View Full Version : particles blob to render chocolate


seb4d
09 September 2004, 06:49 PM
Hi all !
I knew the word "chocolate" would make you read this post :p

Ok, I am doing a particle simulation to make liquid chocolate pour on the surface of a biscuit.
The motion is good now I need to render with blob shader. The problem is you can always see these little bumps caused by the blob. Even If I increase the particles rate.
I'd need to have a very smooth chocolate surface.

Any idea how to achieve that please ?

Per-Anders
09 September 2004, 09:09 PM
well... hmm, not having really played with blobby particles in xsi, and their shaders, but, how about these two options

a) smooth out in post and do a morph/disolve ther ebetween blobby and solid state
b) use a normals shader to fake flatten out the top surface (i.e. force all teh normals over an area to point in the direction you want, i.e. upwards).

seb4d
09 September 2004, 09:56 AM
Thanks for your reply.
What do you mean by "normals shader" ? Where can I find it ?

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