View Full Version : Modeling quads.
08 August 2002, 03:11 PM
Hello, I'm a newbie at 3d modelling.
This might seem a stupid question but...
When modelling for sub-patch or meshsmooth, do you have to retain flat plains on all quads? I am trying to get my head around how you'd go about doing this. Every time I am moving vertices, I am getting paranoid about posssible rendering problems. Is it just a case of the mesh-smooth converting to flat polys?
Any explanation would be appreciated.
Thanks. (and 'hello world'.)
08 August 2002, 06:51 PM
well how sub-d in lightwave works is it take every poly, and multiplys the poly count. for instance a sub-d level of 3 would be 3 rows and 3 columns... 9 polys per original polygon. of course it also smooths ou the mesh at this time.
i am not familiar with mesh tools, but am sure it is similiar.
08 August 2002, 08:50 PM
Mangle and strangle those quads. SubD will smooth things out for you - that's what it's for:)
08 August 2002, 09:43 PM
Thanks guys. I can now sleep peacefully, the torment is over!
01 January 2006, 02:00 PM
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