View Full Version : Modeling in ElectricImage

02 February 2002, 01:28 AM
Anyone done decent organic modeling in Electric Image? I'm curious to see how it compares with Maya, Max, LW and others.

02 February 2002, 02:00 AM

The EI modeler has some good features but on the mac side form-z rules. I prefer Mari or Max for sub-d modeling and that is what I am doing now.


02 February 2002, 02:36 AM
Unfortunately I'm kind'a stuck with modeling in ElectricImage. (v2.9 w/ modeler v.1.0). The reason? $$$$$

Do you know how the ubernurbs tool compares to subdivision modeling?? Is it about the same idea? I've found TONS of tutorials on subdivision, but almost nothing on ubernurbs.


02 February 2002, 10:42 AM
this is the only tutorial that i know of that discusses modeling with ubernurbs. let us know of your learning progress.

02 February 2002, 04:03 AM
rammanman, Thanks for posting my link. Just to let you know, I carried that head all the way to a complete textured figure. I'll be rigging her shortly.

Here's the complete figure model (

And here's the textured model (

Unfortunately EI doesn't have fur or realistic hair but it is just a matter of time before those plugs are introduced.

03 March 2002, 02:14 PM
Hi Rev

The EI Modeler has some amazing strengths - but I don't think organic modeling is one of them. That's not to say you can't produce good work with UberNurbs, but in terms of workflow I prefer Lightwave.

In LW, you toggle between poly and patch modes using the tab key. So you can work in polygon mode - with all the polygon tools at your disposal - and toggle between modes to see the smooth/unsmoothed version.

In EIM, I think I'm right in saying that when working in UberNURBS mode, you only have the (limited) UN palette tools at your disposal, and that the UN cage has to be closed.

Hope this helps.

05 May 2005, 10:03 PM
I don't think this is generally well known but you can also use the tab key in Electric image modeler to turn on and turn off the ubernurbs cage like you do in Lightwave. This makes it much easier to sort things out when you are modeling.

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05 May 2005, 10:03 PM
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