View Full Version : city grime & dirt needed
08-09-2002, 05:21 PM
This is a little 'city' test I've been working on. I'm not done yet with the modeling... but I can forsee a lot of problems with the texturing (since I'm just starting to pay attention to photorealistic texturing)...
so all C&C's are welcome! Please be as specific as you can..... don't worry anout being bold, no ego here.;)
08-09-2002, 07:45 PM
Maybe my answer sounds "boring" but.. try to find some photos from cities and compare.. you find the right "dirt" there :)
08-10-2002, 02:01 PM
I think u need a lot of dirt in corners like in the road/sidewalk
or black staines from rain over the building, and also a lot of work on lightning that can improve the image alot
good luck :)
08-10-2002, 02:05 PM
also be aware of hard edges in your modeling,building edges and such, give them a little bevel.
08-12-2002, 05:07 AM
a little work on the rooftop... right direction????
08-12-2002, 07:28 AM
Yeah, definitely a step in the right direction :)
Those drips are looking good :thumbsup:
You need loads of that, and you've got the look of it right, so it's very promising.
Do you not have anywhere online to upload these pictures so that you don't have to compress them so much for posting here though? It's a bit hard to judge texturing when the image is so pixellated :sad:
08-12-2002, 02:13 PM
no... I don't have a place to post these images. I have an account with mac.com but as you know this will no longer be a free service in a few weeks (days maybe?)... and I do know that geocities does not like direct links...
since I only need a couple of Megs of space... do you know of any charitable org. who helps newbies in need????
ps- I agree... I hated the compressed look.. o well.:hmm:
08-12-2002, 02:15 PM
Well, if you have a cg-related website, you can get space at 3DLuvr (http://www.3dluvr.com) - they are generous with their space ;) Plus, they allow outside linking and that sort of thing.
08-12-2002, 02:22 PM
off to create a website! see you in a little while!:thumbsup:
01-13-2006, 02:00 PM
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