View Full Version : critique: simple cart

09 September 2004, 04:39 AM
here is my first try on modeling low-poly objects/props...

modeling was done in 5 minutes... :thumbsup: (maya)
texturing was done in 5 hours...... :sad: (photoshop)

ok.. here we go.. suggestions/comments are welcome!

09 September 2004, 10:40 PM
Its a good start...much better than when i first started modeling...

couple things i've noticed...
the wood grain is a a little too saturated...tone that down and make it look a little more realistic.
the blood splatter looks painted..not natural...remember gravity :)

how does the chest open up?

keep it up :thumbsup:

09 September 2004, 01:13 AM
Great lively color. It seems cartoony in its simplicity, like it would be involved in something comical. Not sure if that was what you were going for, but I like it.

Where'd all the blood come from? Has it been rolling through a battle?

09 September 2004, 01:13 AM
i forgot to mention... i was trying to get a certain look to it, kinda cartoonish look. im not aiming to get realistic.

you are right about the blood, it looks like it's painted, needs make it look like it is dripping... the cart has a door knob, it's on the other side.... :rolleyes: sorry, I rendered the back side, because i want to show the blood on the cart's trail.. :twisted: hehehe

09 September 2004, 01:35 AM
I actually really like the blood right now, blood is stickier than people realize, and tends to smear like paint more than drip like water. I was just asking to get some background info on the piece.

Also the metal looks a little flat. It could use some dark or rusty spots.

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