i'm going to follow an example of the Character Animation book, by jae-jiin choi, but i have some problem to setup the UVS of the human face previously modeled :
i have modeled one half of the face (SubSurf), assign the UVS and then mirror the model to do the other half side. This new side have its UVS assigned properly but it is not flipped, it lies in the original position (the other side). To flip this UVS, the book says to select UVS in Poligonal Proxy Mode and then Scale it with the value of -1 to turn it. I do this correctly but when I re-select the half face back in the Standard mode, the UVS are still turned (like to the beginning). Then I have Uvs assigned properly in the poligonal Proxy Mode but wrong in the Standard mode.
How can I do to share original UVS ?
To better understand (my english is BAd, I know) I attach you some shots:
1. mirrored face with still original UVS
2. after flip UVS in ProxyMode
3. back in Standard Mode but no UVS flipped.
I hope someone can help me