XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : head: devil

10-07-2004, 04:23 PM
Hi all,
please give me critics on this set thanks





10-07-2004, 05:26 PM
it doesn't look very devil-ish. concentrate on what the bone structure would be and work off of that

10-07-2004, 06:06 PM
Thanks for the suggestion :)

10-07-2004, 07:05 PM
this update sort of look like guyver's monster :)


10-07-2004, 08:10 PM
a little to obvious z-brush... try smoothing out the model first, making it not so lumpy and really work on getting obvious bone (skull and especially jaw) structure down, then try going in and adding bumps and protusions if you feel it's necessary. Even if you want it to have a real narrow jaw, right now, it has no real form or underlaying structure to make it believable. The neck also needs to attach to the back of the jaw and skull... right now it just looks like it's growing out from behind it's chin

10-08-2004, 03:29 AM
Thanks for comment , i will make it more anatomy correct.

10-08-2004, 04:40 AM



10-11-2004, 03:54 AM
i think your workflow should be more like this:

1. do your model in a different program using traditional subD modeling methods ie., start modeling from a smoothed cube and use anatomical reference always until you understand the human form. (taking a life drawing class would really get you far in this respect in a short period of time). get a book on artist's anatomy.

2. only once you've mastered modeling will you take your model into z brush to create small details like fine wrinkles in the skin. the major folds in the skin should be modeled that way with subD methods. most of the time you won't even need zbrush.

in my opinion z brush is dangerous to the beginner. it won't provide you with sound modeling techniques to build a model. if you don't have a subD modeler download a copy of Wings and follow the head tutorial on this site: http://www.secondreality.ch/

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