View Full Version : Animating a Crawl

ivo D
10 October 2004, 05:54 PM
Im no super animater.. still noob at it, but a walk cycle i understand.. but now ill have to make a character crawl.

is there some reference of it on the net, or some pin points, how to pull it of convincingly?

10 October 2004, 03:38 AM
Have you googled it?
That's what I usually do when I need references.
If you can't find anything, rotocope it.

10 October 2004, 05:39 PM
a crawl would probably be closer to the way a four-legged character moves. Find some reference of a dog walking and then do the crawl yourself. If you have a camcorder, even better. In either case, i'm pretty sure a crawl looks like the walk of a quadruped.

10 October 2004, 05:52 PM
Titaniumdave passed this link to me and now I pass it to you. <--- Muybridge

it has an animation of a person crawling and pictures of key poses

10 October 2004, 10:48 AM
Muybridge, do a search for him on google, he has a series with a crawl I believe

10 October 2004, 09:15 PM
One of the animators here did this. Hope it helps..

here (

ivo D
10 October 2004, 12:23 PM
thx for the help guys.. dont know how the lizzard head animation is related , but ow well .. was nice hehe

yea i found the crawl on muybridge.. found that few days ago.. i thought of the other muybridge site.. its not on that one, there are two.. and on the new one there is a crawl .. really weird. but ow well..

after starting i got into a new problem.. i got a swivle at the arms, when animating the upper arm.. it would move in 2 axes.. like 80 % te ax i wanted to and 20 to the side.. so it would animate where i would want it to go, but in a slight arc.. and it looks really weird, tryed to put it to world, view, and gimbal rotation (use max)

but it didnt work.. only when i go from euler to linear movement, that works but then i cant use the curve editor..

here is the problem

maybe one of you knows.. im still stuck

ive placed the bones right as far as i know.. arg frustrating

10 October 2004, 03:53 PM
I had that exact same problem. If you're using IK for the arm you should align a helper to the shoulder, move it back a bit, link it to the top spine bone, and aim the IK angle at that helper. That worked for me, it kept the arms in the right position. Hope that helps.

10 October 2004, 04:17 PM
Hehehehe. I thought you meant growl instead of crawl. Sorry man I complettly misunderstod U. Funny what a big difference couple of letters can make. :shrug:

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