005, 02:02 PM
Mark - Great update! Way to take everyone's feedback and concertns and use them to really strengthen your piece! You blur effects now are perfect: still conveying motion but artfully done and not to extremes. The stronger shadows on your characters help them read better. I now get what the shapes in the sky are. Just a few more smaller comments, if they'll help:

With the new positioning of the right-most biker's arm, the arm compositionally moves right up into that vertical column. It wasn't a problem in the previous post, but now they visually blend together. Moving him just a little bit either way, left or right, would help it read more clearly, or going back to the old position.

On the same bike, the propeller is different, but it doesnt necessarily read better now. Perhaps a little bit worse. Just an idea, but overall that lower right corner isn't all that important: Perhaps you can push its values in one direction (lighter or darker) and then also push the propeller in the other (i.e. darker or lighter.) I think the latter would work better in both cases, but i may be quibbling over something small, it may not be that important to read the prop. I think it'd be cool because it says something about the technology on your world which is different than everyone else's, but in the grander scheme of things, it's not a huge issue.

Lastly, the center guy's back has been darkened, and to good effect... but the radiation symbol on his back hasn't and so now it really glows and sticks out... Admittedly appropriate for a radiation symbol, but it draws the eye thre pretty strongly, perhaps more than you would like?

but anyhow, you're 99.9% of the way there, great work! and chalk up one big victory for the prop-cycle rebels. Hurrah!


01 January 2005, 02:16 PM
Hey I didnt mind that huge blur directly downwards i think it worked there.

Just be careful with the blur effect. Its very complex to do it right.
Also the explosion might not need much of the blur. Since big explosions sometimes build up slowly. Like nuke. I dont call myself as any expert on that field.

Depends which parts you really want to convey sense of speed. If everything moves with super speed to every possible direction there is a danger of creating fully blurry picture.

It was also fun to know that you didnt use any help of 3D blocks when doing the buildings. Its way more time consuming doing it traditionally. Good luck! Hope you do the right last minute changes :thumbsup:

Challenge is about to be finished soon.

01 January 2005, 02:37 PM
dude ! another thread that I've somehow passed by until now..grr..Good work !!

01 January 2005, 06:21 PM
Hi Airborn,
The motion blur is so much better! I like the cartoon style motion lines. Your picture is almost complete now. I'll second Walrus about the radiation sign on the foreground character's back. I'm not sure if it adds any meaning to your scene but if not, i think you'd better get rid of it. Same thing for the three horizontal bars on the left-most character's back : they look a bit rushed/unfinished compared to the rest of the piece.
There is also some blurred highlights on the distant edges of the building (closest to the explosion) that i don't like too much. But that's just my blur phobia, so nevermind ;)
Great work ! So close to perfection :applause:

01 January 2005, 10:25 PM
Hi AirbORn
I see you've been busy and that it has paid off! A little comments I may add is about the contrast of the building in the background. I think you could use a little bit of atmospheric perspective to make difference with the foreground constructions. It may not need to much though, maybe just 1 or 2 level of brightness at most. Anyway, the black may suit as well considering your style of colouring.

see ya

01 January 2005, 08:05 AM (

The adjustments on this update will probably be very hard to tell as they are fairly subtle :P However, I feel that I have reached that level where I should just let this image start a life where it isn't constently picked on with a digital brush <-- bad joke!

Anyway, tomorrow morning I am going to have a last look at the piece and see if there is anything tiny that needs to be fixed and finish it off with my signature, and then the final upload.

01 January 2005, 08:24 AM
walrus: I tried to improve that propeller but I do not feel it worked too well. I may have to leave it as it is, due to lack of time, but perhaps some sleep my help me to attempt it one last time tomorrow. Thanks for the comments and suggesions. :)

Falcor_: Yeah I find blurs hard to work with in order to control them the right way. And yes, I didn't use 3D blocks, I haven't tried it before either, I personaly feel like I would be cheating if I used that technique, but I'v seen lots of great work being produced that way so perhaps it is something to experiment with in the future. :) Thanks!

Squibbit: Too bad you didn't notice this thread before, glad you like the piece! :)

montclaris: The adjustments have been completed, even the blur on the building edges near the back, I hope I got the right ones that you mentioned. Thanks for the suggestions. :)

Kraull: Thanks for the suggesion, I did try it out but not sure if you can tell. :( Perhaps the black may help instead, we will have to see tomorrow. :)

Thanks everyone for you last few suggesions to the piece. You all have been of great help! :) Tomorrow I will post the final image. The only new thing that you can expect is improved colour at this point unless there are tiny little things in the piece that need to be adjusted. Enjoy!

01 January 2005, 09:46 AM
For me... the result is simply great... :applause: I love that...

01 January 2005, 11:16 AM
Beautiful - just beautiful. That motion blur turned out great. You really made a great job here - congrats and good luck for the final :thumbsup:

01 January 2005, 04:21 PM
Hi Airborn,

very well done, buddy. It was a pleasure watching your thread. Good Luck.


01 January 2005, 09:05 PM
You sure it's finished now ? Really sure ?
Oh, no... not yet :cry:
You'll miss me mate. See you next challenge...
Oh, and superb picture, by the way ;)

01 January 2005, 09:35 PM
well done : nice sense of action ! :scream: I feel aspirated...

01 January 2005, 09:42 PM (

This is the final image for the record. It is great to be done :) I have learned many new techniques and overall improved my skills significantly.

I would like to first thank everyone who has provided me with feedback and critiques during the last 3 months. You have no idea how grateful I am for your help :) Without it, I must say my entry would not be as strong as it is now.

I want to say congratulations to everyone who finished their entries or are in the last stretch to doing so. There is a large amount of talented artists who entered this challenge and it is great to participate along side everyone.

I would also like to thank the staff of CG Networks for establishing such a wonderful contest.

I wish everyone good luck with their final entry and I will be looking around for them during the voting stage.

Just to finish up with this challenge, this is the story behind my entry.

In the distant future, the people of Sahashi were being extremely oppressed by their emperor. As tension began to rise the Sahashians established an underground community that pledged to over through the emperor using force. However, because resources were rare and foreign trade was regulated, they themselves had to construct the weaponry from what possessions and materials they could acquire locally. After years of preparation, their desperation could wait no longer, and so the Sahashi revolution began with surprise attacks that lead to the destruction of the emperor’s home.

01 January 2005, 11:32 PM
very good feeling of speed. I like the dynamic, can nearly feel the exklo:_)

01 January 2005, 11:48 PM
Whoaa! very dynamic! My heart almost starts to beat faster when looking your work :D
The eplosion is veeeery nicely done!

01 January 2005, 04:01 AM
Well, Well,

Absolutely outstanding!!

This is what I call artwork!! Just great, I don't think I could say enough good things about your peice here Mark. The final shading is great, the speed lines you adjusted are absolutely perfect!! If I were a judge, you would definetly have my vote for the win. I've said good luck to alot of others, and I meant it, but I truly believe this should be the winning peice. It just jumps out at me, everytime i look at it.

Actually, I work in a sign shop, and have Gerber Edge printer at my disposal. If it's not too much to ask, I would really appreciate it if you could send me a high resolution jpeg copy of this to my email, 300dpi is all I can go on my printer though. Printing it out on a regular printer on regular paper just wouldn't do it justice.

If you are gracious enough to do this, I will gladly send you a print, as big as I can get it, just include your mailing address with the e-mail.

Cheers, and I really hope you win!!

my email

Oh, and I totally understand if you don't want to, I'm pretty protective about my artwork too.

L8R Dude!!

01 January 2005, 05:25 AM
Great Job in the Final Image
:bounce: :buttrock: :bounce:

01 January 2005, 07:19 PM
MogodtBackAgain: Thanks! :)

TeemuR: I am glad you like it. :thumbsup:

newcenturydsn: I am happy to hear you feel that way about my entry :) Thanks, for the offer about printing my piece, but I already have a source for printing large format. :) I will be getting several prints soon that will be at a fairly large format so if you are interested, let me know.

Climax: Thanks buddy! :)

01 January 2005, 07:06 AM
Congratulations Mark... a powerfull picture... and so artistic... I love this framing :thumbsup: -> :arteest:

...and good luck man :bounce:

01 January 2005, 07:24 AM
outstanding!! - best wishes

01 January 2005, 11:30 AM
Very powerful, very dynamic, very nice ->looks great, Mark:thumbsup: wish u the best for voting!:bounce:

01 January 2005, 01:58 PM
Good pic, with a perspective impression who is great, very good work and good luck

01 January 2005, 02:41 PM
Yes a very dynamic image....BIG BADDA BOOM!!! :thumbsup: Goodluck.

01 January 2005, 09:05 PM
Nice work Mark, that is a cool scene, nice bit of illustration used in this entry. Good job, good luck in the judging and keep at it man!

01 January 2005, 05:36 PM
Lemog, SideAche, Saschi0815, MDN67, element5, ||) |V| |^|: Thanks everyone for your kind words :)

01 January 2005, 11:33 AM
Very dynamic picture! I like it a lot. There could be some contrast between background and characters, but anyway a very enjoyable piece of work!

01 January 2005, 12:30 AM
NinjaASSN: Thanks for the comment! I didn't notice you left one a while back, so thanks once again :)

I had a great time during this challenge. I can't wait for the next!!

02 February 2005, 12:15 PM
Hi mark,

Your GSO image is great no matter what the outcome sais. :thumbsup:
I hope to see you soon in the next challenge.

best regards

02 February 2005, 12:33 PM
ditto, see u in the next one!

02 February 2005, 02:11 AM
Thanks guys!

Congrates to the both of you for getting the community awards. You both deserved it!

See you in the next challenge!

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