View Full Version : FXWars! Avalanche!: YAN
09 September 2004, 08:19 PM
ok, will be in me too...
anyway, hope i will have time to make something.. :)
so, have made some test last week, and here s where i goes..
have works today to tweak it, and start with a better model.will try to explose trees this night i think...
09 September 2004, 08:58 PM
Wow! Looks great! Which software do you use? Is the dynamic betwenn the fragments and the surface real mesh collision or particle collision?
09 September 2004, 09:01 PM
oops sorry, its lightwave 8 :)
a mix between hard body and particules.
particule is done after the hardFX part. and hard use the real mesh.
09 September 2004, 03:21 PM
i'd like to say that i find that pretty damn impressive. Its not how i'd have done it, cause I'd most likley have shot off into something far more difficult and pointless, but your is great.
09 September 2004, 05:18 PM
Maybe one of the most realistic motion in the challenge.
Will you be able to render this?
09 September 2004, 01:15 PM
thx guys for the comments :)
westiemad : yeah for sure the set up is quite basic.
but like someone said in other thread, think the most important thing is to have right timing, as good proportion, who will gives the feeling of big landscape scene, and will see after to add more realistic elements in it.. :)
so firt i try to have good motion.. and as we will only see big smoke at the end, and no more snow, except some particules explosions at the front, think that will be ok.
in fact i just take the hardFX as a support for the particule, who gives me speed, motion and timing.
maybe after i will see for better simulation action... if i have time :)
like most of you i assume, im working during the week so dont have too much time to work on it, except during the week end and after works(...). and deadline is coming fast..
CobraX: so, as i said, dont know if i will have time to work more on it and for sure i start this contest a little bit too late :D
.. and for sure will not have time to render it with the "extra time consuming" hypervoxel i think...
anyway, for now try to add building destruction and trees, and will try to have the best simulation i can.
and will see if i could finish dynamics soon to maybe be able to render that in lower res, like a little 320*240...
so wip, more soon(i hope) :)
10 October 2004, 10:48 PM
so, after have saw the A.Cantarel final anim, will be hard to finish... :)
i dont have works on it this weeks, and so today have try to set up fast dynamics calcul for the trees and the house... for sure real simulation is way behind...
here s what i have tonight...
will try to set up procedural texture to render it, and make some "fast and good" HV setting this night.. to be able to render it for tomorrow
and for sure, will not have photo realistic render for this! :D
maybe make new calcul for threes, who seems to jump a little bit too much.
anyway, here s it is for now
http://perso.wanadoo.fr/yann.goument/perso/test_12.mov (7 Mo)
10 October 2004, 07:15 AM
Hey, I really like this preview! Just tweak a little bit on the center of gravity of the trees. Maybe some random on the axes for spinning, too.
Will we both the only ones with a final entry??? :sad:
10 October 2004, 11:05 AM
so, its time...
and for me, doesnt have the time to render it...:/
have set up a quick scene, and start them yesterday for today..., but its again way too long to calcul 1000 frames. :D
so, the render will be ok in few days... lol
so, just have have an opengl preview, no more.
for the next time for sure will start at time... hehe :)
anyway, here s my (1/2)final entries.... dont know if that s enought for the final entries..
i will post some render tonight when i will come back to home
so a 20 Mo quicktime (sorry for the size, cant have lower...)
and a divx 5.1 (3.25 Mo)
so, full lw8 dynamics, hardbody for the snow, trees and house, and particules.
cant add more particules, 'cause not enought ram to render it(scenes takes 1.6 go of ram for now with all the dynamics); that need to be calculed with layer and composite after.
maybe will try it for me after, but that s another story.. :)
10 October 2004, 07:33 PM
so.. after this bonus week, have remake some calcul, and render.
heres a preview of the HV rendered layer.
hope all will be ok for monday :)
10 October 2004, 01:32 PM
ok, its finish! :D
so, like many i assume, so many things to work on again to have "good" result..
anyway, heres the final render i have.
for the time i take, its quite hard to say 'cause i only works on this during my free time, after work or week end. i spend like one week to set up this scene. spend like 5 days to make model, test and makes calculs, and 2 days to light, surface, render and composite.
i really dont like trees and mountain surface and textures, but as i work on them only few times.. i let them like the first time i set up, with only procedural(as you can see it... :) )
so, full lightwave 8 dynamics, no key(excepted baked key from dynamics calcul for the particules), rendered in layer and composited in shake.
http://perso.wanadoo.fr/yann.goument/perso/YannGoument_FXWARS(500x375).mov (12 Mo quicktime sorenson 3)
10 October 2004, 03:03 PM
I Think it's a very nice work ;)
The avalanche looks very evey, for a one week, it's gnikc*f cool
good job ! ^^
10 October 2004, 04:03 PM
FAntastic...I really love!!
Only crit woul be that it should grow more, in size. So it went from a medium avalanche to a huge apocalyptic one!:)
Anyway good job!:thumbsup:
10 October 2004, 06:09 PM
Get your self another host. I cant acces any of the files, it looks like you have run out of your monthly transfer amount
10 October 2004, 06:45 PM
Well maybe you should get another ISP? I'm downloading merrily with 100 k/sec. :shrug:
10 October 2004, 10:53 PM
I am having no problems downloading either. Nice and quick. Great avalanche
10 October 2004, 01:08 AM
i liked it, and it made it cooler having that poor little shed being run over
10 October 2004, 02:03 AM
that looks really cool, really like the way you did it, only i would have had the end camera shot be closer to the structure so you could really see it topple down, but great job!!!
10 October 2004, 08:39 AM
The links doesnt works :(
and its in LW? I wanna see it.
10 October 2004, 08:56 AM
yep my site is dead since 3 days.. thx France telecom...
so yes its lw :)
here s a mirror link(merci thomas!) : http://www.innercore.fr/YannGoument_FXWARS(500x375).mov
10 October 2004, 09:31 AM
very impressive work! well done! :thumbsup:
it would be gr8 to see the Avalanche in a tutorial one day.
LW FX animators will be very happy ^_^
10 October 2004, 12:34 PM
looks very good. How long LW rendering this?
10 October 2004, 02:02 PM
Ermmm... original link and mirror won't work. If anyone can upload it to me, I'd be glad to mirror it on a fast, reliable and almost limitless server.
Need I to say that I'm a bit sad to see that nobody mirrored this before... Surele not...
10 October 2004, 02:13 PM
arf sorry guys for this f*** dead web site... hope he will be online soon...
so its normal for the "original" link...
but have test the mirror, seems he works correctly.
hope you guys could see it :)
10 October 2004, 02:34 PM
Ok here is my personnal mirror:
10 October 2004, 02:37 PM
hehe seems the mirror have some little problems too...
so, big thx toma.. very cool to offert your mirror place!
10 October 2004, 02:38 PM
no problem bud, in my opinion, this is what a community is made for: helping others out, gathering capabilities & knowledge.
I'm glad I'm able to help in that manner.
10 October 2004, 06:07 PM
10 October 2004, 03:10 AM
Both mirrors worked, just the originals didn't. October 18,2004.
Yeah that was intense! But luckily i'm warm with my vodka in my place!
01 January 2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.