View Full Version : TAB, spline extract

10 October 2004, 08:21 PM
I was wondering, say i had a object and then i hit tab and nurbed it. Is there a way to extract the splines that are created and exclude the polys.

10 October 2004, 12:06 AM
When you hit the Tab key it turns on/off Subdivision surfaces. LW doesnt support NURBS.
You could pick points off the object and create splines that way. :)

CGTalk Moderation
01 January 2006, 12:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.