View Full Version : Brazil help
08 August 2002, 08:03 AM
whenever i try to render these glass headphones the image turns up all grainy, the ground is supposed to a solid color. does anyone know how correct this?
08 August 2002, 08:30 AM
You properly need higher view rate.
Check some of the tuts at Neil's site to better understand undersampling.
08 August 2002, 04:22 PM
thanks for the tip..............i went to the site learnd what i could and came up with this:
not perfect but greatly improved
08 August 2002, 10:25 AM
view rate is normal shaded surfaces. sec rate is gi in reflective and refractive surfaces.
To get you glass faster, set the "prevent internal reflections" flag on your brazil test material under the raytracer controls.
01 January 2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.