LC #42 Pipers Alley

View Full Version : Keeping rendering on the model

09-19-2004, 08:43 PM
I'm trying to make an eyeball, so I used gradient for the Iris and the pupil, and once I'm done I need to resize it to fit the head. However when I try to move it or resize it, the way that I had the rendering done before changes. It's almost as the rendering is not sticking to the model. For example if I move the eyeball, the Iris gets small and the pupil becomes huge.

09-20-2004, 01:15 AM
Have you tried freezing the model?

09-20-2004, 04:33 AM
How do you freeze the model?

09-20-2004, 04:47 AM
Ok I did the freeze button, and it works on the Z axis, but doesn't work on theY or X axis

09-21-2004, 02:26 AM
Is there no other way to fix this?

09-21-2004, 02:34 AM
I can't speak for everyone but I'm really not sure by what you mean by "the rendering is not sticking to the model." The camera moves? The settings change? Maybe some screenshots of before and after you scale the eye would help to understand what's happening better.

09-21-2004, 12:17 PM
I want it to look like this:

But whenever I try to move it or resize it, it looks like this:

09-21-2004, 03:06 PM
How did you map the gradient onto the eyeball? If you froze the object, it should have converted your UVs into explicit and removed any texture supports, so are you using some kind of global coordinates?

If you don't want to freeze the object, you should make sure that your texture support object is parented to your object (default) and child compensation is not on. That way, when you scale the parent, the support object will scale too.

09-21-2004, 05:47 PM
I'm really new to this XSI, and I have no idea about the global or parenting. Here is how I have the gradient set up.

09-21-2004, 06:08 PM

no offence, but this is basic texturing tutorial stuff ;)
Work yourself through the first tutorials, dip into the manuals about parenting (very important!!), modelling, freezing the stack etc. and just try something.
After that when it's stil not working do come back.

Also have a look at the tutorials at, or Lots of stuff about texturing etc.

Hope this helps,


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