View Full Version : model setups for animation, silly question

10-12-2004, 12:46 PM
I have heard many times that low poly games characters all have triangle polys to save polycount...but then I also hear by many that triangles cause bad animation. I know that a quad is 2 triangles anyway, but then why do people say triangles cause bad animation if a entire model is made of triangles anyway.:hmm:

10-12-2004, 12:54 PM
I've never heard that triangles cause bad animation. The only thing from my understanding that will cause bad animation as far as the rig goes is bad topology and weighting.

10-13-2004, 08:07 AM
Its more a weighting issue. When you have a quad it will be turned into triangles, but it has a choice, connect points a and c, or b and d. That way it will get better deformation in animation.

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