02 February 2002, 03:14 AM
Against Biped - NO FCURVES!
For Biped - Great weight balancing and other kinematic tools
Against Biped - Tough to customize the bone set... you can't break their hierarchy should you wish to add bones.
For Biped - Incredibly easy to save/load animation sequences through BIP files... a lot tougher with custom bones/IK setups.
For Biped - Easy to transfer animation from one skeleton to the next.
Against Biped - Max's new IK is really easy to use and you'll have more control if you set it up correctly.
Against Biped - $1000 x Number of seats
Against Biped - Can't put controllers other than TCB on biped parts... true, you can IKBlend targets to limbs, but there are a lot ways that Biped breaks the Max's systems.
um, thats all i can think of.
For Biped - Build in Mocap tools. Pretty good ones at that, but without fcurves, hard to smooth stuff out.
01 January 2006, 01:39 AM
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