View Full Version : Grand Space Opera 3D Entry: Marcin Kurczewski

10 October 2004, 01:53 PM
Marcin Kurczewski has entered the Grand Space Opera 3D.

Challenge Page (

Latest Update: Lighting: Composition test 4 (

Scene still looks a bit too happy but at least all details are visible. Tempus fugit so I'll rather leave playing with colours to postproduction phase and finalize environment (as well as whales texturing).

10 October 2004, 10:21 AM
Greetings to all of You. I am a bit bored with "super high tech hyper" theme so I've decided to go for a bit more archaic approach. Flying ships- sure, but I want them to have look and feel of Venetian galera's from XIV-XVII c. That moves me towards Lepanto battle but- to avoid jumping into politics- let it be a planet Lepanto Secundus where two mighty armadas... blah blah blah.

10 October 2004, 03:45 PM (

Here's updated version of main ship's body- of course they will all vary but I got to start from something so why not fom main ship in scene. I tried to blend two styles- modern, kind of organic and old one, based on blueprints of sail ships. I am not sure about materials but- hey, there is still some time left ;).

10 October 2004, 05:37 PM
witam RK,
pomysl bardzo fajny, w koncu jakas odmiana tej s-f papki. zapowiada sie bardzo ciekawie. trzymam kciuki!

10 October 2004, 06:10 PM
Wielkie dzięki (nie wiem czy nie opieprzą nas za używanie języka niepowszechnego).

thank's for all, mate, I'll do my best.

10 October 2004, 06:10 PM
this ship looks absulotely nice, how are you?.

keep going this is nice ship i want to see its world.


10 October 2004, 06:28 PM
I am well, thank You very much. I've came back from UAE to Poland half a year ago and so far I just can't get enough of rain :) Anyway- I am glad to be here with all guys again- chalenges here do have wonderfull atmosphere.

10 October 2004, 08:49 PM (

Yeah, I am getting sucked into it- it's a nice feeling when You feel that You already know how it should look like and You draw and discover new details. Most pleasant part I guess...

Of course drawing is a mirror but I hope it is not a huge crime- drawing the same once again would make sense in ilustration but that one is just a blueprint so I think I'll leave it as it is.

10 October 2004, 09:42 PM
opieprza lub nie, trzymam kciuki za ciebie bo concepty sa super ! : )
-TommyS :thumbsup:

10 October 2004, 10:14 PM
I really like that your ship design isn't the typical lofted cube I'm used to seeing in 3d space-type work.

10 October 2004, 08:03 AM
I'm glad You like it. Now I'll jump into modeling for a moment, then- having sample ship ready I'll try setting up a shot and then go back to design of environment. What I have in mind are two such a ships fighting side to side, with ropes and hooks connecting them, canons shooting etc. and everything over green tropical jungle and on a clear blue sky. Probably I'll try some explosion effects on one from the ships but - honestly speaking- I am bit affraid of it, not because of problems with flames and smoke but because of necessity of showing interior of ripped of ship. Anyway- we will see. Thanks for all comments and good luck to all of You, guys.

10 October 2004, 10:17 PM
I love your idea and that a little bit ancient approach. Can't await to see first renders... It's gonna be huge! :)

10 October 2004, 10:28 PM
very nice and original, you sketch looks like a DaVinci Concept, it's amazing, it'll be fun to see more, keep working :thumbsup:

10 October 2004, 10:33 PM
Really nice sketchs!! I like a lot that ancient felling ..... I'll be looking to your evolution ...

10 October 2004, 01:40 PM (

Thanks for all comments guys- it helps a lot.

Before I'll dive into modeling details I wanted to check if my idea of composition will play well with shapes like that so I've modeled quick dummy of ship's body, duplicated it and arranged into position in which I want to have two main ships in the scene. Then I've changed camera to 20 mm one to get longer shots and played around for a moment to see what possibilities are there. Right now I am in doubt choosing between 2nd and 4th option- 2nd gives opportunity of displaying explosion of "falling down" ship, on the other hand in shot 4 winner of this duel will look more "heroic" with bow and galion high abowe point of view. Other two are not bad as such but I do not think they are proper for that type of ilustration- 1 allows to show entire scene in detail but lacks "movement"- is very horizontical and kind of boring, 3rd- although quite nice and dynamic - does not allow to show off all details of ships. I guess I'll have to do it once again with sails on.

10 October 2004, 02:50 PM
I'm sure you've been told this before but presenting your concepts that way is brilliant. Even outputing the modeling sessions on parchment, geat idea. The "old world" style ships are a great change from the norm. The design look very good.

10 October 2004, 11:28 PM (

I had to make some modifications in design- most important of them is making ship's body a bit taller to acomodate cannon placements. Right now, having main shape I can start adding details first to undamaged, then to one that will be shown as blowing up.

10 October 2004, 11:32 PM
@ WyattHarris- thank man. Now, after modeling first piece I am becoming affraid that it is a bit too "antic" but... well- that's a path I've choosen...

10 October 2004, 11:50 PM
This is incredible! I can't wait to see where you take it.


10 October 2004, 01:23 AM
I'll chime in too and say I love the presentation as well as the approach - unique in this challenge on both accounts. Being a fan of the steampunk genre your approach RK really interests me. I look forward to seeing how this progresses. beautiful work...


10 October 2004, 01:50 AM
Real nice concept

changing from the usual metal is allways nice

Best of luck to you


10 October 2004, 01:58 AM
Looks very promising and the modelling looks very clean. Nice way to display the work kind of reminds me of anatomical drawings done by Leonardo Da Vinci. It would be excellent if the final image bore more of a line drawing resemblance as if it were a catalogued military history engagement.

10 October 2004, 03:02 AM
hey man.. nice concept! if you have interest get some references on the film " teasure planet of waldisney" keep itīs up
best look

c ya

10 October 2004, 03:07 AM
I love your comcepts. Very good 2d drawing, cant wait until I see some modeling.

10 October 2004, 07:54 AM
Simply fantastic. Those sketches are amazing.

10 October 2004, 10:19 AM (

Some additional details added. Thanks to all of You guys for comments. I have not seen Treasure Planet so far (I know it's a shame but... I just had no time) but I am honored with comparison, although I will go in direction of Duth marine paitings rather then cartoon art. In any case- untill I'll go to texturing phase I am going to put all previevs in this manner- seems that it is appealing to more people then just me (thank's for warm words once again) so- why not.

10 October 2004, 10:42 AM
Great idea for a scene!!! Keep modeling... Btw how do you do the "old paper" effect?

P.S. Good luck!

10 October 2004, 03:41 PM
Becoming interesting, i love your concept and everything around, a kind of avant-gardist idea... Are you gonna make an envrionement with only water ? or a ground with infrastructure ? can't wait to see that vehicle in action :)

i'll be back for updates !:thumbsup:

10 October 2004, 03:59 PM
:thumbsup: Hej , Good Luck !!! ja się jeszcze zastanawiam :scream:

10 October 2004, 05:46 PM
@ Borro- it's simply a photo of old paper. No secret here.
@ Cipher- nay, there will be no water in the scene- these ships are supposed to be flying- sails will be kind of buterfly wings. I hope it will be a bit more visible when models will be ready. . I am thinking about tropical forest somewhere 500 ft below. People and ships falling down and so on...

10 October 2004, 06:15 PM
How far can a Viking ship throw a goat? 10 parsecs if the solar winds are right. Only joking, its a quote about the Vagyr Goat Throwing Longboat wich never made it into the game Homeworld 2 as an easteregg.

Mind you i like the style of presentation, it most fitting with the type of ships. And off course it brings memories of the sea-battles of the past when these ship would engage each other at point-blank range and in huge numbers.

Battles wich stood model for a lot battles fought in Space Opera's

10 October 2004, 10:32 PM (

That's how main masts are going to look like. Of course it does not mean I've finished with body's geometry but just to have full picture I'd like to have all main elements at least visible. I am glad with "dragonfly head" effect- I think it adds some character to ship. Now- time for wings/sails. I am bit affraid as they will determain to which degree my concept was right. We will see...

10 October 2004, 12:25 AM
RK, these concepts and designs are really inspiring, really engaging. Beautiful work. I look forward to seeing our it all fits together in a composition.


10 October 2004, 12:47 AM
wow nice concepts
i want to see the models

Bishoppess of Death
10 October 2004, 02:53 AM
Very interesting. I've always envied those who're good with rulers and straight lines. I think they've declared war on me. Ah well, nice design here, I like the rounded part in the farward area of the ship. Is that an antennae on the top of the mast? (Did I spell that word right?)

TiTaNiuM sAMuRa
10 October 2004, 04:49 AM
I am really glad that someone is going to incorporate ancient forms. I'm not really digging the dome-bulge, though. Instead of melding old work with brash new forms, have you thought about taking the old forms and providing contemporary styling cues / terminations / ornamentation to them?

Think of the Prowler automobile. The form is distinctly 1930's or 40's, yet the finishing detailing is undoubtedly turn of the millennium.

Will you be trying to put some mock-ancient architecture into the composition at all? That would be the icing on the cake!

10 October 2004, 01:23 AM
I like comp. number 2. It is more dynamic.

As for the use of old and new, really like the direction your going. I am working on a similar line. I think having some referance to actuall design elements from the past breaths realism to the composition.

buena suerte amgio!!

10 October 2004, 05:11 AM
What a releif! What a welcome change from the same old scifi fodder. I am really enjoying the presentation. So pleaseant, the background paper really exemplifies the old stylings. That juxtaposed with a futurized Galera... wonderful

Thanks for giving me hope.

10 October 2004, 05:40 AM
Hi, It`s great :thumbsup:
Good Luck :applause:

10 October 2004, 07:46 AM
@ dark-elf2 -ekhm... since pic with composition issue (4 variants) all pics are 3d models
@ Bishoppess of Death: I am not sure about spelling (I am not too good with english as well ;) but so far these are just masts
@TiTaNiuM sAMuRa- I hope I'll not disapoint You
@Woldi- mate, start Your own ASAP !
@jonahhawk- welcome in "oldies" club ;) I'll keep an eye on Your topic- good luck

Today I shall have "wings" finished

10 October 2004, 11:48 PM (

It took some time but fortunately or not after 10 years of work I am finishing off my new house and it takes hell of the time. Here is rough model with most of elements in place. Now development will go by two paralel paths- one is finishing off this version, with all baroque details, figureheads, paintings, banners and so on, other one is basing on this rough form prepairng second ship in moment of explosion. I've found some really good references so I hope I'll manage to handle it propertly.

10 October 2004, 02:52 AM (

I've partially blown up one ship and assembled scene to see on which details should I put more attention and which ones might be left as they are. I think I'll go for a version on the right as it better depicts situation, without getting elements tangled (although I'm going to separate ships bit more to get space for canon' salvo smoke between them).

10 October 2004, 05:30 AM
Marcin, when I saw your sketches up on the "recent entries" page, my first thought was that Leonardo DaVinci is alive and well and living in Lodz! Excellent to see such original thinking on display -- both in the conception of your ships and your presentation. I look forward to seeing more of this world you're creating; keep up the outstanding work!

10 October 2004, 07:05 AM
Oh my... thank You very much... I am honoured.

10 October 2004, 02:11 PM
Wait, did I hear that right? I thought I heard that you finished building a house. Having just recently bought a 50 year old house that statement is not lost on me.

Everthing is looking very good. The sails might be a little stiff. Don't know if they are supposed to be rigid or not since it is in space.

Bishoppess of Death
10 October 2004, 03:41 PM
Cool. I like the sails on the initial ship. They remind me of outriggers on a canoe. More!

10 October 2004, 09:57 PM
When lady says "more"- how can I refuse ?. Your wish is an order, M'am ;)

11 November 2004, 04:28 AM (

I know it is a bit early to start texturing (there is still plenty of modeling to be done) but texturing damaged ship would be a nightmare with all dislocated elements so I've decided to prepair at least main materials and having all of them set up take care about explosions.

11 November 2004, 09:56 AM
Sweet, it really have a great style in the sky... :thumbsup: looking forward to see the others elements , keep it up mate !

11 November 2004, 12:59 AM (

Inbetween modeling damaged galera and painting winning one I wanted to take a look at cannon salvo effect. Here is first attempt- I think that with fire added and a bit reduced space between side of the ship and dense smoke it should make proper impression.

01 January 2005, 03:28 AM (

It's been a while... After playing with original idea for some time I get bored with it- after all whats so special in fighting ships ? Then strange tought appeared- ok, I got flying ships for one side of conflict- why other side should not fly on fishes (whales in that case). I quickly modeled a whale, added some kind of harness to it and tried assembling- works perfectly and allows me for another- not typical for "huge stories" wide, horizontical composition. I got little time and a lot to do (I got all elements textured but from that to ready scene long way) so it will be tough and even if I'll finish I'll be probably too far from original idea of contest anyway but- hey- it's so much fun to play with new ideas- I can not resist it when making something just for my own pleasure(suffering very strict rules at work).

01 January 2005, 05:03 AM
Flying whales are always a tentation! Been there (mine are eyeless and have back flippers, but anyway)... The tail looks a little bit small, you might want to scale it a bit. Good work, and I know it's late but, excellent scketches!

01 January 2005, 11:47 PM (

Just average daylight to test assembly of ships (without whales for a while :)) I am not glad with particles and fire burning inside broken ship is not visible. I re-designed ships a bit, I guess I got to work on textures to make them look different.

01 January 2005, 11:50 PM (

Another one, this time only with primary lights and ambient- all fill ups are switched off. I believe that's direction in which I'll try to go, maybe with a lightsource behind sails to give it bit more drama.

01 January 2005, 02:43 AM (

Scene still looks a bit too happy but at least all details are visible. Tempus fugit so I'll rather leave playing with colours to postproduction phase and finalize environment (as well as whales texturing).

01 January 2005, 10:33 PM
I am sorry to say it but my "bread and butter" work kept me occupied - I got to fly a white flag. Thanks for support and see you next time. It's been a pleasure to participate in this contest.

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