I am wondering if in modo there is a way to move a group of faces (that share edges) along their own local z value.(not an avged normal value)
the local action center works IF your selection is a single component or is made of up isolated single components, i.e, nothing shares an edge.
in maya you would select your group of faces, then run the move component tool and voila you could scale/rotate/move them all along their own local axes at one time.
modo apparently avgs the normals of all the selected faces that share edges and uses that to base its tranformations on. which is essentially the "selection" action center mode.
does anyone know of a work around, an option to change this, or something of that sort?