View Full Version : is there any trick to quick succesful displacement mapping?
08 August 2004, 03:00 PM
I am trying to create the kind of very high detail images you would usually associate with fine displacement maps, I am quite capable of setting up a basic sphere for microfine diplacement mapping with mental ray. The results are perfect, but when i start applying it to models that are already quite complex, with high res 2048 square texture maps. it tends to start to crawl very quickly, i am strugelling to get the right displacemnt hieght with such slow tests, and its gerenally getting a bit annoying, Are there any tips, or workflows that speed this process up. And any rendering optimisation that i can use to particularly speed up displacement.. (except use renderman, before you say it)