View Full Version : City, Laverdet (3D)
09 September 2004, 10:09 PM
Software: Rhino, ZBrush
hello!... something between the marvellous drawings of geof darrow,and the vision of the citry in the middle 20ties... a lot of nurbs!...
09 September 2004, 11:31 PM
:eek: huge modeling guy! I regret this is not textured! Waiting for...
09 September 2004, 12:12 AM
Canīt wait to see this textured :thumbsup:
The only thing I see wrong is the streetlight top in the foreground... itīs like flat shaded. All the rest is amazing. Great concept ;)
09 September 2004, 12:50 AM
Very complex! I like it, Though i think i can spot a few abnormal poly's right away. Possibly just some normals you need to switch...
09 September 2004, 02:41 AM
geoff darrow, man its really cool.
09 September 2004, 03:17 AM
09 September 2004, 08:36 AM
Its really nice moddeling. Especially the telephone wire-thing is nice:)
Allgthough maybe its a bit flat in the far distance, and it seems to me that theres somewhat a rotated perspective in the upper right corner, where the lines trailing down seems to stand out of the lines in the foreground.
09 September 2004, 10:38 AM
Are u planning to texture it?
09 September 2004, 11:15 AM
I like this a lot. It makes me think a little of "Metropolis"... I love the crammed traffic jams!
Though I don't really get a sense of how high this all is. I'm guessing we're pretty high up. Maybe the texturing would help give that impression, but as it is the image feels a little flat, and I don't get a feel for the space and size of things.
Like I said, possibly the texturing would sort out that problem though...
09 September 2004, 01:09 PM
Is it finished?
Why its all grey? No iteresting lights...
09 September 2004, 02:43 PM
Love the style. 4 stars from me because its not textured yet. :)
09 September 2004, 07:25 PM
Damn! Wish I had the computer power to model something like that... let alone render it textured.
Waiting for texturing.. 4 stars!!
09 September 2004, 08:51 PM
Wow!! Great city and vision. Lots of interesting modelling details, just something maybe low poly in the vertical air exhaust (down right) and the main light pole (abou center). Anyway great image... Iīm waiting for textured version. Reminds me something like Metropolis and Dark City.
09 September 2004, 08:28 PM
I like this piece a lot. I especially love the end to end cars. I can understand that you wouldn't want to texture something this massive, but as an alternative, how bout you take this render, paint it up in Photoshop, and apply this tutorial http://www.3dfluff.com/cameramapping/cameramappingtut.htm (http://www.3dfluff.com/cameramapping/cameramappingtut.htm) to your scene.
09 September 2004, 09:46 PM
well, thank you for your comments!... the history of that scene has been rather sad, in fact: I was just discovering rhino, and does a lot of nurbs, adding more and more objects, without stressing at all at the weight... I've exported parts of the elements in zbrush, and translated them in z tools (zbrush format), then create that scene, but as zbrush don't allows really reflection or transparence, I just export big parts of the scene... then rhino crashed , I talked with rhino europ (barcelone), but nothing was possible to recover the lost parts; so I remain with "blocks" in zbrush, but impossible to have glass on one part and walls on one another, and some parts which was saved separately; I join a pict of that separate elements, ren,dered in flamingo... so, I goes on one another project, been very hurted by what happens on that one; in fact, I am always thinking at a way to texture it in zbrush, but on very painterly style... maybe... ps: the name of the ramaining part is "isola", of course for the name of the fictive city of Mc Bain...
10 October 2004, 05:46 AM
oh,it's very beautiful model,yes ,i love it!
11 November 2004, 10:04 AM
Please keep going, you should not give up the texturing project!
01 January 2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.