How do I rigg the eyes so that they follow my character but at the same time be able to rotate them independently? in other words, what is the way to animate eyes? does anyone know a tutorial?
next question is, I have a textured character, and his texture is 1024 * 1024, but in the viewport his texture appears low res, like compressed, when it is rendered it looks fine. I assume this is something by default from xsi to save memory when you are working. So how can I see the texture in high resolution in the viewport?
Thank you and I hope you can help !