View Full Version : Morpher Tool

10 October 2004, 08:04 AM
Could someone kindly please tell me how to use the Morpher tool in Shake 3.5 pls?

Much appreciated. Thanks.

10 October 2004, 12:21 AM
Not to be a dick, but RTFM. Thats what they are there for. Come back with questions about more specific issues your having with the tool.

10 October 2004, 02:18 AM
thanks i guess.

Ross Forster
10 October 2004, 02:52 AM
I dont think beaker was meaning to be offensive or anything, its just that people should read the manual first before embarking on here to ask questions that the manual can answer.

10 October 2004, 02:56 AM
i totally understand. it was a fault on my part. I wrote this thread yesterday night when i was rushing for deadline with my school project and also when i had a lack of sleep thus i guess i had no time.

but again, no excuse.


10 October 2004, 07:13 PM
Is there any way to do morphing in Shake 2.5? I've tried layering IDeform nodes with a certain amount of success, but it's far from an ideal solution.

Peter Litwinowicz
10 October 2004, 10:04 PM
The only solution I know off for Shake 2.51 and later is our RE:Flex plugin ($795.00).


10 October 2004, 10:38 PM
Or you can use our free mesh warper :) the page has info on how we built it so you understand how it works. it's a 3x3 grid. we've got a 6x6 somewhere, but it's pretty rough.

10 October 2004, 01:13 AM
Thanks Peter & John,

Actually, I tried to install yout script, John, and couldn't get it to work. I copied over the files, the icon came up but when I click on it, nothing happens.

10 October 2004, 04:32 PM
Thanks Peter & John,

Actually, I tried to install yout script, John, and couldn't get it to work. I copied over the files, the icon came up but when I click on it, nothing happens.

Hmm. that's odd. It was built on a windows box and tested on windows and os x. I know it's being abused by some friends at ILM right now...

You might try downloading it from here:

10 October 2004, 01:43 AM
Is there a particular version of Shake that it is rated to run for, obviously if it runs on windows, less than v2.5...?

My bad. I had one of the files in the wrong directory... Works great! Thank you! :)

10 October 2004, 05:52 PM
Enjoy Lee! Let us know how you use it. Always interested to see how people come up with things we never imagined possible :)

10 October 2004, 09:01 AM
Cool! I will!

BTW, is M3Warp open source? If I was to modify it (emphasize the word *if*), would that be okay? Any licensing rules?

10 October 2004, 09:43 PM
Lee -

What did you want to do? I mean, we already have one that's not quite as polished as the 3x3 that's a 6x6 grid.Just trying to keep you from doing obnoxious amounts of work that have already been done ;)

Yeah, i mean, it's literally open source, you can open the macro in a text editor and see :) My partner who wrote it says that basically, you can hack it to pieces, but you can't release it as something. if he likes the change, then we'd talk abotu incorporating it and still giving it away for free.

10 October 2004, 12:44 AM
My first thought was to have a slider, or a series of buttons that could control the mesh density (3, 6, 9, etc).

And of course I would not release it. I'd forward it on to you guys to look over. Besides, right now it's nothing but idle thoughts... I don't consider myself a programmer, but I've done a little bit here and there.

11 November 2004, 06:25 PM
Yeha. we had talked abotu a slider, but it was a bit too much work. We had a 3x3 and a we have a 6x6 that's not really cleaned up, but works well enoguh for production. The slider for grid density would be cool.

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