Let me first say that i love modo. I read through all the docs and built some cool stuff (coming to Forum near you). The only way I can describe modo to the creators and others reading this post, it very much feels like modeling in messiah. By that I mean its fast,responsive and well designed.
Now, I don;t know if any of you use the BGconform option in LW. Its really cool it looks at the background layer and conforms (snaps) the geometery in the BG layer to the foreground layer (keeping that it is the same number of points). I was wondering if BG conform existed in LW. If not I have someone that can write me this plugin.
Also Ngons. The famous word being thrown around all over the place in the 3D community. I've learned to model in ways that I do not need ngons, rather devising clever solutions spinning quads and merging polygons. When I do Ngons I can see the algorythm really freak out in MODO. Stretching edges etc etc. Are there multiple modes for this SDS???
lastly,I would really like to say thank you to the entire Luxology team, I wish you guys had done in this in 1999 when I was struggling to learn MAX 3.1 coming from bad Lightwave training.