View Full Version : FXWars! Avalanche!: joss3D
09-03-2004, 11:01 AM
here come a new chalenger!
I do this chalenge to practice and learn new technics.
I'm using maya.
I start with some particles emiting from a curve.
This particles emit other particle in order to make a "snow cloud".
for the moment I make the "snow cloud" with sprite but I don't think is a good way to have a volume render type.
next, i will test with clouds in order to have a better volume render type...
09-03-2004, 12:25 PM
That looks promising man! :)
As for Sprites to look volumetric i guess that it can work, i know it depends on where to the camera they are positionned. Also you could have3-4 different images to break up that uniform look. But you could do that with sprites.
The Balrog's fire, and the Isengard flood in Lord of the Rings were made from "sprites". A lot of MEL scripting of course and they used NURBS patches with displacement to have nice water, but still the sprite philosophy is at the base.
Maybe i am getting carried away here but i bet there could interesting things to do with them...and moreover ...so much faster than fluid dynamics to render...which is the main reason they chose sprite for LOTR, i f i remember correctly.
:D Keep it up man!
09-03-2004, 02:50 PM
do you talk about this technics? :
I think it's will be to hard for me to have a volume cloud render with sprite
I'm actualy testing cloud render type and it's give cool volume render.
The fadind between particles is much better.
I think Raytrace self shadow will help to give volume.
09-03-2004, 03:17 PM
Waaahh put1 c*n!!! :) tu es de toulouse! cool! :) Bonne chance pour ton challenge c'est prometteur!
Je suis de toulouse aussi mais je vis a montreal, canada
09-03-2004, 03:26 PM
hehe putaing con !
content de trouver un collègue :bounce: .
t'as le bonjours de la ville rose...;)
here is my test with cloud type render:
still lot of things to do but it's a better volume looking.
01-19-2006, 04:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.