09 September 2004, 12:55 AM
you could cheat it.
1:create a duplicate of each car (to create a blend shape).
2:adjust the mesh of one cars copy to match the look of the other car (just get the general shape) but without adding geometry
3:repeat this on the other car
4:animate the cars sepirately changing: the original of one changin into the copy that looks similar to the other car
5:composit the different animations in whatever program you use... using animated masks to hide the parts that dont match up precicely during the transformations
i may take some time (especially if your original models are dense) but it should work
now that i think about it... it probably would b labour intensive... but this is the first way that comes to mind.
09 September 2004, 09:13 AM
I would never even have though of something that simple
brilliant imho :p
09 September 2004, 07:54 AM
Great minds think alike. Nice one FLX, thanks. Actually, I was thinking that this was the best way to do it before I Posted... but if there was a less labour intensive way to do it, well, I was all ears. Anyway, over the weekend I blended each car into the shape of the other, and as these cars are both 2 door sports cars, it wasn't that hard to get a pretty good likeness either. They are a BMW M3 and a Honda Prelude. There are a couple of areas where i have a bit of bleeding, like around the light sockets, but that's about it.. a bit of masking should take care of that.
01 January 2006, 04:00 AM
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