View Full Version : Script controller question

09 September 2004, 11:33 AM

I`ve been trying to write a position script that makes an object (Dummy01) follow another object (Dummy02) based on the value of a custom attribute spinner value. For example:

When the CA spinner value == 100 then Dummy01 follows Dummy02

When the CA spinner value == 0 then Dummy01 remains planted in space where Dummy02 left it. leaving Dummy02 to travel around the scene .

A further twist to the behaviour I wanted is, as the CA spinner value increases from zero then Dummy01 not only starts to follow Dummy02 again but is catching up. so at spinner value 100 Dummy01 is fully locked too and following Dummy02`s position again.
I've tried to do this with constraints but its not quite right, I suppose the behaviour I want is like the Link constraint but more dynamic.

Some of the problems I am facing (Apart from my own stupidity) is a position script cant seem to make reference to its own position. If I could get the position script to capture its own position when the spinner reach Zero and hold it until the spinner value increased I reckon I would be half way there.

If anybody has any suggestions or tips I would be very greatfull.

Thanks for reading


09 September 2004, 11:37 AM
this is similar topic covered in the next video i'm working on, i have some source i can send when i'm at home if you like?

09 September 2004, 11:58 AM
That would be fantastic, I would like that very much.



CGTalk Moderation
01 January 2006, 10:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.