View Full Version : symmetry problem
09 September 2004, 01:32 AM
hey guy i need one help here
when i use symmetry and use edge slice the otherside simply dont repeat the cut for example
i use edgeslice and cut in the left side but in the right side (red line) dont do the cut..
how i can get one perfect instance on modo ? thnx ... hugs
09 September 2004, 06:41 AM
there are couple of bugs regarding symmetry :( i am personally not using symmetry until there is near permanent solution to those bugs. but this one i have not seen at all.even thou when you mirror it again, it wont cut?
09 September 2004, 04:44 PM
no :( some one have one solution for this ?
09 September 2004, 04:52 PM
It works for me :shrug:
09 September 2004, 05:02 PM
hey maybe it's because of my gforce ??? some one here have the same problem on it and use nvidia cards ?? maybe it's this ...
09 September 2004, 05:11 PM
if theres no symmetry (when u sellect polygons) of the part u r cutting try this:
export 2 obj
load into lw modeler
delete half of the model
export back 2 Modo
hope this will help :)
09 September 2004, 06:26 PM
The only thing that I can think of is that the object isn't symmetrical to begin with. Doing the same thing with a symmetrical object (like a unit box for instance) it was working fine for me. However deleting half the box, aligning the edge to X, 0 and mirroring would be the best way to assure symmetry.
10 October 2004, 01:52 PM
I have noticed that using the falloff on extrusions will often give you what appears to be symmetry, but really isn't and thus busts the symmetery only for the p/v/edges that are contained in that extrusion or follow it.
01 January 2006, 10:00 AM
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