View Full Version : Character:Driving school
09 September 2004, 09:33 AM
FIRST LESSON FREE.........:)
09 September 2004, 11:38 AM
100+ lookies and not one postie...shame shame shame.
like it...expecially the facial expression.
crit: chain red fleck texture no likey..and ball looks a little flat...other than that nice scary fun piece...
09 September 2004, 11:54 AM
only critqe from me. Looks to shiny or to much specular highlight.
09 September 2004, 11:55 AM
Nice piece. I like the smile too. I think the ball looks a bit flat as well.
Overall a cool looking image.
All done in Zbrush?
09 September 2004, 02:11 PM
Looks really good, but I must agree with the above posts. I'll add a crit too. The right lower arm (character's side) looks flat too. It seems like it's scaled flat in y :argh: Anyhow, it just looks strange.
the thing that covers his nipples looks strange too. It seems to be part of the texture, is this correct? It's kind of strange becuase the area around it deforms quite a lot, so I assume it's a heavy piece of metal tightly attached to the body causing the surrounding area to ripple and deform. Now, it doesn't seem heavy or have too much depth.
All of the left side chains have got this pink highlight. It's nice, but I dunno, some area's of the chain look really good and other look like chaos. I think it's all the bump that's been added, it's no biggy, but I though I'd mention my opinion about it.
09 September 2004, 02:30 PM
Hi guys, thx for the feedback and crits.
YOU ARE ALL IN RIGHT:thumbsup:
By the way, if you look at this program like another 3d render (I.O.R., SHADOW, CAUSTIC, F.O.V., or everythingh a normal 3d application has, THATS IS'NT CORRECT.
This is a funny software with some limitations.
Me too work with Lightwave and i know whats going and what's not;
But i'm sure, i'm not able to do this pic in a day.....with a traditional software.
Here you need to be a little bit painter, a bit of architect and a bit crazy.....
On depend what you need from your picture; if you try achieve a better clean and crisp photorealistic render probably is not the right chose.
If you want paint image with an high control over the whole process and an effective impact in a fast way, here you find the best.
I improve my picture drastically when i find Zbrush, but this is my personal opinion, by the way if i need an interior render i don't use Zbrush.
Look at the Picture of Marcel Laverdet, Southern, Strike, Ztevie Rae and apologies if i forgotten someone and tell me if you see a enormous gap from the image with a 3d traditional or Zbrush.:thumbsup:
09 September 2004, 06:21 PM
I think Z-brush is a great supplement to traditional 3d-software b/c you are able to work with displacement and bumpmaps in real time. Also the new GUV- and AUV-tiles mapping system along with the extremely powerful projectionmaster makes texturing a piece of cake.
I like zbrush :)
09 September 2004, 07:59 PM
this is either a very long joke thread, or i'm not seeing anything 'cept for a smiley face :curious:
09 September 2004, 08:51 PM
You Are In Right Fahad, I've Moved The Image From Another Links......
I've Post Again
09 September 2004, 04:14 PM
He has a funny expression and the character concept is pretty far out ... reminds me of ghostbusters
he would have been a great ghost to get busted ... who you gonna call !
09 September 2004, 08:19 PM
At this time more than 1000 visitors have seen your creature on this site :eek:
It's the glory Leo :cool:
Ps But your have forget your Making Of (http://22.214.171.124/zbc/showthread.php?t=020933) :rolleyes:
09 September 2004, 08:50 PM
Thx to all......:)
and when Frenchy order........
Voila' a little step by step.
09 September 2004, 08:51 PM
http://126.96.36.199/zbc/images/smilies/dot3.gif In this pic i've roughly modelled in Silo the mesh and then exported in Lightwave where i've rig all.
Before export in ZBRUSH, import in WINGS and then export in ZBRUSH; in this way you have the mesh divided in groups.
http://188.8.131.52/zbc/images/smilies/dot3.gif Once you have the mesh in this way, hide partially the mesh(CTRL+SHIFT) and assign the material you want, take a copy(SNAPSHOT SHIFT+S) and in the same place and at the same size, don't move nothingh, assign the other material.Reply this step many times as your material.
http://184.108.40.206/zbc/images/smilies/dot3.gif Where possible try to have more layer with the object not very close(it's more easy for eventually retouch)
http://220.127.116.11/zbc/images/smilies/dot3.gif I've put the icon of the tool used.
http://18.104.22.168/zbc/images/smilies/dot3.gif In this you you can easy import everymesh you need with a enough control around it, and you don't need assign only a material or texture the wole mesh....
http://22.214.171.124/zbc/images/smilies/question.gif The tips above work not well if you snapshot the mesh with the perspective button activated , deform the material boundary.
http://126.96.36.199/zbc/images/smilies/lol2.gif At the end of this, sorry for my english, if someone don't understand well or it's not so clear i'm happy to explain in ITALIANO.
01 January 2006, 05:00 AM
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