XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : how to charge fairly when freelancing

02-05-2002, 10:06 PM
hi to all..

sorry if this a bit off-topic but, I just started contracting as a 3D artist for a game, and I'm not sure how to charge fairly so that both me and the developer are not cheated... I've been freelancing for quite some time but those are for graphic design work, I'm not sure what's the average pay rate in the game industry...and if you could point me to some resources you know, that'll be great....thank you in advance for the help.


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02-06-2002, 06:43 PM
I guess no one knows :confused:

oh, well, thanks anyways....


02-06-2002, 06:55 PM
I asked the same question a while back on the polycount forums, the link Magarnigal provided is a must read.

Here you go: http://dynamic.gamespy.com/~polycount/ubb/Forum1/HTML/005001.html

02-06-2002, 08:42 PM

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