View Full Version : Modeling quads.

08 August 2002, 03:11 PM
Hello, I'm a newbie at 3d modelling.

This might seem a stupid question but...

When modelling for sub-patch or meshsmooth, do you have to retain flat plains on all quads? I am trying to get my head around how you'd go about doing this. Every time I am moving vertices, I am getting paranoid about posssible rendering problems. Is it just a case of the mesh-smooth converting to flat polys?

Any explanation would be appreciated.

Thanks. (and 'hello world'.)

Rabid pitbull
08 August 2002, 06:51 PM
well how sub-d in lightwave works is it take every poly, and multiplys the poly count. for instance a sub-d level of 3 would be 3 rows and 3 columns... 9 polys per original polygon. of course it also smooths ou the mesh at this time.

i am not familiar with mesh tools, but am sure it is similiar.

08 August 2002, 08:50 PM
Mangle and strangle those quads. SubD will smooth things out for you - that's what it's for:)

08 August 2002, 09:43 PM

Thanks guys. I can now sleep peacefully, the torment is over!


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