View Full Version : Creating Engine Wash effect in Max 5.

09-16-2004, 10:32 PM
Hey Guys...

Just wondering if anyone had a good tecnique for creating this effect. You know, when a space ship engine passes in front of the camera and the view is distorted like intense heat is bellowing out?

This would really help me out..

Cheers in advance.

09-23-2004, 10:26 PM
I'm modelling in Max but I suppose you can do the same thing in Maya & XSI with no probs

Hmm I suppose you could model a tapered cylinder behind the engine and give it a raytraced material (play with the index of refraction, IOR for short). Add a noise modifier to the tapered cylinder and animate it..

CGTalk Moderation
01-19-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.