I've managed to build a decent skeleton for my first (biped)model, but I'm finding it really tough to get the arms to keep the proper shape when I pose my model. Does anyone know where I can find a good tutorial for this, or have any tips on how to set up the arms? I've got the legs,hips and head to move fine, so at the moment my dude's running about pretending to be an aeroplane.:) Oh I almost forgot, I'm using the skin modifier in Max. Is Physique in Character Studio any better/easier to use?