LC #42 Pipers Alley

View Full Version : modeling problem

08-10-2002, 08:14 AM
hi everybody ..

i am a new here so this is my first post. i want to make a human body using this picture but i dont know how to start. could anyone give a good tutorials???


08-10-2002, 09:09 AM
Do u want to model with Polygon model or Nurb modelling .... u can find some good modelling tutes there ...
please re submit the url .... u sent earler.... its not working

08-10-2002, 09:35 AM
thanks for the site .. try it know. i am sure it will work.

thnaks again.

08-10-2002, 10:12 AM
Hey, aljoker. Since you don't mention the software you are using I would assume you can go through a general-purpose poly modelling tutorial like this ( . Would work for max, maya, lightwave and any other poly modeller. Good luck. Why would you model that, anyway? Get your own reference - much more fun.

08-10-2002, 11:31 AM
ya..... i agree with dvornik . Dont model others reference image .... Dont start with heavy complicated model ... if ur a beginner to modelling.... Try to model less detail objects .....

08-10-2002, 11:42 AM
thanks guys for advice.
sorry for not mention what software i use. i am using 3dmax 4. so i want to improve my skill in modeling humans body rather than do basic things.

thanks again guys. and thanks for the link.

08-10-2002, 12:27 PM
OK, since you are on max remember :
1. Polygons - use editable polys, not mesh
2. MeshTools - plugin (unless you have max 5 that includes most of them)
3. csPolyTools - plugin

Get plugins from
Try to find out about edgeloops, quads and stuff.
Search this board and read a bit.

A poly tutorial:

It's hard work, man. I'm learning myself.

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