View Full Version : mib_texture_rotate problem

08 August 2004, 04:44 AM
I'm trying to use DarkTree shader,so I made a nurbs sphere and assigned phong material to it. Next I made tiwdte_color_uv node and connected to color of phong material and I also made mib_texture_vector and connected to tiwdte_color_uv using middle mouse button drag.(to coode) This shader works fine.

Next I want to rotate uv, so I made mib_texture_rotate but I can't find how to connect this.I think mib_texture_rotate's U or V value must connect somowhere,because I connected only u or v value?to coode of tiwdte_color_uv,and I could render it,but result was kind of mess. Is there a way to use this?

sorry for my bad English.?

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