View Full Version : Grand Space Opera 3D Entry: Angel Nieves


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arturro
01 January 2005, 07:31 PM
Yeah, now I see that she is looking at the "traitor". So I think that her pose fits there, but still you may try to move this tourso. So waiting for the development:)

angel
01 January 2005, 08:51 PM
you mean like sticking out the chest forward, right?

arturro
01 January 2005, 08:53 PM
Yap, it would emphasize that she is looking at the traitor, and generaly would make her pose less common:) good luck!

tzktime
01 January 2005, 11:54 PM
The floor + ceiling could use some decoration like some lines of energy or perhaps some alien symbols, not too apparent, just there but not noticable.

angel
01 January 2005, 01:33 AM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105493581_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105493581_large.jpg)

started modeling the son head. FINALY!

I'm using the Queen's head to start from. Is faster that way.;)

essencedesign
01 January 2005, 01:44 AM
jezze dude your crazy still modeling...hows your Light set up...Radiosity enabled??...your render time was very quick...wish mine was cooking along that smoothly...I'd proably still be modeling toO......


Great progress though..I think like others said that some simple room decorations would make a good break to the image.....maybe a "meeting table" in the center on the room projecting some kind of holographic planet or something...then have one of the characters pointing at it...would give them a "topic" of discussion..??

just a little suggestion...carry on LW brother//// :thumbsup:

angel
01 January 2005, 04:57 AM
hi essence, I'm not using radiosity for this one... too little time as is ;)
I'm using 1 main area light and several fill spots and 1 point. I think all the spots are shodow mapped but I can double check for you.

This guy is supposed to be the Queen's son and he will be in that empty spot in fron of the queen.

I would like to add some red curtains hanging from the ceiling, I think that would be cool and would add more color to the top of the image.

I left this guy for last cause I was a bit uninspired to model the head. Belive it or not I still want to add another character to the scene... on the far left... maybe a tall creature, I think that will balance the image a bit more. If I do that I will not rigg him and just pose him right in modeler and then add him in Photoshop.

angel
01 January 2005, 11:12 PM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105571572_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105571572_large.jpg)

Today I took my luch time to make this.
Is a fill character and therefore didn'y need a heck of a lot of detail, as a matter of fact I reused the skirt of one of the other characters, All I have to do is slap a new color texture and it's done. I'm not sure how it'll blen with the other characters... will see how it turns out.

angel
01 January 2005, 02:52 AM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105584736_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105584736_large.jpg)

here is the head. I think it turned out looking older than I wnated him to be but I have no time to fix it, still too many things to do and besides the face will barely be seen.

I also kinda liked him bald, sort of a Lex Luthor feel to him, but I'm going to try to leave him bald but add a long pony tail on the back of the head which considering the amount of time left might be better than building a wig. What do you guys think?

angel
01 January 2005, 03:14 AM
after looking at the guy here I thought the head was a bit too big and shrank it a bit; I'll post that as soon as I make the pony tail.

angel
01 January 2005, 06:17 AM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105597040_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105597040_large.jpg)

here is the ponytail. I have not painted a head texture yet... I'll do that soon.

tiburonsita
01 January 2005, 01:57 PM
In reference to the room being simple...
maybe you can add an ornamental treatment.
Thinking as if they are curtains but made of
different metals?

Just a thought.

angel
01 January 2005, 10:19 PM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105654748_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105654748_large.jpg)

changed the tuxtures to this guy.

arturro
01 January 2005, 10:29 PM
I don't know why, but this guy doesn't look for a brainy one:) But I like him a lot. Come on, place it in your scene:twisted:

userBrian
01 January 2005, 03:01 AM
This looks really good, great characters. Fantastic textures, clothing. It's so late
in the challenge I don't know if I should suggest this, but I would throw in a very thin
and norrow and long tabletop along each side, so that the view doesn't impact the
characters especially towards the center.The tables could be straight or curved, like a boomerang sorta. And have very minimal central legs, say two or three to a table, so they
don't block the characters much. To my mind a meeting such as this would have some
furniture, especially since they are so well dressed. The tabletop would mainly be seen
edge on towards the Qween's sides. And not in front of her. Again, just minimal. Of course
it is only my suggestion, and it looks really great as it is.

my 3d GSO entry (http://www.cgtalk.com/showthread.php?t=179803)

angel
01 January 2005, 04:16 AM
thanks guys for all the comments and suggestions.

I droped in the character and it blends well with the rest of them even tho it is an extremely simple character.

If I have time left I'll add some seats against the walls maybe... but at this time is very unlikely.

Climax
01 January 2005, 04:45 PM
Go Angel! there is less than 48 hours left!! :bounce: :bounce: :bounce: I like the stickman a lot! :D

claudiojordao
01 January 2005, 06:57 PM
Hello SNoWs, what a great characters! Hurry up with your final image.

nemirc
01 January 2005, 08:06 PM
Nice to see you got rid of that synchro swimming :bounce:

IMO the woodman looks a lot better in the second one. On the first one it looked more like "the thing that came from the swamp" or something like that.

I have a question about your clothing. I saw your wireframe on how to add those wrinkles, but I wanted to know if that kind of high-rez geometry could be used on a cloth simulation? :shrug:

Good luck! I wait for the finished image :beer:

Mordalles
01 January 2005, 08:25 PM
still looking great, snows. keep it up.

ArtisticVisions
01 January 2005, 01:43 AM
You better finish this entry, SNoWs, or I will eat my boots.... :D

essencedesign
01 January 2005, 01:58 AM
I just wanted to drop you a line again and congrats to you on some great character designed here..I am another one that can't wait for the final image...

Virtuoso
01 January 2005, 02:00 AM
Looking really nice Angel........Just here to give you that extra moral boost.All the best in your final touches,see you at final time.......:arteest: :beer:

angel
01 January 2005, 04:42 AM
wow thanks guys for all the support, it's greatly appreciated and very encouraging:thumbsup:
My computer has been quite busy rendering.
The set with all the characters (no queen's son) took 24 hrs to render at 4000x1996!
It's all the reflections and refraction at work.
The planet took 2 hrs to render (not as big)
I'll post the rendering tomorow since I have one more layer to render (the son)
I was kinda worried but seems like it'll work out after all, it's been a nail-biter for sure.

@nemirc - yep flinder looked over my computer at work and said "it's Mr. Hankey" he was right and had to change him, he, he.
I have no idea how well the cloth would look like if run through a simulation. I guess it could work with a lot of fine tunning so the shapes don't interpenetrate. I can play with the idea after the challenge if I have time...

time to put the computer back to work.:D

Thanks guys!!!

nemirc
01 January 2005, 05:15 AM
Hey Angel, thanks for the answer.
I'd kinda be more concerned about those wrinkles slowing down the simulation :shrug:

Anywayz I have to try that when I finish my current projects... meaning withing 4 or 5 months :cry:

angel
01 January 2005, 05:38 PM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105897104_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105897104_large.jpg)

Here I'm almost done compositing and adding all post effects.

The Queen turned out over exposed so I rendered a pass of her alone and composited that on top to bring the details of the clothes out.

angel
01 January 2005, 05:41 PM
Hey Angel, thanks for the answer.
I'd kinda be more concerned about those wrinkles slowing down the simulation :shrug:

Anywayz I have to try that when I finish my current projects... meaning withing 4 or 5 months :cry:

You can always have the simulation done on a low res object and then use the solution in a high res object... at least in LightWave you can.

angel
01 January 2005, 01:04 AM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105923838_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1105923838_large.jpg)

Here is the final image! with some time to spare! ;)

well not really.

arturro
01 January 2005, 01:23 AM
Bravo! My congratulations! You made a great piece of wonderful 3d art. I wish you best, and try to relax now, have a beer, etc.:)

dp76
01 January 2005, 02:03 AM
Here is the final image! with some time to spare! ;)

well not really.

Well done mate! :thumbsup:

:applause:

nemirc
01 January 2005, 02:26 AM
Very nice piece!
Now at last you can breathe... and maybe :beer: :scream:

I shall take those cloth tips into consideration for my next projects. Thanks a lot :bowdown:

angel
01 January 2005, 01:24 PM
Thank you guys! This trully was a challenge!
There were a couple of things that I wish I had the time to get them done but at the end I think it turned out fine thanks to everybody's input.:thumbsup:

I'll upload a larger version to my site and a couple of detail shots later.

markovicd
01 January 2005, 01:27 PM
Congratz MATE! great work!

SUN
01 January 2005, 01:59 PM
EEEEEEEEiiiiiiiii A lot lot lot characters niceeeeeeee:thumbsup:

angel
01 January 2005, 03:21 PM
Here are some detail shots.

http://www.motionblurstudio.com/wip/GSO/GSO_detail1.jpg

http://www.motionblurstudio.com/wip/GSO/GSO_detail2.jpg

http://www.motionblurstudio.com/wip/GSO/GSO_detail3.jpg

keetmun
01 January 2005, 02:18 AM
Groovy final, cheers and congrats on this great piece of work.

Cheers to that
:beer:

tzktime
01 January 2005, 07:27 AM
I love your texturing and you cloth modelling!!! Its really cool! Congrats for completing the challenge! Best of luck! :applause:

angel
01 January 2005, 06:20 PM
http://www.cgnetworks.com/challenge/entries/7/3846/3846_1106072411_medium.jpg (http://www.cgnetworks.com/challenge/entries/7/3846/3846_1106072411_large.jpg)

I just color corrected the "elephant" alien guy skin... since I had the time

KOryH
01 January 2005, 07:39 PM
Fun Characters.
kind of boring lighting but a good piece non the less.

congrats on finishing.

angel
01 January 2005, 09:36 PM
thanks for all the comments guys!:thumbsup:

Hi KOryH, as far as the lighting goes, this was my thinking when I went at it, since it is in space with a planet behind the characters and a sun basically in front of them plus the lighting of the room itself with plenty of reflective materials I thought it would be really nice and bright.

ArtisticVisions
01 January 2005, 09:40 PM
You have some cool character designs: very "Star Wars"-like, in terms of creativity and color themes. Good luck.

jddog
01 January 2005, 10:35 AM
:applause: wonderful scene and all your figure are beautiful !!! :thumbsup:

jdd

Virtuoso
01 January 2005, 09:25 PM
Thats one nice set of characters Angel...................A real nice job.These characters turned out real well.I think you should be quite proud of the outcome here.I am for you.I like this look and style personally.again very nice effort and results in my book.All the best to you and all you do in the future......:arteest: :arteest:

theuni
01 January 2005, 07:38 PM
Hi,
just wanted to let you know that I voted for your image :bowdown:
A great work you did on these characters :eek:

angel
01 January 2005, 07:43 PM
Hey you guys are great!
thank you so much for the great support:thumbsup:

Cygnus-X
01 January 2005, 03:44 PM
WOW so much work in that piece congratulation man :thumbsup:

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01 January 2006, 04:00 PM
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