View Full Version : a mistake in leigh's tw p1

08-13-2002, 05:03 AM
she said max does not have a diffuse parameter in material editor.

it has. you need to select anistropic highlight shader. now you will get diffuse parameter. and if you dont want anistropicity just set it to 0.

08-13-2002, 07:43 AM
Actually, in Part 4, Max's diffusion abilities are discussed at some length :)

08-13-2002, 08:40 PM
:rolleyes: this ones gonna keep coming back ta haunt ya, Leigh :D the big, fat, Max diffusion ghost... :D

08-14-2002, 12:05 PM
Hehehe yeah, apparently :p
Perhaps I should update it... I only discovered after writing Part 1 that Max supported real diffusion :) oops.... hehehehe

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