09 September 2004, 01:07 AM
now, we r in the first phase of the full 3d package, for now modo is just a modeler and we know the difference btw modeler and environment scnec manager, a lot of things r different such as axis manipulation and behavior, and object recognition (modeler understand object as mesh layer, scene manager understand object as item)......and when we r in a scene manager enviro, we know that we have the ability to change the display option of each item through it's layer, or it's properties.
Now, due to the integration btw modo and nexus, so it's a fully integrated 3d application, can we assume that we will benefit from the axis behavior, and item selection and layer options, of nexus, to get it to MODO.
So we can model and animate , at the same enviro, like almost most of the full 3d app (max, maya, xsi...)??????
this is one of the most things that mean a real integration, don't u think??