View Full Version : a mistake in leigh's tw p1
08 August 2002, 05:03 AM
she said max does not have a diffuse parameter in material editor.
it has. you need to select anistropic highlight shader. now you will get diffuse parameter. and if you dont want anistropicity just set it to 0.
08 August 2002, 07:43 AM
Actually, in Part 4, Max's diffusion abilities are discussed at some length :)
08 August 2002, 08:40 PM
:rolleyes: this ones gonna keep coming back ta haunt ya, Leigh :D the big, fat, Max diffusion ghost... :D
08 August 2002, 12:05 PM
Hehehe yeah, apparently :p
Perhaps I should update it... I only discovered after writing Part 1 that Max supported real diffusion :) oops.... hehehehe
01 January 2006, 02:00 PM
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