View Full Version : 2nd head, needs eyelids
09 September 2004, 09:54 AM
Here's my second head in ZBrush:
Anyone got any tips for eyelids? I think I saw someone else asking about this aswell.
Edit: Forgot to ask, is there a way to see the current polygon count for a model in ZBrush?
09 September 2004, 06:10 PM
It helps to use the masking feature (press ALT and draw) to mask out the eye socket, and then add features to the eyelid. Get some good reference and then sculpt it in.
To see the current polygon count for the models subdivision, hover over the large TOOL icon (on the left side) and the information will pop up.
10 October 2004, 11:42 AM
Thanks for the info, I found it helpful.
Here's another head, I tried a bit of texturing this time.
Next, time I'm gonna start in Maya so I can have more detail in particular areas.
Edited: to add in some stubble and eyebrows. :)
01 January 2006, 08:00 AM
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