View Full Version : Sphere looks squashed

09 September 2004, 06:25 AM
I previewed sphere and it doesnt look like a sphere. It is oval!
Is there any way I can fix this?

09 September 2004, 06:29 AM
My display resolution is 1280*1024.
And the most terrible things that happen when I use 1280*1024 is everything I made in this resolution looks slimmer when viewed from other standard 4:3 resolution like 1024*768, 1280*960 or 1600*1200. How do you solve this problem?

09 September 2004, 06:35 AM
Okay... this is usually the cause of this...

Answer these questions.

Is the monitor widescreen or regular 4x3 aspect ratio?

What is your current screen resolution?

If the monitor is wide-screen and your resolution is a multiple of 4x3 (i.e. 1280x960 or 1600x1200) then your resolution is squashing things horizontally...

If this is not the case, then it may be that the pixel ratio (render>render>options>format>pixel ratio) is off... set it to 1 for computer renders or 0.9 for NTSC output.

Edit... I see you've already thought of this.

If your monitor is 4:3... you need to use a 4:3 resolution. How do you do it??? Are you on windows?

09 September 2004, 06:49 AM
Wow. Thank you for you kind and thoughtful answers.
I use standard(not wide screen :) ) 19 inch monitor with resolution 1280*1024 on windows XP. I used to work on 1280*960 but I had to change to use XSI and it`s cool so far.

I changed the pixel ratio to 1.0 and in the preview option I chose Use current pass render setting. And now it works great even in the render region!

Will the image created in this pixel setting still look slimmer when I switch to 4:3 resolution?
If so, how can i fix it?


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