View Full Version : Rendertree blur node possible?

09 September 2004, 03:26 PM
Is it possible to write a custom shader that will blur any (not just textures/images) input?
I can already imagine that such a shader could be quite slow, but how slow? I often find myself wanting to blur stuff in the rendertree, sometimes you can do it in post, but as you know a post blur (unless you blur the source texture) will only work in screen space and not in 3D space like a shader would.

hope some shader writing guru can help :)

mr Bob
09 September 2004, 03:47 PM
see daniel rind (Muh ) hes built several shaders ive requested . he might have some time on his hands fingers crossed



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