View Full Version : Horse Modeling

09 September 2004, 03:04 AM
Hi all, I'm modeling a horse, and later add and armor, etc. But I plan only make a gray model. So its very important that looks good. I'm not and expert on horse anatomy, so I need a little help. Please make all corrections what you want, but reminds that not all horses are equal, I want to make a war-horse, I would be strong, a little short and heavy.
The head is still in progress.
Box modeling, 3dmax 5.

EDIT : final picture (some tweaks left)...

09 September 2004, 06:47 AM
the hind legs look kind of weak.. almost like a dog. maybe it's just the doggish looking tail in place of where you will put hair (i hope).

09 September 2004, 05:22 PM
thanks justin, I will add hair later. What you suggest, more detailed muscles, or increase the size of the hind leg?

09 September 2004, 06:31 PM
The horse looks great so far.
You might search for an image of a draft horse.
Right now the horse looks long and sleek - like a race horse ( vs. a more powerful draft horse. )
The main problem that I see, is that the head needs to be shorter, and the legs wider.

I'm inspired.

09 September 2004, 06:36 PM
Scatch that.
Actually what is off, is that the head is too small for the body ( and long as well ), and the legs need to be shorter - not wider.
Other than that it looks great.

09 September 2004, 12:46 AM
thanks vegan, this is my reference for proportions, I'll try fix the head size.

09 September 2004, 01:51 AM
increased head size 10%, fixed body size, some muscles detail and correction. etc.added trasparent hair-tail.
Maybe make the legs a little bit larger?


09 September 2004, 07:28 PM
Im no horse expert but the front of the neck looks a little flatbut if you are going to put armour on it then i guess it make little difference

09 September 2004, 02:32 AM
Hi again, I'd decide to change the model based on "Percheron" horse, I got very good references, and his anatomy is very good to make a war-horse.
So if somebody knows about horses and this race, some tips and help would be great.

09 September 2004, 03:42 AM
Its done, now its a Percheron horse. It will be more easy fix anatomy problems with good reference and defined horse race. I know that are some areas to fix but I'm starting to feel good with the result.
please c&c are welcome and needed!


09 September 2004, 11:02 AM

the horse looks good,

but for the legs which look small for the horse, may be u can increase the length of the legs .

and from the side view it looks as thought its about to fall may be u have to work on the propertion of the legs and the body.


09 September 2004, 04:30 PM
looks good so far...

a couple of things that I would change

1. Front hooves are too long and too far forward...shorten the hooves and bring them back just a little bit. Looks as he hasn't been to a ferrier in a long long time... :)

2. the jawline....he appears to have no jaw bone whatsoever..he needs a throat latch

3. beef up his front legs...currently they can't support the body mass.

4. lengthen the head just a little bit

5. Round out the muzzle a little bit...looks too flat

A Percheron is the next step down from a Clydesdale *Budweiser horses*
they have huge body mass and are work horses, used mainly by the Amish for pulling sleighs and so forth; so they need the legs to support that much body mass.
As far as colors go...look in the realm of blacks, greys, and it was very easy to have matched colors.

I learned this by being around and raising horses for nearly 30 years. Hope this helps :)

09 September 2004, 02:42 AM
thanks for the feedback! Really good info Uzu.
this is the lastest update, I hope look better now, I fixed a lot of things.

09 September 2004, 04:04 PM
Lookin much better, but ya still have some minor things to tweak...
namely the front legs and the front hooves
as far as the hooves go...I'd match the front hooves to the rear, then that should work.
and just beef up the front legs and add some definition to his shoulder muscle where the leg&shoulder meet the barrel *mid-section*
Ya know I dont wanna be too harsh and rip it to shreds...:)
I've gotta get post crazy so I can start uploadin images to better explain stuff... lol

09 September 2004, 09:11 PM
Thanks Uzuiel, If you could put some pictures with red lines that would be great!
My english is not the best what mean Hooves?
later IŽlll put a pictures of the belts and some armor :D

09 September 2004, 05:06 PM
That isn't a problem showing you what I mean, as soon as I reach the required amount of posts in order to do so
unless you know another way for me to.

09 September 2004, 07:34 PM
a little update

09 September 2004, 07:41 PM
Hopefully this will work for you :shrug:

I took your images and edited them to help you understand what I was talking about.
I've also included a little bit of history on the Percheron draft horse.

Percheron Draft Horse

Origin: La Perche Normandy, France

Height: 16.2 - 17.3 hh

Colors: Grey or black

Build: Very muscular, broad chest and body with short legs and back

Attributes: Quiet, responsive, and graceful

History of Percheron Draft Horse

The ancestors of the Percheron draft horses were war horses used by the Frankish knights of Charles Martel in the battle of Poitiers in 732. There the knights defeated the Moors, making it possible for the French breeders to have access to Moorish Barbs and Arabians. However, the true history of the Percheron is long hidden in the fog of history. What is known is that the Count of Rotrou imported eastern horses, such as the Barb and the Arabian, around 1069. By 1760 the royal stud at Le Pin had a thriving trade in Arabian sires, making them easily available to Percheron breeders.

Pay particular close attention to how the head is shaped.

Notice how short and stocky his legs are in relation to his body mass.

09 September 2004, 07:56 PM
Starting to look really cool I also think you must tweeak it abit and the mouth bothers me bit maybe geev him a small gap it the mouth cavity

09 September 2004, 10:15 PM
like it..i was trying to make a horse the other day..i like your result...
any chance of a top and front view rather than just the its ass looks a little wide and the front a little wide..maybe push in a little and widen belly/stomach part..his hooves look a little odd also.:thumbsup:

09 September 2004, 09:52 PM
2ș update :)

I'm having a little problem with the english name of the horse items, I know the name in my native language only.

uzuiel, thanks! your information is very useful! I use the same big picture when I started the model. I hope I can make the fixes on the picture, by now I'm working on the equipment..

flingster, I'll put a top view soon, it doesnot look cool from top view :(

09 September 2004, 05:49 PM
I've pointed out some things in the links...I've also included some links for various saddles and equipment. :)

Saddle and Equipment links

Edited progress pictures

09 September 2004, 08:47 PM
I've pointed out some things in the links...I've also included some links for various saddles and equipment. :)

Saddle and Equipment links

Edited progress pictures

cool crits...and i love a link or two posted...good stuff..:thumbsup:

09 September 2004, 10:55 PM
last update, the modeling is done, my computer can handle more polygons..
Now only left a LOT of corrections. Specially the head... and some belts, etc.

c&c are welcome

10 October 2004, 06:50 PM
He is looking better Plague...but still needs tweaking like you I did this for ya to take a look at and make the necessary adjustments. Also, would ya put up a different view for the current status of your progress?
and a wire frame if possible :thumbsup:

10 October 2004, 10:49 PM
Thanks Uzuiel for taking the time of check my work, your points are really good, I guess the overall retouch on the head can be good. I know about the gauntlets, but I saw a small version of these on a web page, these can be a little big but are cool too :buttrock:
I laught when I read the "whats is this?" section, is like a cloack, mantle, or piece of cloth, you can see it better from another angle. I got my motherboard down so I can work on this model by the moment... maybe the next week or two. :shrug:

10 October 2004, 11:55 PM
when ya get 'er done...let's have a look...
take ya time and do it right the first time..then there wont be any redo's.. :thumbsup:

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