View Full Version : Grand Space Opera 3D Entry: David Marsh

10 October 2004, 11:44 AM
David Marsh has entered the Grand Space Opera 3D.

Challenge Page (

Latest Update: Final Image: Final Image (

Here it is - the finished article. I had planned so much more but isn't that always the case :) I've shyed away from the full blown movie poster concept but think that the image still retains a fairly convincing cinematic appeal. Overall i'm happy with it especailly consdiering the 11th our push to achieve at least something that could be considered finished.

Good luck to everyone and happy crunching, I look forward to seeing all the finshed work come in.

10 October 2004, 01:10 PM (

I have based my idea around a poster advertising a typical Space Opera movie. This gives me a great excuse to composite together all the elements that I want to include in a dynamic, aesthetic fashion. I have a basic story in mind and I want that to be fully reflected in the finished piece. The intention is for the viewer to be able to put this story together as their eye moves around the image. Some things will be more immediately apparent, such who's a 'goody' and who's a 'baddy' from the look and feel of the characters whilst other clues will be more cryptic such as the title and tag line.

10 October 2004, 06:18 PM
I think it's a great way to present the story but having a title across the top gives it some kind of meaning that doesn't seem appropriate for this contest. I don't think you need the title as an excuse to present the story in this way, it would work without it. Just my gut feeling, maybe I'm wrong.

Anyway, the sketch is powerful. I prefer the 'character' aspect, an epic story is about a hero or heros. Good idea.

Good luck with the contest.


10 October 2004, 06:43 PM
its a very nice sketch, but i can see where Crusty_Butt is coming from...the text is out of place, just look at the picture and ignoring the text you can still see the story fully...triumph and courage as ships fly though that ring in formation…could a small space battle in the background off too the side, which would add greatly to the sorry, not too close and large scale just a few fighting...but the text just really messes it up for me

10 October 2004, 09:58 AM
Thanks for the input Funkymunkey and CrustyButt - now thats a cartoon i'd watch :) - I can definately see where you're coming from.

I would disagree that the title is irrelevant to the theme of this competition. Megacosm:Void basically translates (at least in my mind) to the end of the universe. In a nutshell, I want to suggest that a future global scale scientific experiment gone wrong has opened up the gate to hell and this brave but religously sceptical band of misfits (surely a must) get caught up in a battle not only for their own lives but a battle to save everything, everwhere. Fairly epic i'd say :)

The hard looking dude at the front is a former minion who decided he'd take the chance to redeem himself and get stuck in on the side of rightousness. Good for him!

As I am predominantly a character artist I feel the title helps me hint at the larger picture, allowing me to focus on the type of 3d art I get the biggest kick out of whilst still fulfilling the brief. As for whether I still intend to include it, I would say yes for now, but you guys have definately given me food for thought.

I agree entirely that more of the battle needs to be shown graphically. In fact, having written down the stroyline, I wonder how well I am actaully portraying it. Maybe you're right - I need to lose the text, add more visuals and let the image speak for itself...

Cheers guys and good luck,

11 November 2004, 09:11 AM (

Bull here, is the first of at least three characters that I will include in the scene. I have gone for a more stylised approach than I have taken in previous work. Whilst I still intend to use realsitic textures and lighting the models themsleves will be quite cartoony and larger than life.

11 November 2004, 09:15 AM (

The colour texture for 'Bull'.

11 November 2004, 09:18 AM (

Here's a few renderings of the character.

11 November 2004, 09:20 AM
Hey man, very dynamic start! Love the texturework :argh:

I had a same poster idea in the beginning but didn't know if I could make it!

Good luck and good work too! :arteest:

11 November 2004, 02:05 PM
nice start david. definitely gonna look out for this thread. I think the specularity needs some work.. but im sure you have yet to start on that. More updates! :)

11 November 2004, 04:13 PM
Hit the gound running, you have. Real nice.


11 November 2004, 08:57 AM (

Here's the latest character. His outragously chislled features make him perfect for the leading role.

11 November 2004, 08:59 AM (

The texture for Kane.

11 November 2004, 09:01 AM (

Kane is the films anti-hero and will be the focal character of the poster.

11 November 2004, 09:07 AM
I was going to ask if it would be better for you to enter the 2d-challenge, but never mind :D

This looks really good

11 November 2004, 02:22 PM
men! slow down please! That is too good and so fast, give us a chance!

very very good work! :thumbsup:

11 November 2004, 08:43 PM
I like the characters. I think that there are problems with highlights and jaw of the second character is too big (i think), but iīm sure youīll fix that.
best wishes.

See this:

11 November 2004, 08:27 AM
Thanks for the comments and crits, they're always appreciated.

A few guys have mentioned that they feel that the specualrity of the characters is wrong. I spend quite a lot of time on getting the shine just how I want it and i'm generally quite happy with the results i've achieved so far. Whilst i'm sure there will be tweaks, I want to move away from worryting too much about realism and go with what gives the model the most character.

I feel thoroughly liberated in my work since making the decision to forget about so called photo-realism. Subsequently, I'm enjoying putting these guys together much more than when I used to spend a week worrying about why that troublesome nostril just wouldn't abide to the worlds percieved vision of the perfect face.

kaajey: Interestingly enough the jaw was the last thing I altered before posting the character. I felt he looked far better with a heavy set jaw, particularly as he is meant to look tough. Maybe I have over done it, but as the character is going to be presented from a front on angle I don't think i'll worry about changing it too much. Nevertheless your critique is greatly recieved.

Cheers guys and good luck with the competition.

11 November 2004, 03:23 PM
Waouwwwwwwww :eek:

Man, you're incredible!!
I like the concept, poster movie, is excellent!
And your modelisation is very good, like the texture too... :thumbsup:
You work very fast...amazing!

11 November 2004, 11:47 AM (

The third character and heroine of my Grand Saace Opera.

11 November 2004, 11:49 AM (

The texture for Dr Joyce.

11 November 2004, 11:52 AM (

Rendering of Dr Zoe Joyce. Dr Joyce is the heroine of my Grand Space Opera and porvides the mandatory love interest for the main character Kane.

11 November 2004, 09:32 AM (

The first rendring of the three characters together, lit with a blue light from the right and red from the left. My next mission is to create an upper torso for each of them. C&C most welcome.

11 November 2004, 01:38 PM

I have followed your progress for a while, mainly because of your texturing skills, as mine sucks. Never really worked with textures, just played around with modelling. Anyway, "Bull" and "Kane" are great models. Your last model though is wrong somehow...Well modelled, but wrong...(?)
Maybe you intended her to look this way, but on your first sketch she looks pretty, so I think not. If you do intend her to look, well, "special", please ignore the following.

I have studied her for ten minutes now and here is some opinions;
1) Her forehead is like a mans; The two big bumps in the scull that men has behind the eyebrowses is allmost not existing on a female scull. Sculls in real world is very different from one another though, but maybe size them down a little...Which lead me to the next;
2) Now, this word I donīt know in english: The place where the hair meets the forehead(?)...
This line, from one ear to the other moving over the forehead, is a little too regular. In this small angled front shot of the face, the hair disappears to quick behind the bone at the eyebrowse(See previous opinion:)). Also maybe define the hairs a little more at this border.
3) The width of the eyes is a little big. When you generally talks about proportions in a human face, you say that the distance between the eyes should be around an "eye-width".
That you have done...but because of her eyes width, her eyes are also a little too apart from one another.
4) Her lips is so nice, but big, and therefore her chin looks smaller than it really is...Maybe make her chin a little bigger. Maybe the whole jaw. Iīm not sure, but something doesnīt quite fitt there.

I do hope you use this as it is meant; An opinion. My opinion. As I canīt put a finger on your skills, this is just a matter of taste.:)

Keep on this great entry, as mine sucks(just really donīt have the time for this challenge).

11 November 2004, 01:59 PM
I like that stylized, or maybe even over-stylized look you got here, and textures are quite nice, but i have to agree with Kragh, female has some problems. Mainly with forehead and 'hair' - the top of the head is way too high. It works for male characters, but feels wrong for a female.

11 November 2004, 02:04 PM
Great work! Excellent quality. :)

I find the female's faces to be a little weird. I think it is her eyes, they are too big.

But great work :)

11 November 2004, 02:28 PM
Thanks for the feedback, it is, as I expected, mainly focused around the female character. I could tell that something wasn't right with her but just couldn't see for looking - i'm sure you guys get that when you've spent so long on something.

Kragh - now that's what I call C&C, cheers man. I'll try out each of your suggestions and see how that helps the final model as she is most definately not supposed to look 'special' :) Hahaha.

I think the reason she looks a bit manly in some areas is becasue I took the decision to develop her from the model of one of the male characters thinking i'd save time. With hindsight I have probably spent longer tweaking that mesh that I would have spent building a new one from scratch in a purely female mould. Nevermind, i'm sure i'll get there.

I think the word you're looking for is hair line. I'll give that some attenttion too as admitadely the hair as a whole was something of an afterthough to stop her looking bald.

Thanks for your input, it's hugely appreciated.

azazel - Part of the problem is trying to get her to fit the stylised look of the other characters. This is definately suited more to a male face so maybe she just becomes more of a traditional beauty and done with whether she fits in with the guys or not. I see where you are coming from, her head is way too high and she does appear to have some sort of mad affro as opposed to the tightly pulled back pony tail I was intending.

AirbORn - Thanks for you comments, I'll definately try making the eyes smaller and possibly closer together.

Cheers guys and keep up the good work yourselves.

11 November 2004, 04:01 PM
Like the others, there is something that bothers me a little about the female. Hairline, like you said, and I think the eyes are a bit far apart. I like that they're so large, though. I don't think every single female character needs to be idealized to the point you often see. there are some strange looking people, in reality. :) I especially like the degree to which you break from reality. I think you have a unique style the is fun to look at.

Good work.


11 November 2004, 02:27 AM
Your modeling is unusallly fast.

As far as the human figures, they seem great for us in your final composition,... although I would say that maybe the female has a face with FAR to much pertubations to be considered a "typical" female head. Frankly she seems rather unatureally butch. She could do with a little bit of relaxation of her facial creases.

And on that matter, it would almost seem that all three figures are truelly topographiclly related. Not for anything but I think your purposes would be far better served if you took the time to model each face from sctrach.

At the final resolution of the cgtalk challenge of +2000 pixels their similarities will be hard to hide.

11 November 2004, 09:26 AM (

OK, i've considered everyones advice and this is what i've come up with. She's clearly a lot less stylised now but definately looking prettier and far less butch. Thanks to everyone who offered their honest critique - it was invaluable. What do you guys think about her now?

11 November 2004, 09:58 AM
Crusty_Butt - cheers man, i've made quite a few chages to the model as you can see but am slightly concerened that I have broken too far away from the stylised look of the male characters. It is true that I have succumbed more to the idealised look that people expect. It does seem that if a female character is anything less than the very embodiment of beauty, she is considered incorrect - although having said that I think that there were definate errors in my previous efforts that needed to be sorted out.

Waza_R, - I think you've answered your own question there :) The fact that they are topographically related is the exact reason that I have been able to knock these guys out so fast.

If you look at my concept sketch you'll see that the chacters are not going to dominate the entire image so hopefully their similarites won't be to much of an issue, although I see what you are saying. I have plenty more work to do to get everything I plan for this complete, but if time allows I might well re-visit the characters with an eye to making them more unique.

Thanks for your C&C on the female character, I read your post this morning after working on her last night. Hopefully the updated head addresses some of your issues.

Your comments are much appreciated.

11 November 2004, 11:59 AM
Your characters rock! :bounce: Really, nothing to say from my side.

Want more!

11 November 2004, 04:22 PM
She's looking much better now.

I'd really like to know your approach to modeling the head. Do you have screen shots of your modeling at different stages, or do you have a favorite tutorial? I can get a good basic shape modeled pretty quickly, but when I start pulling the facial features foreward something always goes terribly wrong. :)

Keep up the good work.


11 November 2004, 08:11 AM
The woman looks better this way. Especially the front view is stunning. And I can see her "stylized".
Quite a time to post here so, also the white male character looks awsome!:bounce:

:) Give us more ! :)

11 November 2004, 10:15 AM
I really like the characters in your concept sketch rather than the ones in 3D expect maybe that black guy cause he looks pretty damn good. I guess the guy in the middle is cool too because of stylization.

I wish though that the girl in the concept sketch was more like that though.. I think it brings down the image a lot....

The lips for her seem very flat. The top one is okay I guess but the bottom one I think should be a lot more like the sketch. Where instead of it going like such a big dip in the middle is that you have those two nice dips and how it goes up in the middle area. I think my char has that in my WIP it seems to work better than having the bee sting look..... Gives the character more of an attuide.

Also on the cheek part in the sketch you have this beautiful flow down to the chin. and in 3d you got this crease of doom.

I think it has to do a lot with that cheek area. The eyes look great and the nose although stylized from the sketch works.

Maybe also bring up the pink above the eye how its in the sketch O.o?

Hope this helps...

Really nice texture job and shader work :D

Edit: oh yah one more thing .. why did u remove the purple lips ;_;

11 November 2004, 04:00 PM
Hi again.

Miss Zoe is much better now. I have tried to imagine her with hair (Pony tale sounds great:)) and it seems to work. I dont think you have made compromizes with your style, she fits the male figures very well. Like "Bull" and "Kane", she has her own special characteristica(This is a word in danish, hope it makes sence in english...). I think her eys has more depth than your 2 male models, fine work. I tend to agree about the flat lips, not completely though, cause in profile they donīt look flat at all. Maybe a lightning issue, I donīt know. Not really relevant anyway, overall great model, congrat.:thumbsup:

Think Iīll have to leave this challenge myself, can't find the time I need. Maybe Iīll join them in the 2D section, much better at drawing (And faster:)).

Good luck with your projekt!

11 November 2004, 05:10 PM
Crusty_Butt - I havn't got any tutorial reference although but I'll dig out some progressive renders of one of the characters so you can have a good laugh... I mean look! :) They tend to go through some pretty freaky transitional phases (as seen with the female head) but hopefully that'll give you some pointers as to my techniques.

Xero - You make some very intersting points there. Firstly the 'crease of doom' will soon be cast into the chasm of eternal fire, so fear not. I left it in there for a really good reason that i have completely forgotten :)

Secondly, you are right, the concpet sketch does have a certain something that is missing from the 3d model. I'll definately try her out with the purple lips and will also have a play with the shape of the lips themselves. Thanks for pointing that out.

Kragh - Glad you're liking her, i'm definately on the right track now. I'll try out a render with her together with the other characters as it'll be interesting to see how she fits in.

As i said in yor thread, stick with the 3d comp you've made good progress so far it'd be a shame to chuck it.

Thank you to everyone else who's commented, always appreciated.

11 November 2004, 10:56 PM
Sandra Bullock.

Not bad. Vast improvment. Keep up the good work.

11 November 2004, 11:14 PM
Best Reply -EVER-:

Firstly the 'crease of doom' will soon be cast into the chasm of eternal fire, so fear not.


11 November 2004, 01:51 AM
Your faces are amazing. You have an excellent knowledge of anatomy. I understand you work with poly, and I wonder if you have used spline modeling for some faces. Do you re-use the same model and change some characteristics, or do you create from scratch each time? I notice that your male model's faces are very similar... is that intentional? However you look at it, they're awesome... sincere best wishes in this competition!

You sent me a post recently and commented positively about the hair on one of my models. I am currently modeling a guy with a beard. It is a high poly model and I am shooting for realism. Therefore, I cannot make the hair through the map. Do you know of other ways to do it without using plugins, because I don't have Shag-Hair...

Anyway - good luck with Space Opera... I'll be keeping an eye on this thread! And I look forward to comments from others on my Space Opera thread, too.


11 November 2004, 10:01 AM (

Right, well I've focused all my efforts on sorting this character out as she just wasn't up to scratch. Adding more makeup has helped massively. I've tweaked most of the features except maybe the eyes and the crease of doom is gone! :)

Thanks to everyone who offered me their advice on how to sort her out, it's very interesting indeed to look back on the older renders because now I see what everyone else saw. At the time it honestly looked very different to me, to the point where my memory of it is nothing like what I see now. It is incredible how staring at one image for hours on end can seriously warp your perception of it. How long before im saying the same about this latest post I wonder... :)

11 November 2004, 11:07 AM
heh I checked them like side by side and man its such a differance and a good one at that.

I guess the only thing that bugs me still is the lips [not the texturing or color i like that but the shape.] I think this is personal taste? I dont know

Glad you changed her. It should increase the overall image by a lot. Once she gets some hair too im sure she is going to look freaking awesome.

oh yah one more thing I just noticed. its a bit of nit picking but...

you know the place under the nose , the bridge. It seems very planar like. I think it would look a little better with some curve to it.. like giving the ball of the nose a more round that flows to that bridge and down it.

You know she also looks more like she belongs with the other chars now. thats a big plus I'd say.

thats all. ;p

11 November 2004, 10:13 AM
Hellooo Lady! :thumbsup: Great improvement!

Waiting for more :)

11 November 2004, 10:26 AM (

I've created the torso for this character. He'll get some clothes soon although i'm not quite sure what yet - no doubt something minimal to show of his muscles.

11 November 2004, 10:30 AM (

Here are the colour and bump textures for the torso and arms respectively. They're pretty basic but do the job. They'll certainly suffice as the head will remain the focal point with the torso fading into the rest of the scene.

11 November 2004, 10:33 AM (

And the render. I've made him look a bit meaner which I think helps. He won't be naked as I don't think that really follows with the story I have in mind. I'm thinking along the lines of a prision issue waist coat with a high collar. Should be cool.

11 November 2004, 11:23 AM
Hi again

Your speed in this challenge is stunning. I canīt follow up. As you seemed to appreciate my comments, and even took the time to give me some in return, I thought you should get some more...

First of all, saw your newest version of the female character. Mostly improved...

Good things;

Better lips, more "sexy"...
Better, and overall, more feminin shape to the head.

Not so good...:);

Her eyes has a more cold stare, in this newest version. I thought she had very good eyes in your first improved version (And also wrote it), But you have lost it a little in this newest one...-but I will wait to say more about that, untill you have made some face expressions.

Her skin (the skin texture) was more life like in the older version, Sun spots(the best word I came up with for that, those little spots, specially around the nose, that some(allmost all) people have, and gets more of when itīs summer...:)) etc.
Your new texture is a little too perfect for my taste, but maybe you still work on it.

Over all; Think it has improved, allmost perfect female ideal, but maybe thatīs not what you wanted...?

As Iīm writting this, you have just made a new update. Texture for "Kaneīs" body.

First of all, (and again I donīt know the word) his eyes seem to stare at something real(!) close (Please post the word for that). Thatīs not so good. Great muscles!!!
First impression stuff;

1) Longer arms, or smaller head(?)(or wider chest..(??))
2) Bigger "wing" muscles.(the one under his arms at the sides...Seems too small for a person as fit as him.)
3) Smaller noisebumps at his ab muscles.

How the f... do you make these maps so fast....:)

In my first post I said, that I had followed this entry
mainly because of your texturing skills....
That has changed, you are just as good a modeller!!!
Great work overall

Btw. staying in the challenge, just need to find the time.

11 November 2004, 04:18 PM
Cool update. The body looks absolutely fantastic, great arms/shoulders.

1) Longer arms, or smaller head(?)(or wider chest..(??))
2) Bigger "wing" muscles.(the one under his arms at the sides...Seems too small for a person as fit as him.)
3) Smaller noisebumps at his ab muscles.

I think the proportions of the body are good, I think it is the size and, perhaps, placement of the head that is making the chest/arms seem narrow. Maybe a touch smaller and placed higher.

I also noticed the small "wing" muscles (lats). I think your could get more of a 'v' shape going with him with some slightly larger ones.

Rock on.


11 November 2004, 05:01 PM
Straightforward - Glad you like them. I use poly modelling only for pretty much anything i do these days, I just find it by far the most effective and simplest way to achieve what I want. So no, there are no splines, patches or nurbs used in these heads. I tend to start with a single quad and extrude out the profile (often following a photo for reference) and go from there.

You are right about the faces looking similar. As other people have noted, I am using one base model from which i am creating all the characters. This has the obvious benefit of being quicker but it does mean that no one model will be entirely unique. The female head has gone though some serious ammendment phases already and if I have time i'll go back to one of the male characters and make the model truely unique.

As for hair, this is my achillies heal :) My characters are almost always bald as I don't get on well with Shag:hair and lack the patients to make quality polygon based hair. I reckon i'll have to for the female though so i'll let you know how I get on, but the basis of it will be wavy polys with an alhpa'd hair texture applied I imagine.

Xero - Your input is always appreciated and it looks like you are right about the nose, i'll be fixing that next time I go back to her. As for the lips, i'm quite happy with them so will probably leave it at that and I really do need to move on. Although now you mention it they do look a bit pursed... :)

Kragh - Hello again, glad to hear your sticking with the competition - why have two dimensions when you could have three! :)

Her skin is pretty flawless now and I guess that comes down to preference. As i'm going for the movie poster feel for the final thing I think she should be made up to perfection like you'd expect from a hollywood actress - particularly an air brushed one. The eyes I agree with, I think I upped their self illumination and the added brightness has probably knocked some of the depth out of them. I'll address that.

As for Kane, he does look a bit cross eyed (that what you meant?) which I hadn't noticed until you pointed it out and yeah, his head could probably be smaller (I already made it smaller once, he looked like a dwarf this morning :)) The lats (wing muscles) are very small, however I have done this semi-intentionally (honest) as i'll be lowering his arms and therefore occluding them from the final shot. I guess that they'll get in the way if I put them in.

The textures for the torso really are nothing special - just some sploges of colour in Photoshop that are painted to fit the UVW map. I haven't really gone to town as the torso will be fading out into the rest of the scene.

Crusty_Butt - Hi Brett, the head will be getting a smaller and i'll try raising it a bit. And following on from my reply to Kragh, the lats are small but I don't think i'll worry too much about changing them as they won't be visible on the posed character. Although having said that now you've planted this in my head i'll have to go and sort it.

Cheers to everyone who's taken the time to comment on my work, your critique is invaluable and I am making a point this time around to address every issue raised so keep 'em coming.

Thanks guys,

11 November 2004, 08:47 AM
Great progress on Kane! :thumbsup:

The torso is looking good, but the hand is splendid! I think it's a pity to hide some part of that hand!
The only thing I kind of find disturbing on the texture is the bump- veins , too many! :D

Great work overall and been watching over here for more, more! :applause:

11 November 2004, 12:09 PM
wow ...your character looks really nice!! impressed about your texturing process mate!
i really like the black guy skin ...
i apreciate u gave me some advice at my i know your words are words of thanx a lot!
i wish u the best for the challenge!
ill be watching u mate:thumbsup:

11 November 2004, 07:49 PM
i dont read the concept all but i think you are doing well
awesome work nice modeling

11 November 2004, 02:04 PM (

I've adapted Kanes torso to fit this character, with the obvious adition of the t-shirt. I'll add some better, modeled in wrinkles once i've posed him with his arms folded (eek!).

11 November 2004, 03:05 PM
Hello Swamps,

Your models are looking better every time I come back to see your work in progress. I can't wait to see the final results!

I was just wondering if the skin isn't too shinny, just a thought


12 December 2004, 10:00 AM
Swamps... no word, I'm totally impressed about you work. Wonderful models and texture, and I love the concept ! :applause:


12 December 2004, 02:06 PM
Nice character modeling :scream: can`t wait for the final composition :bounce:

Keep up the great work :thumbsup:

12 December 2004, 11:15 AM (

Bull with arms folded.

12 December 2004, 11:19 AM
Yes, he must have been exerciseing a lot:) His mate also:eek: Great models!, textures a little bit too shiny and wet, but great as well! Good luck, I'm waiting for more updates:twisted:

12 December 2004, 11:20 AM (

Phew! What a headache this was! I'm officially never modelling another guy with his arms folded ever again. I almost gave up several times, but once I had an image of how he'd look in my mind I had to see it through.

Nevertheless, i'm well happy with the result of my toils. Only a few minor tweaks left and this character is finished.

12 December 2004, 01:11 PM
hehe, I can imagine how difficult that is.. anytime where organics have to make contact with another part of the body, or with some1 else is a really hard to do. I remember in the making of Final Fantasy TSW, they mentioned the "kiss" was a nightmare

great job!

I agree with arturro on the shine.. I think turn down the spec a bit

12 December 2004, 03:48 PM
I think you did a very good job on this, I can get the feel of how difficult this is after starting my character model's body.It looks pretty natural and believable. Great job.:thumbsup:
My GSO entry

12 December 2004, 05:15 PM
Hi again

Yeah tough one, avoiding intersections...but you did good, I must say. Ofcourse I have crits, I always have...:) luckily for you, it has nothing to do with the body or arms, you would have killed me if it had....But I think you should scale down his head around 10 %, he has a little of the dwarf look you mentioned as one early problem in Kane and his body. And for Bull that must not happen, heīs such a tough guy.
One more thing; It seems your head skin color has a higher red-level, than the body skin color...or the other way around. Go for the head skin color, more real...the body skin color seems too much like chocolate. I think, with the tone in the head, you hit bulls eye, great job.

I do not agree about the spec. level, as someone mentioned. I think itīs great in the head. Maybe you should work on the body spec. type, seems too defined, like plastic, but nothing crussial here.

I donīt want to imagine how much work this has been...impressive.

12 December 2004, 06:08 PM
Great character modelling. Keep it coming! :applause:

12 December 2004, 07:30 PM
-And then he disappeared, just as fast as he had arrived. No one knew exactly where to, or why, but there were some people who said that his girl had come home, to claim his time...others mentioned some kind of lazy behavior, but they were few.

12 December 2004, 02:59 PM
Ahahahahahaha. Great post.

I probably have been notable by my abscense haven't I?

Unfortunately I've been very busy being made redundant so it's been a bit of a mad struggle to get my CV and porffolio together and see what else I can find. Something like that really knocks the wind of entusiasm from your sails.

Also, you are quite right, my girlfirend has returned from LA and so I've got a lot of making up to do :):):)

To be honest it looks like i'm going to have to call it a day on this one :( At the most I might be able to rustle something together from the work i've done already but it certainly won't be anywhere near my original plans.

A week in Turkey between now and the deadline isn't going to help much either.

I really appreciate your support over the last few weeks, hopefully i'll be able to at least produce something that can be considered a final image.

Cheers Kragh, good luck with your own work.

12 December 2004, 03:09 PM
I'm sure you can post a final.. its looking really great so far, and with a bit of tweaking - perfecto.

12 December 2004, 08:12 PM
Thatīs a shame....about the "being made redundant".....I actually have no clue(almost) what it means. Normally when I donīt understand a word, I have a site where I (for free) can get it translated into danish(donīt have a book for that)...But only 2 translations a day, already used.

One thing I know from making database structures(my job), is the word redundant. Not the specific difinition of the word, but what it means in a database; To have the same information twice(redundant data). So this is what I get out of it, please correct me: As you make cvīs and portfolios, maybe you got fired...and then you are totally right, removes all motivation.
But I hope I got it wrong.

Anyways, itīs a shame about resigning, but if thatīs what you gotta do, then good luck in the future, probably meeting in another challenge(I asume you are not totally quitting cg...:))

But try to find time to make some kind of final image submission, but I understand if you donīt. I actually donīt think I would, if it wasnīt as I planned.

Well, see you:thumbsup:

12 December 2004, 08:35 AM
Great modeling and textureing. The only crit I have is about the concept.
Looks to me like a newspaper ad, where they want to sell the movie name
and how cute the famous actresses are and how macho the famous actors are.
The actual story is reduced to a few props in the bottom. To me that's way off
for this challenge, which is to show a scene depicting an epic event in a galactic
civilization. This implies the character(s) are shown in action, at the moment
of the attack or whatever. Sooo... just add wires joining their heads and emmitting
a psychic death ray to the ships which are in a joined frame (like two panels, two
comic-book sections) getting hit and blown up. That's just my quick band-aid
idea, maybe you can come up with a better one. I thought you might not want to go
into designing a whole action scene this late in time.

my 3d entry (

01 January 2005, 11:25 AM (

Final render of Bull for compositing.

01 January 2005, 11:26 AM (

Final render of Kane for compositing.

01 January 2005, 11:28 AM (

Final render of Zoe for compositing.

01 January 2005, 11:33 AM (

A simple planet for the background.

01 January 2005, 11:45 AM (

Here's my final composition. Sadly i've been unable to do all the work that I had in mind for this project, having been unable to do anything for well over a month now. However, as I got off to a cracking start I had enough to put something together that can be considered a final image. I've had to lose the torso of one of the characters, but I think it was worth it as I couldn't really see a comfortable way to include it.

01 January 2005, 12:03 PM (

I've increased to contrast to show how the characters are lit. It's a very simple set-up. I'm using the Brazil Sky Light plus a key light to light each of the characters. Also I like use a Point light to shine directly into the eyes (excluding everything else). This ensures that the eyes always have a highlight and adds a great deal of life to the characters.

01 January 2005, 12:08 PM (

I've added some extra areas of light shadow, a layer of bloom and played with some of the layer options. I've also given the piece a title, added a bit of lens flare and genrally buffed the image up a bit.

I've also added a flare to the eye of the female chracter.

01 January 2005, 12:14 PM (

Here it is - the finished article. I had planned so much more but isn't that always the case :) I've shyed away from the full blown movie poster concept but think that the image still retains a fairly convincing cinematic appeal. Overall i'm happy with it especailly consdiering the 11th our push to achieve at least something that could be considered finished.

Good luck to everyone and happy crunching, I look forward to seeing all the finshed work come in.

01 January 2005, 06:36 PM
Hey David,
Glad to see you finished , those are great character models. Good luck.

01 January 2005, 11:53 PM
Hi David

Glad to see you actually made a final. Didnīt expect it.
I actually think itīs very good, itīs showing your character skills for sure. If not already succeded, then good luck on finding a new job. Went into you port folio a while ago, impressing stuff in there.

See you in the next challenge...(?) Had to quit this myself, as you can see in my signature...


01 January 2005, 06:29 AM
HEY DUDE.........

very great this piece.
I like it.
good LOOK...........
good luck............

01 January 2005, 07:32 AM
Figures that you've made are absolutely beautiful !!! :thumbsup: really a cool scene !

01 January 2005, 07:19 PM
Great characters, and congrats on finishing. :thumbsup:

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