LC #42 Pipers Alley

View Full Version : Grand Space Opera 3D Entry: Rune Wiggers Ecklon

10-18-2004, 11:40 AM
Rune Wiggers Ecklon has entered the Grand Space Opera 3D.

10-18-2004, 02:03 PM
I have a few rough ideas already and all based on massive battlescenes.
I will be doing some sketches later.

Oh and good luck to you all, may da vinci be with you...

10-18-2004, 10:42 PM
A sketch:

10-18-2004, 10:45 PM
Playing with the ground since it doesnt need a lot of planning at this stage.
I am aiming for a great level of detail to make the scene contrasts believable. Contrasts between small and big objects will be essential to convey the feeling of the scene.

basic details will be done using max and further details will be done using zbrush2. At least thats the plan. Or I will use a displacement map or normal mapping.

Here is a basic scanlines render of what I did so far. (1 hour work):

10-18-2004, 11:02 PM
Looking good so far, I like the slightly bumpy terain so far. It seems like a nice dessert sort of terrain for a battle scene. Keep it up.

10-18-2004, 11:16 PM
looks great so far! Im kind of going for a similiar approach. good luck!

10-18-2004, 11:36 PM
Not sure if this will be dessert or snow landscape yet. Both would work well for a battle scene.
Another update on the ground modeling:

10-18-2004, 11:53 PM
More detail added:

10-19-2004, 12:45 AM
I like your sketch :) so eventually you'll turn it into a city scape? or just terrains?

10-19-2004, 12:59 AM
It will be both.
This is the end of a long hill that leads to an outpost ish fortress placed on a hill. From here the elite guard has been launched to encounter the attackers. The military presence is very high in this area because something precious is hidden behind the walls. Something the aggressors have saught for decades. There will be a special focus on some of the elite guard units. And the battle will be centered around the battle between these and the best fighters of the aggressors.
I have a rough idea about the defenders and although there is a lot of machinery involved there will be a heavy emphasis on characters. Especially two "to be uncovered" characters I am roughing out in my mind.
I am borrowing heavily on medieval knights, castles etc for this scene but it will be set in a futuristic setting.
I have not yet made up my mind but I think it will be a snow landscape rather than a desert one. There is a reason for this that would work with a desert theme but probably look cooler in a snow scene. Anyways I will have my work cut out on modeling the characters so I gotta be swift and get the scenery ready asap.

I am sure the character work will be a lot of fun and I hope you will like what I will come up with.

10-19-2004, 01:02 AM
This might explain visually what I was talking about in the previous post:

10-19-2004, 01:34 AM
Wire, I am shaping an obstacle which might hold a wide wall on top of it, partly broken from artillery attacks but still strong enough to withstand skirmish attacks:

10-19-2004, 01:37 AM
Coming along nicely, I like your approach.

10-19-2004, 01:49 AM
Thanks CG219,
I am thinking about ways to make the terrain more interesting.
Lots of elevation to be done.

As you can see this landscape is not easily accessible, so I might add that other than soome artillery the attackers wont come rolling in on wheels. More hints to come later.

Any ideas or crits of the current design are welcomed.

10-19-2004, 02:36 AM
looks good!
but i'm do't know!

10-19-2004, 03:06 AM
I changed a lot on the terrain. It looks more like a snowlandscape now:

10-19-2004, 03:59 AM
Decidet to make it more dramatic and very hard to get to the stronghold.
Just roughing out the shapes now:

10-19-2004, 05:10 AM
Shaping up:

10-19-2004, 05:33 AM
Hey superlayer-

Sounds like a cool idea, but how big exactly is this terrain you are modelling? Because it looks like drapery because of the sharp points. Or is it going to be real huge so that when you put your final camera in there it will look smooth?

Also maybe you could go a bit smoother, because if you're gonna do alot of footprints to the snow it will propably be displacement maps so a smoother terrain in some places might help :)

But nice work so far, keep going, it looks quite interesting!

10-19-2004, 10:18 AM
Its a part of the scene and the camera will be closer.
So far I didnt add much detail. I just roughed out the geometry.
One nights work.
I want to make it look a bit different than normal earth landscapes.

10-19-2004, 10:36 AM
Its a part of the scene and the camera will be closer.
So far I didnt add much detail. I just roughed out the geometry.
One nights work.
I want to make it look a bit different than normal earth landscapes.
that's actually a pretty hard thing to do ^^
think about stuff like materials of the landscape first, it -might- change your view of what a landscape could look like.
so far it looks really cool but if the landscape is 'snow'-ish of w/e it might be a bit more smooth I guess (snow and similar substances like to do that :)). (does'nt count for the ridges btw, making them nice and sharp looks cool :p)

yust throwing around some ideas here ^^, good luck and keep us updated :)

10-19-2004, 10:43 AM
Impressive start... I love the way how you build the terrain... and the battle soud promising on this awersome landscape.

good luck SuperLayer !


10-19-2004, 11:16 AM
I never tried to model a landscape before so I thought I would just get at it and not be afraid to make mistakes. I want to make it more hard and icy in parts like this planet has been frozen for eons. But I am not sure I like the whole spiky ice look so I think it will be more like weathered ice and snow.

thanks for the crits and comments :)

10-19-2004, 11:27 AM
I want to make it more hard and icy in parts like this planet has been frozen for eons. But I am not sure I like the whole spiky ice look so I think it will be more like weathered ice and snow.

Well Landscape are my job, lol... I think (and I don't know with wich 3d app you work) it will be interesting to build the main terrain level first. When you are happy with this you can work on more details after, directly on meshes with 2 levels: 1. the main terrain 2. the duplicated terrain and add freely new elements from meshes (spikes for example)... at the end of work with bump maps or SPD to generate more details...
In any case finish the main terrain firts, after zou will decide where you will need more polygons and where you need to model or work with texture efx... (the hard and icy parts)... just an input this not means that I'm right. ;)


10-19-2004, 11:31 AM
nice going, i like this way of starting to give the final look an excelant details as detonum said here use displacements, keep up.

10-19-2004, 11:40 AM
jddog: Sounds interesting. that is your workflow? Or a workflow you would recommend for this kind of project?
I am interested in the levels you mentioned but not really sure about how to work with it practically.

Oh and btw. I use max6.

10-19-2004, 11:53 AM
very nice idea i love the sketch, the model so far looks nice too
wish you the best luck dear friend

keep the hardwork

10-19-2004, 12:01 PM
Thanks Splotch :).
I will do more sketches when I start modeling buildings, machines, turrets etc.

10-19-2004, 12:04 PM
Hi Superlayer...this will be my workflow for this kind of project...
here a scheme of the technique:

using a piant application you will decide/draw how many details like you want on the bump/displacement map...

PS: probably next week I wil delete the image linked here (download it if you need)

10-19-2004, 12:11 PM
Thanks a lot :D
How do u work with two resolutions?

You have two layers on top of eachother?

I hope to be able to use zbrush for the normal mapping. It would be a lot easier that way.

10-19-2004, 12:15 PM
Just I copy/duplicated my MAIN terrain then I subdivide the meshes (1x or 2x) of the next one for example... This allows you to do some spikes for examples. I use Cinema4D... but I'm sure this works on max too without probs.

10-19-2004, 04:39 PM
Image deleted, look down for updates...

10-19-2004, 04:44 PM
Superlayer you need to load each steps via the CGchallenge thread and not via your web site !
If your milestones are not loaded you are not qualificated !

check :



alredy correct ;)

10-19-2004, 04:53 PM (

Some early sketch work on the landscape.

10-19-2004, 04:55 PM
Thanks a lot Jddog :D big mistake on my part. Thanks for letting me know.

10-19-2004, 04:58 PM (

Just playing around with some modeling based on my sketch.

10-19-2004, 05:02 PM (

getting more detail into the landscape.
Its snowy...

10-19-2004, 05:06 PM (

The area around the fortress is about 10 - 20% finished.

10-19-2004, 05:16 PM
hey superlayer, i like the landscapes... but i would love to c your concept overview drawings of the main scene.... good luck buddy

10-19-2004, 05:20 PM
Thanks a lot Jddog :D big mistake on my part. Thanks for letting me know.

no probs :D

10-19-2004, 05:29 PM
how big would the terrian be compared to common buildings and stuff.

10-19-2004, 05:50 PM
Well... There will be a lot of towers and walls in this scene as well as a snow city behind the walls. There will however be a lot of emphasis on the landscape and the battles taking place there.
Ultimately I will spend most of my time on characters.

10-20-2004, 06:13 AM
I have decidet to alter my original idea scene wise. It will still be the same idea, characters, universe etc. But I have opted for a more dramatic scene. I will try to put some dummy work together to illustrate it. I could draw it on paper and I might do it later but right now a 3d sketch will be more helpful.

10-20-2004, 09:09 AM
looks cool
love the concepts
keep up the good work superlayer

10-20-2004, 09:44 AM
Judging from your thoughts on the land structure this could be huge. If u have ZBrush (i think i 've read that somewhere) try there to give the shapes in the land faster and also gain from bumps or displacement created. :bounce:

10-20-2004, 11:47 AM
Hi Rune.. Looks great so far

Keep up the good work :)

10-20-2004, 12:39 PM
Sigh sigh I am spending a lot oo time thinking about the fortress design and what kind of measures is used to defend it and what kind of weapons are used to overcome the defenses.
I think I will design something that actually makes sense.

The attackers will serve different purposes in the attacks. Some litterally crashing into the defenses to do as much damage as possible to the fortress walls to make way for more advanced attack units.

There will be a main tower with gun turrets.

The elite defensive guards of the fortress will use long sword like weapons to keep enemies from reaching the walls.

I am focusing on style. I have some rough ideas in my mind which I hope will make my style unique and original to other similar concepts.
I cant wait to try it out. But I want to sketch out some simple scene shots so you can see what I have in mind so far. Hopefully I will have an update soon.

10-20-2004, 12:43 PM
Until now sounds really good !

10-20-2004, 12:43 PM
Hey Alexander man.
Lets work hard and finish this challenge.

10-20-2004, 12:44 PM
Dude, this looks promising! You're amongs the ones I'll be watching on a regular basis! ;) Keep it up!

10-20-2004, 12:55 PM (

Ok I know this is very simplified but this is the kind of scene I am going for.

It could end up looking very very different but basically there will be a main tower and walls.

I expect a lot of things to change but this is just a very quick 3d sketch.

10-20-2004, 01:00 PM
loocas: Thanks, keeps me motivated.
jddog: :) I hope so..

10-20-2004, 01:40 PM
There ain't nothin' cooler than tectonic madness...

10-20-2004, 04:28 PM
As far as visual development for the fortress goes I dont feel that I am going anywhere right now. My drawing skills suck and I dont really have any idea about it right now.

I hope some of you can point me towards some inspiration maybe?
Any ideas?


10-20-2004, 08:43 PM
This is a really tough challenge... Phew..
Still struggling with my lack of drawing skills.

Oh well... I think it will be good night for now..

See you all tomorrow.

10-20-2004, 08:49 PM
I like the way you are blocking this out.
I am interested in the way this ends up.

10-21-2004, 07:12 PM
Hi Rune................I would not concern myself too,too much about drawing skills,unless of course you jump into the 2D section of the challenge,then you have to come up with the goods.But with this being the 3D section of the challenge I think your message is being conveyed quite well....................I like the layout,the concept too thus far are looking promising.Plus your thoughts on having things make sense will go far in the end.:arteest:

I like your current blocking out of the scene.Keep[ at this.I'll be looking out for more from you here,keep at it,it's looking and sounding well on the way to a Grand Space opera.........:beer:

10-21-2004, 07:47 PM
I like what you have so far. As for inspiration for your fortress, think about what makes a fortress strong and what makes it weak and invent something to make it impenitrable with no weak links. Like the front gates im guessing in ur concept 3d drawing there could be turrets at the low parts right next to them since i see that area as a weak point. Maybe some weapons along the front wall too. I am aslo sure that with in the fortress walls theres a large command center that stands tall and can be seen from far. Just a few ideas, my modeling skills right now arent competition level so i dont want to join, might as well pass along any ideas i get to peopel that need inspiration. Kepp up the good work:thumbsup:

10-21-2004, 10:15 PM
Don't worry about drawing here... I know there are lots of concept painting geniouses hanging around the challenge this time, but it really makes no difference in the end - the 3D you produce is what counts, and what you've made so far is quite fascinating. Stick to your plan :thumbsup:

10-21-2004, 10:40 PM
Virtuosos and JamesMK are right u know! The 3d work counts here and only that...and i agree with KoryH , the way your geometry is blocking out is interesting.... :wip: ...we are waiting :)

10-22-2004, 10:36 AM
I have further developed the story and background for the scene. I am using norse mythology as the foundation.


In a distant future on a colonized planet in the distand realms of the known universe a 1000 centuries old prophecy has come true.

A final battle between humans and giants is taking place at the outskirts of Valhalla, the stronghold of the humans on the planet Midgaard. A cold and desolate land stretching infinitely across more than 70% of the planet. The lands used to be lush and green and the humans lingered there peacefully for eons. They build civilization and vast cities spread throughout the lands.

But one day everything changed as giants attacked without warning. they swept down from the mountains and caught the humans by surprise. The humans had no weapons to fight off such a thread and were easily defeated. Word spread quickly throughout the human world and even reached the homeworld. They spoke of giant people walking the cold lands of a distant planet, they spoke of a forgotten prophecy come true. They spoke of Ragnarok.. the end of the world...
Warriors of the homeworld and countless colonies set off to aid their brothers in their fight for survival. The promise of fame and glory brought 1000s of warriors to the planet that was now changing into a cold icy worldas the giants conquered. Cities fell and civilization was coming to an end.

but then help reached the planet and a massive defensive plan was set in motion by elders of the Ragnarok Order that was gathering a huge momentum and support alone due to the threat of the giants.

The building of Valhalla became a symbol of this now age old confilct. Rising tall into the skies, challenging the giants in statue and power.
The statue of Thor and the worm of Midgaard protects the walls and towers of Midgaard and warns off any attackers.


It is still centered around the fortress 3d sketch I made and its still a cold intimidating world. BUT I have allowed myself to use light as the symbol of hope and it will be used in this scene with the statue of thor and defending human armies.

10-22-2004, 10:48 AM
DimitrisLiatsos: I will get down to it asap. I want to focus a lot of effort into the symbolic representation of the scene. With emphasis on the fortress and engaging armies.
I have to go into territory incognito as far as lighting and modeling goes. I hope I can pull it off.

JamesMK: Thanks man, I am feeling more motivated already. :)

ace4016: Thanks for the direction and ideas. I will think about them. I have an idea for the main tower of the fortress that I gave a hint on in the background story I just posted. I want to build something original and true to the concept I have come up with so far.

Virtuoso: Thanks for incouraging me.. I kinda needed it. I am just a bit annoyed at myself for not keeping my drawing skills polished and for not developing them further. I draw like when I was 14 (I am 27 now). I am glad that you can still make something out of what I made so far.

KOryH: I am glad you like it.. I am never satisfied when it come to my own work.

10-22-2004, 10:51 AM
Excellent background story, just keep up to finish it with outstanding quality.
I must say that idea of Norse mythology is mine starting point also, but I will most likely change that to be closer oriented to this particular SF theme.
I am waiting forward to see your finished work.
You have all my best wishes to make a remarkable scene. :thumbsup:

10-22-2004, 10:56 AM
Therion: Yeah it all comes down to the actual work and style.
My focus will be in style. it will be something of a challenge for me since I often struggle when it comes to getting my thoughts and ideas visualised by using a pen. I need more patience when I visualize my ideas. I will be interested in following your challenge.

10-22-2004, 07:34 PM
I would love to see a 2d sketch of your idea, it sound really intriging, please post a 2d sketch :D


10-22-2004, 07:39 PM
ARSA: Sir yes sir!!

I am just chilling right now but I am going to do it. Promise..
Thanks for stopping by.

10-22-2004, 07:41 PM
you're welcome :bounce:

10-22-2004, 07:56 PM
I like the story your going with. Ancient mythology is always a top place to look for inspiration, after all myths are based on reallity and history does repeat itself. Cant wait to see what youve added.

10-22-2004, 08:02 PM
ace4016: Yeah I just thought this particular myth fitted my initial idea very well. Its been used over and over but I wanna really give it a try to bring norse mythology into my designs.

Oh btw. did you join the challenge?
I forgot if I saw it or not.

let me know.

10-22-2004, 08:06 PM
I didn't join the challenge, I am still learning (hobbyist). I can give great advice and maybe solve a few problems but I cant do much in 3d myself. I am working on it though(i tried to do all areas of 3d at once, big mistake). Maybe Ill join the next challenge that comes up.

10-22-2004, 08:10 PM
ace4016: I am happy you came to help.
I hope you can join in the next challenge, I know I will be there :)
See you around on the boards.

10-22-2004, 08:16 PM
Very good story.
I agree with Therion. there's a lack of SF on it. But i'm sure you've already thank about that.
I 'll comeback soon to see progresses.


10-22-2004, 08:31 PM
DaVee: SF will be there.
I am merely using ragnarok as a foundation layer for my scene.
This scene will have big guns and huge mecha filled battles on it.
Dont worry.
Just hope I can do all that. gasp...

10-22-2004, 08:40 PM
Wow the thing looks huge... Well I'm writing just to wish you best of luck!!! And I to tell you I can't wait to see more :). Keep it up!

10-22-2004, 08:53 PM
Borro: I hope it wont be too huge..
I have spend a huge time looking through threads tonight but I think I should try to get some work done now.
I hope I can post a good sketch tomorrow night before I start designing the individual objects in the scene.

10-22-2004, 09:15 PM
Sure you'll do all. you have no choice :thumbsup:
Above all, never sleep !:)


10-22-2004, 10:18 PM
Very interesting modeling scheme superlayer!
You´re going "inverse", giving more atention to the scene.
Normaly people begin with the characters.
I liked your concept! :thumbsup:
good luck for you!!

10-22-2004, 10:31 PM
SnoK: I think this challenge is more about the scene and the "whole" rather than the individual.
At least thats the way I see it after reading through the boards, challenge discriptions and faq.

I could be wrong...?

Anyways thanks for the good words.

DaVee: but I need sleep.. :shrug:

10-22-2004, 10:48 PM
Earlier in this thread you said you didn't quite know if you were to go for a desert-like environment or a snowy landscape. I guess, after I saw the terrain you were making, if you make it a snow landscape, you'll get that star wars feeling from one of the first three movies (not a trekkie here, don't really know which one it was), and if you make it a desert, you'll probably end up with a dune-like environment. Both are really kewl and I can't wait to see some more details, 'cause the terrain seems pretty nice already.

Keep up the good work

10-23-2004, 07:12 AM
theduke: I still feel confident about the snow landscape for many reasons. It also has good symbolic values but so does the desert version.
it also means I can cover up the fortress in parts with snow and ice as if its already being eaten away by the threat at hand.
I want the scene to communicate on all levels possible. Almost like some barroque painting.

I also think ice giants could me kinda interesting to make. I hate to come up with a cliche for the giants though.

May the spirit of Da Vinci be with me...

I got some new ideas for the fortress but I am busy doing other things at the moment.

10-23-2004, 07:33 AM
I think the ice giants is a great idea. If you think ice giants is to cliche just try to make them look more like your idea then the common image of an ice giant. I would think the cliche ice giant would look like sculpted ice so maybe you could make them a bit more organic. If it helps, think of a reason why they look like they do (e.g. humans have made small evolutions according to the areas they live in such as people in colder regions have longer noses to warm the air before it hits the brain and since there is also less sun they have less melatonin). You can also probably make them less humanoid like most images of ice giants ive seen.

I think the ideas will come to you as you keep going. Thinking to much with out doing what you have to do might hold you back, and just remember the most briliant things made in life were mistakes.

10-23-2004, 11:34 AM
ace4016: Yeah I think I will make something more interesting while keeping the giant feel to them. Currently looking for inspiration.

10-23-2004, 02:32 PM
sounding really good so far. Lets see them in action! Im getting impatient! haha:D

10-23-2004, 03:02 PM

10-23-2004, 03:07 PM
Wow the lanscape is Huge. I like it though. THe way is truns and such. How big do you expect it to be?

10-23-2004, 03:14 PM
DaVee: Lol why did you put all your answers in my thread?
A mistake?

10-23-2004, 03:23 PM
DaVee: Lol why did you put all your answers in my thread?
A mistake?

:scream: sorry this made me lol ! gosh...

Superlayer... sorry me and english are 2 different things. So What I undertood in your story and evolution I like it... :D

10-23-2004, 03:40 PM
Jddog: thanks man, I didnt do much work yet so I doubt that I deserve the attention given.

10-23-2004, 04:36 PM (

Just wanted to try it out.
I already have some new ideas and the perspective and posing of Thor as well as looks will change.
Just trying to give you an idea about what I was ranting about earlier. I have a long way to go with my drawing skills.
I hope I can get them up and running in a weeks time.

10-23-2004, 06:18 PM
sorry, i apologize, i would like to put it on my thread, and i make a big mistake,
I thought that i forgot all data, when i saw my thread, but i posted it on your thread? i'm a stupid idiot. AArrrgg!! :D :sad::sad::sad::sad:

Sorry !!!

10-23-2004, 06:24 PM
very good sketch !!! :thumbsup:


10-23-2004, 07:08 PM
DaVee: No problem, you can just edit the post and delete the text so no one will be confused.

Oh and thanks.

10-23-2004, 09:00 PM
Wow just made a 20 mins walk home and I got loads of ideas.
Gotta put them down fast.

First been thinking about the icegiant character design.

Jeede (temp name):
- Organic humanoid covered with a hard, flexible armored body layer.
- Sharp claws.
- The giant is kept alive by a blood like red substance that is visible on the outside of the armor layer. The substance is generated in the neck and head area and can be super cooled and fired as red plasma against enemies at long ranges. The plasma will stun the target and attach itself like napalm and supercool the attacked area. Short term exposure is lethal to must human class units.
- Cutting off the head of the giant will also cut of the supply of the red substance to the rest of the body and killing it. The head will keep a part of its neural functions. It is not yet known how much. But accidents with the human prototype project "Loke" suggests that the heads have more functions than was first believed.

I will add more ideas to this giant unit when I have it ready.


Loke - prototype unit (first counter measure by the Ragnarok order, highly experimental):
- This unit was created in a first desperate attempt to keep the giants at bay when they were threatening to tear down the gates of Valhalla. using this prototype weapon the humans managed to push back the giants for a while and buy time to build up defenses.
After having managed to defeat an ice giant by luring it into a trap with small nuclear explosives, the head was used in an experiment to power a mecha class fighter that was designed based on weakness studies performed on the trapped ice giant.
Experiments had shown that the substance that was generated in the head of the ice giant could actually strengthen a special metal design based on the ice giant body armor. It was possible to recreate an artificial material as hard and powerful as that of the ice giant.
The head was intergrated in the mecha design and succesfully fueled the mecha and providing it with an unlimited power supply.
The ice giants launched a furious attack soon after the prototype was finished and thus there was no time to test it. The creator of the prototype Ilidias loki warned that the brain functions of the head could lead to disaster if not controlled by a strong mind.
The prototype unit was piloted by a brave but dark soul and although very successful in slaying the giants litterally ripping them apart in a bloodthirsty rage as the substance was creating an overflow in the unit and sadly making the pilot insane.
After the giants were defeated he turned to his own and killed 113 men, woman and children before defeated by the fortress guard. 40 of the slayen were elite warriors.

- Beserker mode: Inspired by the unfortunate breakdown of the first prototype. Now being able to activate a controlled rage for 30 seconds, doubling the strength, agility and rendering the armor almost impenetrable. This weapon is by far the strongest of all but only pilots with strong mental abilities and a pure heart can endure it. Going beyond 30 seconds can result in an uncontrollable rage and has not been risked yet.

More information to come.


10-23-2004, 09:12 PM
I made some mistakes when i outlined the bg story. I named the fortress midgaard and didnt name the planet. Actually the fortress will get the name of Valhalla and the Planet will be Midgaard.

10-23-2004, 09:26 PM
That's a very intricate story - looking forward to see this icegiant fellow in particular :thumbsup:

10-23-2004, 09:37 PM
Walks neverr fail. I cant wait to see what these giants look and the prototype (s). How giant are the giants compared to the humans?

10-23-2004, 09:43 PM
Valkyria - massproduction unit :
- Using an advanced and unique artificial nanovirus designed by Lando Eledor The Second it was possible to dampen the brainfunctions of the icegiants head and further research also made it possible to isolate and clone only the part of the head vital to producing the substance needed to power the human mecha units. This breakthrough made way for the massproduction unit called Valkyria.
The strength is numbers and the versatile design. The unit was designed for modularity and intelligent implementation. This model can be upgraded with modules to fit a certain battle scenario. A highly versatile unit and the backbone of the human armies.
The unit suffers from weaker strength compared to its more unstable predecessor and it is unable to go into beserker mode. The strength is that it can be piloted by a lesser pilot.

- Raven: This weapon is one of the modular upgrades that can be attached to any massproduction models. A very heavy and bulk upgrade that slows down the unit and hinders movement. the weapon is loaded with 16 small missile like intelligent attack units. Small and incredible sharp strong units that can cut through the armor of the icegiants. They will swarm towards the enemy in numbers and seek out weak spots in the enemy's armor and disable or kill it. the units take shape of ravens and scream as ravens when they approach the enemy trying to break the morale.

- Twinblades: Large blade that detaches into two unique weapons or stays attached as a single huge blade. Can be used as a glider for a decending attack. At this velocity the blades will cut an icegiant in two. Lots of skill is required to pull of this attack.

More modules and weapons to come later.


10-23-2004, 10:57 PM
JamesMK: I cant wait either lol..

ace4016: The giants are truly gigantic compared to humans and thats why the humans had to build giant machines to challenge them.
I might put a more accurate size on them soon. Not really sure about how tall they are going to be. I have to see what works best when I block out the scene a little further.

10-23-2004, 11:09 PM
Updated with the twinblade module for the Valkyria massproduction model.

I would like to hear what you think about my ideas so far?

10-23-2004, 11:37 PM
I see the ideas are just rolling in now. I think the ideas are pretty good, just kind of hard to picture what they look like. All i can say about the ideas righht now is make more:D . Cant wait till you start on the models.

10-24-2004, 03:10 AM
Where the sketches :sad:

10-24-2004, 11:55 AM
ARSA: They will come. I am busy reinstalling my gfs puter etc.
I will have some time tonight.

10-24-2004, 06:01 PM
I saw a lot of ppl using simple 3d scenes for reference when making 2d images, that be sketches or matte etc. I also noticed that they were nicely lit with colored light and the wires didnt seem to be in the way. it looked like it was rendered rather than just a max screenshot.
I am really interested in knowing how they do that.
Like what are the settings for max, is there a tut on it etc.

Anyone knows?

Thanks in advance.

10-24-2004, 07:22 PM
Thor Fortress Guard:
Human infantry soldier unit. Despite their huge disadvantage in size compared to the giants these fast small units have been trained in land skirmish attacks and defenses. Well camoflaged and equiped with powerful weapons and trained in using the snowy landscape for their own advantage these warriors can pack quite a punch in large numbers.
They were successful in capturing the head of the first giant killed.

Weapons info to be disclosed later.

10-24-2004, 07:22 PM
:o impressive looking terrain :)

So.... from which angle will the final shot be rendered? As for footprints - try this. With the idea of displacement maps, take the specific points the footprints will be, and meshsmooth the hell outta that polygon. Then do an optimize on it until it retains its detail but gets rid of the unneeded vertices. Works wonders for viewport performance at least.

10-24-2004, 07:32 PM
Hi, great work being done here:) I'm not sure what effect do you want to get. Could you show some examples? You can get nice effect adding to your scene simple white shaders, one skylight(with some colour), one gentle direct light(area light for smooth shadows), turn on Mental Ray and Final Gathering and render:buttrock: if you want to see also your wire, use a hint from Jeff Patton:

10-24-2004, 07:51 PM
Enjoyed reading your descriptions - especially the Beserker. Too much future war is clinical and scientific without any real anger and passion - the bezerker rights that balance.

10-24-2004, 07:53 PM
SibSpi: Thanks for the method. I am not really sure what you mean but I need to find a method of doing this since I will have loads of footprints everywhere.
I dont want them to look too 2d and the big mechas and giants should displace a lot of geometry as they walk. I want the ground to look battle worn. hence this is the place of the final battle so nothing should look too calm here. It would be nice if I could use a brush in zbrush to place the footprints around the landscape and then add whatever differences and detailed needed afterwards.

arturro: I probably wont be using any of the modeling I have done so far.
I was just playing around and since I changed some designs I will probably have to learn a lot about landscape modeling before I give it another try. I will try to give the characters a try now as well as the fortress. I need to look at some methods for using procedural displacement shaders for the rock areas I will have. I also need to add damage to everything. It has to look weather worn and battle worn as well.
This is a harsh invironment and I want to convey that.
I also want to keep the beauty in the buildings to add some contrast to the decaying landscape. As far as using 3d as references in your 2d drawings I still need something else than the example you showed me but I guess I can just play around with the settings and get the result I want. Thanks for the help.

Hmmm I say I a lot.... :shrug:

10-24-2004, 07:55 PM
simoncvy: I am glad you like the concept.
I agree with you on that notion too.

10-24-2004, 08:39 PM
Very good start Rune!! I can't wait to see what is next!:thumbsup:

10-24-2004, 10:44 PM
Like the thor fortress gaurd idea; an army wouldnt be an army without tactical units. Cant wait to see images. The only thing i can think of for foot prints would be a bump map. Good luck with the foot prints and keep up the good work.

10-26-2004, 01:07 AM
Runne, absolutley awesome designs!!

Im wondering if you have any ideas on what kind of color treatment you are looking for. What kind of lighting do you have in mind?

10-26-2004, 02:59 AM
going good man
love the ideas for the giants
awaiting some concepts
oh and if ur having trouble with veiwpoint speed have a look at x-referancing.
its very handy for high poly scenes

10-26-2004, 09:06 AM
love the story and your concepts. I also would like to see a 2D of your final idea, but my imagination has had its way with it already I must warn. :P

10-26-2004, 10:02 AM
pBarrelas: Thanks, I am planning to sketch the first giant concept now but I am a tad busy with other things.

ace4016: Glad you like them, I hope they will fill out the scene well. I think contrast wise it would be boring to ONLY have large mega battle units in the scene. It would be hard to get a good feel of the sheer size of these creatures without humans.

WazaR: Thanks, I hope I will be able to visualize it better than I described it. As for the lighting I am thinking dark clowdy skies, building up the momentum of war and streaks of sun fighting through the clouds symbolizing hope. Illuminating the statue of Thor and inspiring the human armies in battle. I want to make it a little baroque like with my use of lights. If you know what I mean?

dark-elf2: :) I hope I can show some asap.

||) |V| |^|: Right now I need to dig into the characters and the style of it. When I get more into it I think I will have a clearer idea of how the scene will look in detail.

10-28-2004, 11:35 AM
say, u got gr8 stuff goin on... i like the last drawing... keep it up mate... :thumbsup:

10-28-2004, 01:13 PM
Well all I'm goign to say is" I'm honest I have not readed the whole thread just pieces and bites of it, the giants, the infantry and all that. But I really want to see sketches, I dont care if they look like sticky mans posing for a grand finally, I just want to see what you have in mind, cuz I cannot get the whole thing from reading. (english is my second language) and this becomes a problem. I cannot follow the thread only by chatting) With that said I really hope you try just a little harder to post a sketch of your idea, so at least I can give you a tiny bit of input and be able to help you just a tiny bit :thumbsup: - Thanks for reading this
- Cheers!

10-29-2004, 01:35 PM
Hi superlayer 8-)
really curious your landscape, or battle ground... so, i hope to see the next step.
This concept is so "atypic" than i am sure it ll give us a grand space opera artwork.
I like to see few sketch around maps !

10-29-2004, 06:47 PM
Hey ppl,
I am sorry I havent made any sketches yet but my hands are full at the moment.
I need to make a living so it will be a few days before I can make any updates.
thanks for visiting though.


10-29-2004, 09:21 PM
I need to make a living so it will be a few days before I can make any updates.
That's the most ridiculous thing I've ever heard! :D "need to make a living..." shesh... Get some updates over here already!

10-30-2004, 05:08 AM
Apparently a lot of people are waiting for an update.. don't keep us waiting mate. :)

10-30-2004, 05:33 AM
add a few stalactites ! :buttrock: :)

ps: man, your NGE proyect its awesomeee

10-31-2004, 11:06 PM
dont push him to much guys
dont want him to rush
plus hes probly busy doing actual work
but ya some updates would be good

11-01-2004, 08:28 AM
Seriously I wish I had time.
This is much more fun than what I am working on.

11-01-2004, 11:33 AM
Hey don't worry Rune, you have plenty of time to end your project, just do what you have to do that is more importante:thumbsup: !!

11-03-2004, 02:40 PM
Rune this is the Best story, IMHO, yet

I've always liked Asgardian (Norse) mythology (and runes)
Hence my Graff nick. "rune"
So from one rune to another :
Keep up the great story!

11-04-2004, 05:49 PM
I like the idea and the forteress alike.
hope to see more... :thumbsup:

See this

11-12-2004, 11:03 PM
the last sketch has a cool mood to it

11-15-2004, 08:49 PM
I am dying to see your next step... don't make us wait forever! :P

11-28-2004, 01:35 PM
nice to meet you in this challenge , your works are all very cool ~

01-01-2005, 03:42 AM
Have a happy new year... when are updates coming? :sad:

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