View Full Version : Tokyo Metro Station, Gerald Abraham (3D)

09 September 2004, 06:14 AM (

Title: Tokyo Metro Station
Name: Gerald Abraham
Country: United States
Software: LightWave 3D

This is something i've been working on as a personal project. For those have been to or live in Tokyo, this is one of the stations of the Oedo subway line.

C&Cs weclome... :)

>> Hi resolution image << (

09 September 2004, 12:40 PM
awesome man, it looks real. Textures are very very good, especially the ones from the floor tiles.

09 September 2004, 12:48 PM
aMAZING! WORK! :D i like! congrats!

One question the left poster are paper, or are a cartel with glass? i see the reflexion :), posibly are confused for me, i don't know, its only a comentary.

But its a great work! :D

09 September 2004, 12:59 PM
Nice... Very nice... I would reduce the reflectivity of the marble on the columns though... makes it look a little too plastic, other than that I think u nailed everything wonderfully

09 September 2004, 02:09 PM
- I think you've done a great job
- The stairs in the back might be a little too dark
- The material on the chairs looks a little too CG
- Excellent texture work.

09 September 2004, 03:17 PM
It's very impressive.

May we see a wire?

09 September 2004, 03:35 PM
super lighting and great shader !

09 September 2004, 03:43 PM
Ey Akira, just like allways, great work man. I love the care on the dietails and, of course, the materials and lights!!


09 September 2004, 04:06 PM
Yes, very nicely done.

09 September 2004, 04:09 PM
Title: Tokyo Metro Station
Name: Gerald Abraham
Country: United States
Software: LightWave 3D

This is something i've been working on as a personal project. For those have been to or live in Tokyo, this is one of the stations of the Oedo subway line.

C&Cs weclome... :)

>> Hi resolution image << (
Gerald - As usual - I tip my hat to you. This is great work. I always look forward to seeing your wonderful art!

09 September 2004, 04:46 PM
:applause: :applause:

09 September 2004, 04:53 PM
Awesome scene you have here. I suppose I agree about some of the comments, such as the stairs being too dark. But overall, the texturing and lighting is wonderful and very convincing to me. I also really like the variation on the floor tiling, it adds an extra touch of realism IMO.

09 September 2004, 05:07 PM
Please give stats.
How many time of work, of rendering, ... ?

Zhai Tian-Feng
09 September 2004, 05:09 PM
Actually, the reflections on column and the light in stairs is perfect.

Would be interesting to see a passing train. :scream:


09 September 2004, 05:36 PM
Hi dude!
Excellent work! Congratulation!! :beer:

09 September 2004, 05:52 PM

The friend of a friend(Youth) is also my friend. So... nice enviorment, real subway accessories. The marble like columns are the most real i think. One thing to mention: there is not enough dirt, no flyin paper sheets, no pukes, no graffities...I know the answer to my crit as well, it's Tokyo and no Budapest :(
Anyway, c00l stuff!

09 September 2004, 07:19 PM
what else to say? personnal project? what kind?

09 September 2004, 08:58 PM
excellent rendering and shaders

no crit, technically perfect

09 September 2004, 09:15 PM
absolutly great. textures render everything.

09 September 2004, 10:19 PM
Excellent work :buttrock: I've seen it in newtek forums too :thumbsup: .

09 September 2004, 11:24 PM
Most excellent :thumbsup:

09 September 2004, 11:34 PM
no crits here. Looks real, love the stains on the concrete.

09 September 2004, 12:01 AM
a little too clean for me but good render

09 September 2004, 03:11 AM
could you post a wireframe please.

09 September 2004, 04:00 AM
Everyone, thank you or the nice comments. :)

Rass: The Sign is supposed to be metal covered with a glossy paint.

Ervine: Oddy enough, the columns in the real place are actually more reflective than these but I might turn it down just a notch when I make the animation.

EdHarris: I'm not 100% happy with the seats but I decided it was time to move on. As for the stairs, possibly a bit too dark. Again, I'm thinking of revising this again for the animation.

Externe: The frame took about 3 1/2 hours on a dual 3.06 xeon. No radiosity was used but the reflection blurring really hit the render times hard. Without it, this images takes less than 45 minutes.

e338: I'm trying to learn some more about lighting and surfacing environments. Up until now my work has mainly been vehicles and objects so I decided to give a project like this a shot.

thearchitect: here are some wires...

09 September 2004, 10:05 AM
can't wait for some vines bursting through those tiles.. or atleast something getting smashed.. great stuff!

09 September 2004, 07:13 PM
I've never tried my hand at 3d rendering, but with people like you in the field, I don't think I ever will!

My jaw litterally dropped when I saw that. It looks fantastic. I have nothing else to say about it.

09 September 2004, 07:15 PM
i guess its nice since your going for realism, but its so real it seems to me like a waste of time and their isnt much character in this, why not just take a picture? thats my crit is its too real looking

09 September 2004, 07:37 PM
If I was a betting man I would call you a liar and say this is a real shot of a subway, but I'm not :)

Great work. The detail is fabulous!

And as far as the comment from "gasmask". If you can come as close to the real thing, the further you will go in this type of industry. In film, I get pissed off at the fact I can point out everything that is CG. Creations like what this person is producing really makes me second guess what I am looking at. Now that's talent!

09 September 2004, 07:48 PM
Very nice. :thumbsup: Say hi to Hannes (Sikko) from me!

09 September 2004, 08:06 PM
Wow, that's incredible. How many poly's?

09 September 2004, 08:22 PM
Really cool, only thing I'd change is I would make it a bit brighter, I can't remember the subways being as dimly lit as on your image.

09 September 2004, 08:35 PM
Great job! Top-Notch! :applause: :applause: :applause: :applause:
Someone asked, "Why go for realism?" To me the answer is obvious -- Because you can!
It's alot harder to make it look real than to make it look fake.
Also, how many times do people see an effect in a movie and say,"Aw, that looks so fake!"
When you can acheive realistic looking work like this, you can create a seamless believable
reality when combining CG with real-life counterparts. Again, great work!

09 September 2004, 09:02 PM

i think your piece is technically pretty well done here are some things i would consider:

-You don't have a focal point in your scene (I don't know where to look when I see this image..all elements are competing for attention)

-you have very little color temperature (especially in lights and shadows) which makes the render look dull and uninteresting. You might want to try having more cool vs warm areas.

-all of your edges in the scene are perfectly sharp. try having the parts where you don't want people looking at obscured and with somewhat blurred edges.

-same thing with contrast.. have more contrast where your focal point is and not equally around the entire image.

It think it is important for every composition to have areas of rest as well an area or two activity. Right now in your image every element seems to fighting for attention.

good luck

09 September 2004, 09:22 PM
i have been to toyko( once) and your pic bought back memories. I have to say really really good. The reflectivity of the colums was a great part of the pic. Now I am the type that says ultra realism is a waste ( why not take a picture) but the answer i see to that is : what if this place did not exsit?
again i say good job.

09 September 2004, 09:36 PM
Wow, very nice! If I cover the chairs with my hand, I can't tell this is CG at all. Excellent!

09 September 2004, 09:38 PM
Again, everyone, thanks for the comments. They are much appreciated... :)

Gasmask: I'm sorry you don't like it. This piece was meant to be a lighting and surfacing study. Photorealistic CG and painting for that matter have always been fascinating to me and I do projects like these to help me learn more about it.

Fredrik: Will do! I'll have to wait till monday though. :)

ThePumpkinKing: its about 120,000 total but heavy poly object like the tracks were turned off when I rendered this still.

Renzsu: Im thinking of changing it a bit for the animation. Thanks!

Ariel: Good observations. Although it's a bit ambigous, the stairs were purposely darkened to guide the eye somewhat. You're right about the various elements competing but unfortunately I was going for a replica of the real location rather than a stylized interpretation and wanted to stay rather true to the original. However, areas such as the spots hitting the pillars and glints on the metal surfaces have been embelished.

Kraal: I felt this piece might be something interesting to look at for people who have been there or lived there. I certainly miss living there. :(

09 September 2004, 10:46 PM
Really, really, really awesome.

Come on put some words on illumination!!!


09 September 2004, 10:56 PM
Gus: Ok, well. Its really not all that complex. Area lights in the ring light near the stairs as well as Area Lights strecthced into the shape of the flourecents. Shadow Mapped spots for the spot lights and the rest of the illumination comes from point lights placed halfway between the floor and ceiling. The Floor layer is excluded from these lights. Hows that? :)

09 September 2004, 01:54 AM
Lol I don't understand these cgtalk obsessions with "how long did it take" or "how old are you". All that matters is how good teh art is and this is outstanding. I'd throw a little more light on the stairs in the back, but otherwise outstanding.

09 September 2004, 02:01 AM
ahhhh tokyo, how i miss thee. the only things i would say are:

i don't recall the signs on the columns being 'part of them', so should they be shiny? iirc they are metal signs stuck to the colums.

also, given that it seems to be about 11:00pm, where are the people?!? you need to have kogaru, oba-sans and salarymen either practicing their non-existent golf swings with their umbrellas or peeing in the corner!! you need to have girls wearing 15 layers of clothes with bad english and talking on keitai's!:)

09 September 2004, 03:08 AM
Holy muffins! It's perfect! Very nice work man!

09 September 2004, 04:22 AM
really pretty good

09 September 2004, 04:28 AM
+totaly and completely amazing job!

Um, i think there is one thing thtat could be done to make it even better
the chairs, if you added some use/wear-and-tear and some grim, then that will look to the level of the professional house that made the subway scene for The Matrix.

09 September 2004, 04:50 AM
Hey! That train station was a real station in Sydney (Museum station)! Are you saying we have crummy train stations??

Ahhhhh, it's true. Knowing Sydney trains, they could have shot all those scenes while the trains were running . . . they are so off-schedule you could have 3 days straight shooting before one turned up.

09 September 2004, 09:43 AM
oh~~man!!!this pic remind me I had a great vacation in Tokyo current summer~~lovely

09 September 2004, 10:37 AM
amazing stuff...looks very real

09 September 2004, 11:57 AM
Just one little thing !

I hope i am not repeating someone. if i am sorry.

The poster on the column is getting specularity and reflection, when it is actualy not supposed to, since it is paper. Or is it ?


Otherfrom that.. It is a real EYE CANDY..


09 September 2004, 01:03 PM
It's like you took a photo, if it wasn't labled as cg I never would have realised!

well done!

09 September 2004, 02:12 PM
spectacular and very realistic scene:thumbsup:

09 September 2004, 06:41 PM
Just one little thing !

I hope i am not repeating someone. if i am sorry.

The poster on the column is getting specularity and reflection, when it is actualy not supposed to, since it is paper. Or is it ?


Otherfrom that.. It is a real EYE CANDY..


It's all plastic.I take Tokyo's Metro everyday.:)

09 September 2004, 08:27 AM
Japan dog ! I not like it 恶心!

09 September 2004, 09:52 AM
:scream: OK! then i am taking my C back

IT IS PERFECT :thumbsup:

09 September 2004, 01:14 PM be little bit more but still exiting..

09 September 2004, 02:43 PM
now i see! :D perfect !! :thumbsup:

09 September 2004, 02:07 AM
OMG! this is truely awesome!

09 September 2004, 11:02 AM
very impressive:)
congrats :thumbsup:

09 September 2004, 08:05 PM
This is the type of illustration I would love to be able to accomplish!

All is good!

10 October 2004, 01:06 PM
Hi dude......nice work man.....very photographic...cheers

10 October 2004, 01:15 AM
This is amazing! One of the best renders I've ever seen... It's hard to tell it's CG...
Great work

10 October 2004, 07:15 AM
excellent work, very realistic. :)

10 October 2004, 10:24 AM
Looks so real... Excellent texturing and lighting.

10 October 2004, 07:17 AM
Hi mister G.

:thumbsup: Great work . Textures and lighting are very well done.

- Perhaps to turn off or to decrease some lights would cut the lighting symmetry . you will probably do that in an animation...

- Did you put some volumetric ?

In any case , Congratulation.


10 October 2004, 01:39 PM
Extremely realistic, the ambient lighting are beautiful!

10 October 2004, 01:57 PM
That looks brilliant, areas of the image look highly realistic. I was drawn to the seats just right of centre, and the coke can... that bit of the image looks less realistic, more computer generated for some reason. I can't beleive that seats would actually shine in that way, the colours look too deep and rich.

You said this was based on an actual subway station, is there a photo / comparison of that scene? It be very interesting to see.

10 October 2004, 11:55 PM
This is great. I think I will quit doing 3D because I will never be this good.

10 October 2004, 01:53 AM
Very realistic!


10 October 2004, 11:33 PM
Wow! Until you posted the wireframes, I was convinced this was actually a photograph.

Very nice work! :thumbsup:

10 October 2004, 05:48 AM
great work. iVe just read the thread. and sounds pretty believable the illumination work.

ill look forward to see more of your work

10 October 2004, 07:40 AM
Excellent work... nice details!

10 October 2004, 11:42 AM
Is ist real?

OK - be serious this is a photo - you cant shit me! :)

10 October 2004, 06:55 PM
great, wow.

Snake Grunger
10 October 2004, 05:27 AM

I've lived one year in Japan and the ressemblance is absolutely uncanny, and it made me feel like just forgetting everything just to buy an airplane ticket and go eat some Miso-Ramen noodles. :o)

Although I do have one objection, I think it's great you've spent so much attention to detail to make everything look perfect, although I'm a bit dissapointed you modeled a part of Japan that is the least japanese in the whole country. I mean, we have to agree that Roppongi is the one place where Japan's cultural heritage doesn't exist.

Of course that's where famous designers, photographers, and most of Japan's top show business people live, but for the average person, it'd say Roppongi sits as one of the least japanese spots of all Tokyo, not to mention Japan.

Keep up the good work though.

10 October 2004, 03:30 PM
Awesome, this could be Half Life 3, five years from now. The bottom block of chairs look like a handmade rocket launcher or maybe a flamethrower.

10 October 2004, 10:16 PM
man that thing looks real

thumbs up

10 October 2004, 02:08 AM
Craziness.... I'd make the floor look dirtier, but otherwise it's perfect.

10 October 2004, 03:16 PM
It's fascinating!
You made a real inspiring render (especially for me). I did some of the photorealistic pictures of Budapest's new subway (M4) open tendering. I made 3 different (hole) subway station with animations, but the design was not very interesting, so I will not publish it here as a CG. I like Tokyo's subway arhcitecture, I think we should learn a lot from the Japanese architects.

Later (if everything goes well) I'm going to render all the 8 new subway stations, and upper-ground stations too. I decided to copy your realistic athmosphere in the new stations, but I can not use dirty floors/columns like this, because it's going to be a brand new building.

I really like your idea: use omni lights between floor and ceiling only for brightening instead of using radiosity. My biggest fear is the too long rendering time now, so I have to reduce it in any possible way. Anyway, I'm waiting impatiently for your animation!

11 November 2004, 04:52 PM
Impressive! Great work...looks very real!:thumbsup:

12 December 2004, 06:51 AM
realistic lighting = realistic set. awsome!

01 January 2005, 07:00 AM
you are my idol !

01 January 2005, 02:35 PM
very nice and real work. keep it up! =)

04 April 2005, 08:57 AM
amazing work! so so real! great:thumbsup:

06 June 2005, 01:24 PM
I like your work.

Monte Carlo
10 October 2005, 04:59 PM
the reflection on the columns is a bit too sharp...

07 July 2006, 01:14 PM
Nice image - But please watermark it - We had someone who had this image in his portfolio,.... he was hired on the strength of his portfolio, but after a while it came apparent that he was crap so we let him go, -a moral tale for those that wish to rip off images :eek:

(can supply their contact details if you so wish)

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