View Full Version : Christopher Lutz - Animation Session 10 - Dialogue 3

09 September 2004, 09:41 PM
Hi everybody,

I'm in again. The picture shows my character with its 'boomstick' (inspired by John Carpenter's classic 'Escape from New York'). Modelling and rendering is done with LightWave, animation with messiah:animate.

v1: A first start to rough out the body movement. In the next versions I will take care of the lip-syncing and the overall facial expressions.

Download Quicktime Sorensen3 640x480 (
Download DivX 5.2.1 640x480 (

v2: Added a secondary character, the cactus has been inspired by some great recent work of Wegg (see the messiah forum). Also refined the leg movement a bit.

Download Quicktime Sorensen 640x480 (
Download DivX 5.2.1 640x480 (

v3: Added the first rough mouth movements.

Download Quicktime Sorensen3 640x480 (
Download DivX 5.2.1 640x480 (

v4: Loosened up the body movements a little bit.

Download Quicktime Sorensen3 640x480
( DivX 5.2.1 640x480 (

v5: Added some eye brow movement and enhanced the bat swing.

Download Quicktime Sorensen3 640x480 (
Download DivX 5.2.1 640x480 (

Good luck to everyone !

09 September 2004, 06:35 PM
coincidence or what.... i had the exact same idea for a boom stick... it was just a baseball bat tho... i thought of the audience as baseballs..

good luck on the session!!

09 September 2004, 02:48 PM
My first version is up, see the first post.

C & C is welcome !

09 September 2004, 03:48 PM
good start! very frightening :scream: I find when he get up his arm his shoulder should up too. I think you work in the feets movement in next revision and maybe you could twist it a little, that way the toes looks in different ways.

09 September 2004, 04:41 PM
It might be nice to have a second, mostly static, frightened character in the foreground that gets bashed in the head at the end.

10 October 2004, 04:50 PM
Thanks for the feedback !

dsolo, you are right about the feet and the shoulder, I will fix that in the next revision.

msouthan, I am currently thinking to have an additional prop or character that reacts to the bat in some way. I am not decided yet, so stay tuned...

10 October 2004, 06:49 AM
The second version is up, see my first post!

10 October 2004, 06:45 PM
The third version is up, see my first post. Waiting for your C & C !

10 October 2004, 06:58 PM
that's a nice start, but he looks pretty rigid to me. Especially in the neck head part, it hardly moves at all after he starts walking. Also I think he should start wtih his swing when he sais "my" so that anticipation before he swings a bit longer and builds up more energy before he releases it with the swing.

He doesn't shift his weight when he walks and his feet are being planted flat on the ground instead of heel first.... although I'm guessing you're still working on it.

for the cactus, don't have all the joints move at the same time. That makes it every rigid again. Have a child bone lag behind the parent bone by a frame.

coming along nicely, though.

10 October 2004, 12:27 PM
Thanks for the detailed feedback, Peter !

I tried to integrate your suggestions into v4 of my animation, see my first post.

10 October 2004, 08:45 PM
I think he can really put his body into it more, especially during the swing. Right now, he's really only using his shoulders on that action. If he pauses when he reaches the cactus and gives it a much harder swing (step into the swing), it can probably give a much stronger emphasis to the "Boomstick" bit.

10 October 2004, 03:13 PM
Elvis, thanks for the feedback!

See my first post for the new version. I tried to enhance the bat swing and added some brow movements.

Most likely this is my final version, as I have to turn to other things for now.

Good look to everyone!:)

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