View Full Version : Ferrari_final render
10-10-2004, 03:13 PM
Hi, well this is a render of my 360 spyder. It was accomplished with Maya and Photoshop. I was just wondering if you could give me some advise as to how to jazz it up more with either rendering in Maya or techniques with PS. Im always lookin to learn about things that I could not catch with my own I since I see it all the time.
10-10-2004, 03:22 PM
Here are some wires for my vehicle. C&C Please
10-10-2004, 10:11 PM
In order to better explain what I mean, I took the liberty of editing your picture. I hope you don't mind, and if you do have any objections, just let me know and I will remove the picture.
The thing inside the red rectangle (don't know what it's called in english, I'm afraid) doesn't look smooth to me, especially not the outer edge.
I also drew a red line along the side of the car, because I think that are looks too sharp. I might very well be wrong here, because I do not know what the car actually looks like.
But the biggest problem to me is the lighting. If you cover the back of the car with your hand and look at the shadow under the front, it looks like the car is floating. Look especially at the shadow "under" the front wheel.
I would either:
1. Choose a different, lower camera angle, like this --> http://www.3dcar-gallery.com/003_serial_001-020/006_David%20Finlay.htm
2. Use some sort of radiosity, light tracer or something (or just make the shadow color lighter; I am not familiar with how Maya handles shadows, I'm afraid) to make the shadow softer and lighter, like this --> http://www.3dcar-gallery.com/003_serial_001-020/010_Lev.htm
A single lightsource on the side of the car that is on the left hand side of the image would probably do the trick nicely.
Nevertheless, this is an amazing image, and I will be proud the day I can accomplish something of this caliber.
The thing in the red box is called a Roll Hoop
must be strong to support car's weight in case car rolls over.If not the driver's head will be squashed:eek:
It is also not designed to protect driver from pigeon droppings:shrug:
10-23-2004, 09:41 PM
First I have to say: It is very good!
do you know if i can put pics in here without unsing webspace from another server which I do not have???
cause I would really like to show you my critiques!
I also have to ask you to show us some more pics with diffrent views.
10-24-2004, 06:34 PM
yeah the roll hoop does need to be smoothed that is minor and can easily be done. If you want better lighting then just use HDRI images to do your lighting. That will make the car look very realistic. The car is very solid I don't see anything wrong with the the model except that the roll hoop does need to be smoothed. The lighting is ok but I think it would take either gobo lights or hdri lighting to make it really sing.
10-25-2004, 03:03 AM
Nice model that would have been a killer in Ferrari Red - an overworked colour maybe but one that still looks good - we call 'roll hoops' roll bars in this neck of the wood.
11-09-2004, 11:12 PM
I have some crit for you,
1: The Edge at the top I have marked the fillet seems to chaneg heaps as it curves around the front, when in the real car it doesn't and the andgle of the front section looks too sharp.
2: The depth of this vent is too shallow and inside of it looks cut?
3: The curve in the rim here is too smooth
4: The front tyre looks like it is quite deep in the car, try pulling it out some
5: The corners here are too loose, and not well defined
6: The door handle comes up too high
7: This edge needs tidying
8: something funky happening with the tyre here
9: i've looked at photo's at a similar angle to this and the back end should be more visble than this
10: The angle of the stil isn't right
I know I'm really fussy and all, but this is under teh focused critique area!
It's a good start and changing the rendering to HDRI will give it more depth and realism, as the shadows need some work too.
Being this fussy can get good results:
(Yes its my first car model)
All up a good start, keep at it k!
01-19-2006, 01:00 PM
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